ocornut
c59ebb2d71
Inputs: added basic Shortcut() function - no routing yet. ( #456 )
2 years ago
ocornut
8c95c084cb
Inputs: changed specs of SetKeyOwner() to alter OwnerCurr immediately.
Note the removed comments (hence not squashing)
Amend 4448d97
(#456 , #2637 , #2620 , #2891 , #3370,, #4828 , #5108 , #5242 , #5641 )
2 years ago
ocornut
4448d975d1
Inputs: added wip/internal Input Owner system. ( #456 , #2637 , #2620 , #2891 , #3370 , #4828 , #5108 , #5242 , #5641 )
- Added SetKeyOwner(), SetItemKeyOwner(), TestKeyOwner().
- Added new IsKeyXXX IsMouseXXX functions with ImGuID owner_id and flags.
- Obsoleted SetItemUsingMouseWheel(). (#2891 )
- Removed IsKeyPresseedEx() which was a recent internal addition 2022-07-08 deemed to be temporary exactly for this.
- Added ImGuiButtonFlags_NoSetKeyOwner, ImGuiButtonFlags_NoTestKeyOwner
- Added ImGuiSelectableFlags_NoSetKeyOwner.
- Added ImGuiInputFlags_LockThisFrame, ImGuiInputFlags_LockUntilRelease for for SetKeyOwner(), SetItemKeyOwner().
- Added ImGuiInputFlags_CondXXX values for SetItemKeyOwner().
3 years ago
ocornut
44d98bfd6d
Fix build with IMGUI_DISABLE_DEBUG_TOOLS
2 years ago
ocornut
529cba19b0
Debug Tools: Added DebugLocateItem()/DebugLocateItemOnHover() to visually locate items when hovering a 0xXXXXXXXX value. ( #5855 , #2673 , #4631 )
2 years ago
ocornut
7109f32f96
Internals: tidying up and stripping more of focus scope code.
2 years ago
ocornut
9f66a3a9ed
Internals: rework FocusScope system, current scope doesn't need to be in window + child doesn't inherit.
Intended as part of work for input routing + blind menu processing shortcuts. Some of this commit will be stripped by next commit.
Intent was to sort windows along with focus scope to build a hierarchy, but for our needs we'd need a persistant one, so scrapping the idea. Not squashing this with next commit to keep a bit of history for future references.
2 years ago
ocornut
1eac0024c0
InputText: copy and select all shortcuts don't need repeat (tho it was harmless0
2 years ago
ocornut
90e9465fa5
Window: Fixed position not being clamped while auto-resizing ( #5843 )
2 years ago
ocornut
6e9dfe1de1
Window: Auto-fit size takes account of work rectangle (menu bars eating from viewport). ( #5843 )
2 years ago
Akira Maezawa
86f2af2bc7
Backends: OSX: Fixed mouse coordinate before clicking on the host window. ( #5842 )
2 years ago
Rewtio
c2694ef75e
Examples: Android: Using LoadIniSettingsFromMemory() / SaveIniSettingsToMemory() to save in appropriate location for Android. ( #5836 )
2 years ago
ocornut
22bcfca700
IO: Clear AppFocusLost in EndFrame() in order to allow backend or application code to poll and react to it
+ Amend a241dc7
with the same clearing of MouseDownDuration[] as keyboard ones.
2 years ago
ocornut
a241dc7990
IO: Fixed AddFocusEvent(false) to also clear MouseDown[] state. ( #4921 )
2 years ago
ocornut
a61bbdc239
Commented out redirecting OpenPopupContextItem() which was briefly the name of OpenPopupOnItemClick() from 1.77 to 1.79.
2 years ago
Teselka
9db6b1a0d9
Backends: Win32: minor tidying up. ( #5819 )
2 years ago
ocornut
baea25e657
Drag and Drop: extracted a RenderDragDropTargetRect() function ( #1603 )
2 years ago
ocornut
431fc6a7f6
Internals: using ItemAdd() consistently for internal items: windows & tables resize grips/borders, ScrollbarEx().
This put an extra flag check in ItemAdd() but essentially reduce inconsistency with windows decorations not using this. Useful for debugging.
It however buries the info/blurs the line about what it means to not use ItemAdd() since they are now doing it much less.
2 years ago
ocornut
178aee4b1c
Debug Tools: Debug Log: add and use ImGuiTextLineIndex.
This is needed for next commit where we want to parse hovered Debug Log line.
2 years ago
ocornut
578df14f27
CI: Remove left-over discord stuff.
2 years ago
ocornut
f6bd7c8e53
Debug Tools: Item Picker: remove IMGUI_DEBUG_TOOL_ITEM_PICKER_EX since it doesn't work on non-ItemHoverable() items anyway. ( #2673 )
Call stack difference not meaningful.
2 years ago
ocornut
bc918404fe
Internals: using ImToUpper() since std one does too many things.
As a bonus side-effect may remove reliance on ctype.h (will see if CI complains)
2 years ago
ocornut
9a35bfea39
Internals: added temporary ImGuiItemStatusFlags_Visible (used internally - please do not use).
Used by BeginMenu() as I'm experimenting with blind menus honoring shortcuts.
Extra comments about KeyMap and ImGuiKeys
2 years ago
David
de1593d5c0
Backends: DX12: Fixed stale comments. ( #5798 )
2 years ago
ocornut
e3fa56ae05
BeginMenu(): Menus: Fixed a one-frame issue where SetNextWindowXXX data are not consumed by a BeginMenu().
+ Shallow tweaks to reduce diff of future branches. Removing early return also facilitate some changes.
2 years ago
ocornut
5ac94ad898
Window: Fixed an issue where uncollapsed a window would show a scrollbar for a frame.
Amend / fix regression from 6e8e2c0
2 years ago
ocornut
ab6e48b833
Backends: GLFW: Perform a dummy glfwGetError() read to cancel missing mouse cursors errors. ( #5785 )
2 years ago
ocornut
08752b372e
Menus, Popups: Experimental fix for issue where clicking on an open BeginMenu() item called from a window which is neither a popup neither a menu used to incorrectly close and reopen the menu. ( #5775 )
This works by moving the ClosePopupsOverWindow() in FocusWindow() in the if() block which luckily solves our problem.
In our test suite I couldn't find situation where this had side-effect others than BeginMenu() using the 'menuset_is_open' trick.
It's difficult to tell if other side-effects are possible: a window being already focused should mean it doesn't have popups overit.
Effectively this means that clicking e.g. on the BeginMenu() item to close a menu in a menu-bar now relies on BeginMenu() logic for the closure rather than FocusWindow() triggerd by button behavior.
2 years ago
ocornut
81176737f8
Menus: Fixed using IsItemHovered()/IsItemClicked() on BeginMenu(). ( #5775 )
2 years ago
ocornut
3920b1c764
Removed commented out old flags from when Tables was a branch.
ImGuiTableFlags_ColumnsWidthFixed, ImGuiTableFlags_ColumnsWidthStretch,
ImGuiTableFlags_SizingPolicyFixed, ImGuiTableFlags_SizingPolicyStretch
ImGuiTableColumnFlags_WidthAuto
2 years ago
ocornut
b15347cb7d
Tables: activating an ID (e.g. clicking button inside) column doesn't prevent columns output flags from having ImGuiTableColumnFlags_IsHovered set. ( #2957 )
2 years ago
ocornut
3e8d198133
Removed runtime patching of obsolete/invalid "%f"/"%.0f" types of format strings for DragInt()/SliderInt().
2 years ago
thedemons
5196bd15e9
Docs: Update outdated code sample ( #5766 )
2 years ago
ocornut
c54230d14e
Backends: Using nullptr instead of NULL. ( #5760 , #4537 ) + fix additional warnings.
2 years ago
ocornut
8a44c31c95
Scrolling: Further reduce unrelease mouse-wheel locked window timer + misc refactor ( #2604 , #3795 , #4559 )
The refactor are designed to minimize the diff for changes needed for #3795
2 years ago
ocornut
dfa1bb0ac7
Backends: OSX: Fixed mouse inputs on flipped views. ( #5756 )
2 years ago
ocornut
85a368b58d
Fixed ImGuiWindowFlags_UnsavedDocument clipping label in docked windows with no close button. ( #5745 )
+ TabBar: starts displaying the unsaved document marker with a frame delay to match how close button is processed, otherwise the transition would be noticeable.
2 years ago
ocornut
c7d3d22ae1
Scrolling: Mitigated issue where multi-axis mouse-wheel inputs (usually from touch pad events) are incorrectly locking scrolling in a parent window. ( #4559 , #3795 , #2604 )
2 years ago
ocornut
80a870a3e5
Scrolling: Tweak mouse-wheel locked window timer so it is shorter but also gets reset whenever scrolling again ( #2604 ) + small refactor
Somehow interesting for (#3795 , #4559 ). sorry this will break PR for 3795 but we got the info.
2 years ago
ocornut
282b2b5afb
Backends: Vulkan: Fix building with VK_NO_PROTOTYPES. ( #914 , #5738 ).
Amend a588f00
2 years ago
ocornut
a588f00f7b
Backends: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symetry. ( #914 , #5738 ).
2 years ago
cfillion
5884219867
imgui_freetype: Assert if bitmap size exceed chunk size to avoid buffer overflow. ( #5731 )
2 years ago
ocornut
f2a522d70d
ImDrawList: Not using alloca() anymore, lift single polygon size limits. ( #5704 , #1811 )
2 years ago
ocornut
cc5058e5d7
IO: Filter duplicate input events during the AddXXX() calls. ( #5599 , #4921 )
2 years ago
ocornut
fac8295d6e
IO: remove ImGuiInputEvent::IgnoredAsSame (revert part of 839c3100
), will filter earlier in next commit. ( #5599 )
Making it a separate commit as this leads to much indentation change.
2 years ago
ocornut
9e7f460c09
Fixed GetKeyName() for ImGuiMod_XXX values, made invalid MousePos display in log nicer. ( #4921 , #456 )
Amend fd408c9
2 years ago
ocornut
0749453355
Menus, Nav: Fixed not being able to close a menu with Left arrow when parent is not a popup. ( #5730 )
2 years ago
ocornut
9f6aae3bf2
Nav: Fixed race condition pressing Esc during popup opening frame causing crash.
2 years ago
ocornut
bd2355a047
Menus, Nav: Fixed using left/right navigation when appending to an existing menu (multiple BeginMenu() call with same names). ( #1207 )
2 years ago
ocornut
3532ed1621
Menus, Nav: Fixed keyboard/gamepad navigation occasionally erroneously landing on menu-item in parent when the parent is not a popup. ( #5730 )
Replace BeginMenu/MenuItem swapping g.NavWindow with a more adequate ImGuiItemFlags_NoWindowHoverableCheck.
Expecting more subtle issues to stem from this.
Note that NoWindowHoverableCheck is not supported by IsItemHovered() but then IsItemHovered() on BeginMenu() never worked: fix should be easy in BeginMenu() + add test is IsItemHovered(), will do later
2 years ago