48 Commits (21d03edcb0cdad9e870f94f55ebb1d6deb54bc30)

Author SHA1 Message Date
ocornut ec1d2be96f Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) 6 months ago
ocornut 357f752bed Docs: add more links to the top of every examples and backends files. 1 year ago
ocornut 513af1efc9 Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default. 2 years ago
Michael Martz 506f7e0074 Using nullptr in locations where warning disable is not convenient. (#6313, #4537) 2 years ago
ocornut 301c956039 Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects. (#3038) 2 years ago
ocornut bb224c8aa1 Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default. 2 years ago
ocornut f43c6ea6a4 Revert most of "Examples: refactor all examples with a MainLoopStep() function..." (#2492, #3699)" 2 years ago
ocornut 96ab68eee0 Examples: refactor all examples with a MainLoopStep() function, to facilitate use with Emscripten. (#2492, #3699) 2 years ago
Mark Reid fe0a24f38a Examples: Win32: Fixed examples using RegisterClassW() since 1.89 to also call DefWindowProcW(). (#5725, #5961, #5975) 2 years ago
ocornut a229a7f39f Examples: Win32: Always use RegisterClassW() to ensure windows are Unicode. (#5725) 2 years ago
ocornut 5c8041b4d7 Update gif in README + font names in examples 2 years ago
tocic 2b1d8e3eaf Fix more typos in sources and docs (#5681) 2 years ago
ocornut 1816c5241b Examples: updated VS projects with .natvis file under imgui/ 2 years ago
ocornut 92d0924b82 Fixed build with IMGUI_DISABLE_OBSOLETE_KEYIO + made all examples comments refer to StyleColorsLight(). 2 years ago
ocornut 1e18da5c38 Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. (#5061) 3 years ago
David Maas 923bd2fd21 Examples: DirectX12: Fixed Alt+Enter fullscreen in DirectX12 example. (#4346, #4348) 3 years ago
ocornut 7fc144edde Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 3 years ago
ocornut 6f360d6040 Examples: Win32: using a more explicit loop for PeekMessage polling to make the code easier to copy and paste and less error-prone. 4 years ago
ocornut 6a161b8789 Examples: Reworked setup of clear color to be compatible with transparent values. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 4 years ago
ocornut 3346544cf5 Examples: Fix batch files (amend b1a18d82, #3513), standardize them + DirectX12: Move ImGui::Render() call above the first barrier to clarify its lack of effect on the graphics pipe. 4 years ago
omar 9c8671e7b0 Tables: Add empty file, skeleton. 4 years ago
ocornut b1a18d82e3 Moving backends code from examples/ to backends/ (step 6: update markdown documentation) 4 years ago
ocornut a7e21fb05f Moving backends code from examples/ to backends/ (step 3: fixing project files) 4 years ago
ocornut 124c2608f1 Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency. 4 years ago
omar a8f409a848 Examples: DX12: Enable breaking on any warning/error when debug interface is enabled. (#3462, #3472) + misc comments & minor fixes. 4 years ago
omar d8d58b038e Backends, Examples: DX12: Clarify support for 32-bit building in project files and comments. (#301) 4 years ago
ocornut 95c99aaa4b Version 1.78 4 years ago
ocornut 40b799023b Docs: Update fonts.md (#2861) + update all references to FONTS.txt 4 years ago
SergeyN 977ac53dd8 Examples: Win32+DX12: Fixed resizing main window, enabled debug layer. (#3087, #3115) 5 years ago
Omar 8601187fee Backends: Win32: Clarify how the WndProc handler requires a forward declaration. 5 years ago
omar 26d177bc03 Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks 5 years ago
omar 6ffee0e75e Backends: DX12: Added extra ID3D12DescriptorHeap parameter to ImGui_ImplDX12_Init() function. The value is unused in master branch but will be used by the multi-viewport features (docking branch). (#2851) 5 years ago
omar eedc8f993f Examples: DX12: Using IDXGIDebug1::ReportLiveObjects() when DX12_ENABLE_DEBUG_LAYER is enabled. 5 years ago
omar 431aa4e456 Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. 6 years ago
omar a26085ed53 Internals: Fixed Navigation from reaching ImGuiItemFlags_Disabled items (#211) + Examples comments 6 years ago
omar 6767b0a1b0 Examples: Win32+DirectX: moved helper functions below main. 6 years ago
omar 2c38b32db1 Removed trailing spaces (#2038, #2299) 6 years ago
omar 295ada0364 Examples: Win32: Using wc.lpszClassName instead of duplicating the literal. + tweak README format. 6 years ago
omar 882f1bc135 Examples: DirectX12: Targeting 10.0.14393.0 instead of 10.0.16299.0 (available on AppVeyor, and higher version doesn't seem necessary). 6 years ago
omar d5b22fb635 Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation. 6 years ago
omar 9d155c73bc Examples: Misc comments mainly related to GLFW callbacks. (#1759) 6 years ago
omar 1afd29d382 Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo. 6 years ago
omar 01586d33f3 Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036) 6 years ago
omar ff83d0e369 Examples: Using fully qualified "Dear ImGui" name in window titles. 6 years ago
omar 73e13a0762 Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo. 6 years ago
omar f9a5ff7a19 Examples: DirectX12: Moved the ID3D12GraphicsCommandList* parameter from ImGui_ImplDX12_NewFrame() to ImGui_ImplDX12_RenderDrawData() which makes a lots more sense. (#301) 6 years ago
omar 6f7b7807ad Fixed Travis path + various paths in comments/documentations 7 years ago
omar 8d58fbb5ed Examples: Renamed example folders. (#1870) 7 years ago