Giovanni Funchal
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6792e1a3e0
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Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244)
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3 years ago |
ocornut
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020d1ced1d
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Examples: SDL2: Accomodate for vcpkg install having headers in SDL2/SDL.h vs SDL.h + vcpkg related comments.
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3 years ago |
ocornut
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7fc144edde
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Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest.
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3 years ago |
ITotalJustice
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ea9122b0ac
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Examples: add backends include path in readmes. (#4106)
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4 years ago |
ocornut
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2403ed92a3
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Added build/ to gitignore (#3027), Examples: SDL2: Link with shell32.lib required by SDL2main.lib since SDL 2.0.12. [#3988, #3884] + added batch file for SDL+Vulkan.
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4 years ago |
ocornut
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fdc2324d9a
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Moved 'misc/natvis/imgui.natvis' to 'misc/debuggers/imgui.natvis'
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4 years ago |
Rokas Kupstys
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3f5bb5939a
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Examples: Fix MinGW detection in makefiles. Fix example_null build due to missing IME input libs. (#2590)
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4 years ago |
ocornut
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6a161b8789
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Examples: Reworked setup of clear color to be compatible with transparent values. (#2693, #2764, #2766, #2873, #3447, #3813, #3816)
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4 years ago |
ocornut
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3346544cf5
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Examples: Fix batch files (amend b1a18d82 , #3513), standardize them + DirectX12: Move ImGui::Render() call above the first barrier to clarify its lack of effect on the graphics pipe.
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4 years ago |
omar
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9c8671e7b0
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Tables: Add empty file, skeleton.
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4 years ago |
ocornut
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b1a18d82e3
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Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
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4 years ago |
ocornut
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a7e21fb05f
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Moving backends code from examples/ to backends/ (step 3: fixing project files)
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4 years ago |
ocornut
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124c2608f1
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Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
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4 years ago |
omar
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6461fd40ab
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Examples: Fixed SDL+OpenGL2 and SDL+Vulkan examples not processing SDL_WINDOWEVENT_CLOSE events which tends to be needed in multi-viewport setting.
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4 years ago |
omar
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209a6a751c
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Revert "Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)"
This reverts commit a24578ec09 .
/ZI not supported on 64-bit on some toolchains, leaving to default is best?
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4 years ago |
omar
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a24578ec09
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Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)
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4 years ago |
ocornut
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40b799023b
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Docs: Update fonts.md (#2861) + update all references to FONTS.txt
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4 years ago |
omar
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75bbbda645
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Examples: Update comments to get SDL2 package with msys2's pacman (#3251)
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5 years ago |
Rokas Kupstys
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21b9e42964
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Minor fixes to example_sdl_metal and a changelog entry.
Add example_sdl_metal to CI builds.
Closes #3017.
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5 years ago |
omar
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26d177bc03
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Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks
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5 years ago |
Rokas Kupstys
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6892b81578
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Remove trailing spaces from bunch of files.
(cherry picked from commit 50e0f8d4ddf4c426f62f346c8260a927f6b7c779)
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5 years ago |
omar
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a2f3dcfc97
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Added comment about SDL and SDL_INIT_GAMECONTROLLER. (#2809)
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5 years ago |
omar
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516c3dee80
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Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632)
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5 years ago |
omar
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431aa4e456
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Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
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6 years ago |
omar
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6789ea3482
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Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
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6 years ago |
David Amador
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994a92d79d
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Added support to use controllers via SDL_GameController. (#2509)
Updated sdl examples to use SDL_INIT_GAMECONTROLLER flag
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6 years ago |
omar
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f159eb35fb
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Examples: SDL: Removed unused code. (#2484)
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6 years ago |
omar
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35cbf9c052
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Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings.
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6 years ago |
omar
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42423d5ea4
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Examples: Makefile: Tweaks so they are more consistent with each others. Added -g./opt/local includes for MacPorts on Mac OS X. (#297)
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6 years ago |
omar
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da035ced97
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InputText, Examples/SDL: Emulate \t input if back-end doesn't provide it. (#1336, #2467)
+ Fix some output filename in SDL build batch files.
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6 years ago |
omar
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d0c98bf880
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Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution.
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6 years ago |
omar
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d16dbc5b87
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Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. (#2306, #1676) [@rasky]
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6 years ago |
omar
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2c38b32db1
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Removed trailing spaces (#2038, #2299)
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6 years ago |
omar
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d5b22fb635
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Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
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6 years ago |
omar
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9d155c73bc
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Examples: Misc comments mainly related to GLFW callbacks. (#1759)
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6 years ago |
omar
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131bf5ee4a
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Examples: SDL: Tweaked Windows instructions and batch files. (#2175)
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6 years ago |
omar
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1afd29d382
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Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
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6 years ago |
omar
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01586d33f3
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Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
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6 years ago |
luk1337
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e3eb4111cc
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Examples: Fix 'How to build' instructions for SDL2 examples (#2012)
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6 years ago |
omar
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ff83d0e369
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Examples: Using fully qualified "Dear ImGui" name in window titles.
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6 years ago |
omar
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73e13a0762
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Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo.
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6 years ago |
omar
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528b0b4af6
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Examples: SDL+OpenGL2: Fixed Makefile. (#1886)
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6 years ago |
omar
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6f7b7807ad
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Fixed Travis path + various paths in comments/documentations
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7 years ago |
omar
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5a13e4dcde
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Examples: Renamed imgui_impl_sdl2.cpp to imgui_impl_sdl.cpp (#1870) + changelog bits
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7 years ago |
omar
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8d58fbb5ed
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Examples: Renamed example folders. (#1870)
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7 years ago |