Basil Fierz
25332fa5ac
Backends: Emscripten: Update the webgpu API to be compatible with chrome 4633 ( #4512 )
3 years ago
ocornut
2de96c4bd5
Stack Tool: Added Stack Tool (ShowStackToolWindow() function and available from Demo and Metrics window). ( #4631 )
3 years ago
Guus Waals
30db674147
Fix printf format warnings on mingw clang ( #4626 , #4183 , #3592 )
3 years ago
ocornut
8f495e5543
Internal: added ScrollToItem() upcoming replacement to ScrollToBringRectIntoView() + ImGuiScrollFlags (WIP) ( #3692 , #3208 , #2812 , #4242 , #2900 )
3 years ago
ocornut
fc4988ffb0
Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527 )
3 years ago
ocornut
fba756176d
Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. ( #3926 )
3 years ago
Rokas Kupstys
15fe7ba31f
ColorPicker: Fix not being able to pick exactly (1.0f, 1.0f, 1.0f) color by dragging toward the edges of the SV square. ( #3517 )
Old code attempted to mitigate hue/saturation resetting for colors where these components are undefined. Since we now explicitly back up and restore these components this workaround is no longer necessary.
4 years ago
Rokas Kupstys
30546bc0e7
ColorEdit: Fix multiple issues. ( #4014 )
* Change g.ColorEditLastColor type to ImU32 and store RGB color value.
- Fixes inability to change hue when saturation is 0. (#4014 )
- Fixes edgecases where lossy color conversion prevent restoration of hue/saturation.
- Fixes hue value jitter when modifying color using SV square.
* Fix hue resetting to 0 when it is set to 255 by explicitly restoring hue if it is 0 and previous value was 1.
* Further reduce hue jitter by restoring hue when color is modified using SV square.
4 years ago
ocornut
15132217a3
Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation is disabled. ( #4547 , #4439 )
3 years ago
James McCartney
bc3d267c51
Backends: OSX: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. ( #4557 , #4563 )
3 years ago
ocornut
c6ca327fb2
Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. ( #4562 )
3 years ago
ocornut
2cffcbdc64
InputText: fix Space key with nav enabled interfering with input text boxes (fix bd6c9e99
). made it possible to activate InputText with tweak gamepad button (why not, now that we can cancel) ( #4552 , #2321 )
3 years ago
ocornut
d366694062
Disabled: Added assert guard for mismatching BeginDisabled()/EndDisabled() blocks. ( #211 ) + Added asserts for missing PopItemFlag() calls. Added both to ErrorCheckEndFrameRecover ( #1651 )
3 years ago
ocornut
4f10fe0a27
TreePush: removed arbitrary/weird suppot for TreePush((const char*)NULL)
3 years ago
ocornut
7b8bc864e9
Menus: Fixed vertical alignments of MenuItem() calls within a menu bar. (broken by f8fae022
). ( #4538 )
3 years ago
ocornut
82754561e2
Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when activated with mouse.
3 years ago
ocornut
17a7084b57
Menus: Fixed crash when navigating left inside a child window inside a sub-menu. ( #4510 ).
3 years ago
ocornut
755bf985d2
Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. ( #4445 , #4514 )
3 years ago
ocornut
607ad8c949
Drag and Drop: Fixed using BeginDragDropSource() within a Begin()/BeginChild() that returned false. ( #4515 ) + BeginDragDropTarget()
Note how 79ae6d3b
adedd a SkipItems test in BeginDragDropTargetCustom() only.
Catching this similar to work needed to neatly represent the error in #4375 #4158 , #4008 , #2562
3 years ago
ocornut
bd6c9e99fc
InputText: Allow cancelling/validating input with gamepad nav events.
Amend 158995f2
(#2321 )
3 years ago
ocornut
528104a89b
Menus: adjust closing logic to accomodate for varying font size and dpi + remove seemingly redundant use of g.NavActivateId where pressed was enough.
3 years ago
ocornut
dff15acdb5
Nav: Fixed toggling menu layer with Alt exiting menu layer with Esc not moving mouse when NavEnableSetMousePos config flag is set.
3 years ago
Filippo Crocchini
eb6c16d3dd
PlotHistogram: Fixed zero-line position when manually specifying min<0 and max>0. ( #4349 )
+ amended demo tweaks by ocornut
3 years ago
ocornut
4aea1c5adb
IO: added io.WantCaptureMouseAllowPopupClose ( #4480 ) + comments
3 years ago
ocornut
333807b483
Windows: fixed background order of overlapping childs submitted sequentially. ( #4493 )
Amend 07704496
3 years ago
ocornut
780c1ee265
TextUnformatted: Accept null ranges including (NULL,NULL) without asserting. ( #3615 )
3 years ago
Rokas Kupstys
2b0bd40b99
Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. ( #4464 )
Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
3 years ago
ocornut
4a7c21d330
Fonts: Fixed ImFontAtlas::ClearInputData() marking atlas as not built. ( #4455 , #3487 )
3 years ago
Corentin Wallez
e652527313
Backends: WebGPU: Update impl_wgpu for an emscripten change
3 years ago
Rokas Kupstys
4c22b3e5d9
Backends: OpenGL3: Fix gl3wProcs colliding with gl3w. ( #4445 )
3 years ago
ocornut
0608887fb5
InputTextMultiline: Fixed label size not being included into window contents rect unless the whole widget is clipped.
3 years ago
ocornut
68f428b449
imgui_freetype: Fixed crash when FT_Render_Glyph() returns NULL (which apparently happens with Freetype 2.11). ( #4394 , #4145 ?)
3 years ago
ocornut
e23bee353c
Removed GetWindowContentRegionWidth() function
3 years ago
Nicolas Noble
e3e1fbcf02
Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. ( #4463 )
3 years ago
ocornut
d79ca9b0b6
Fixed nested BeginDisabled()/EndDisabled() calls. ( #211 , #4452 , #4453 , #4462 ) [Legulysse]
3 years ago
ocornut
32d4f6c5d9
Fix BeginDisabled(false), again, ( #211 , #4452 , #4453 ) Version 1.84.1
(forced pushed since our earlier versioning didn't sort correctly in github web)
3 years ago
ocornut
d2ffbd9b86
Version 1.84
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
3 years ago
ocornut
c543d93af1
Expose BeginDisabled()/EndDisabled() in public API. Add to demo. ( #211 )
3 years ago
thedmd
cb00972b87
ImDrawList: Fix AddCircle{Filled} with 12 segment case ( #4419 , #4421 )
3 years ago
ocornut
e3988a84db
Backends: OpenGL3: Embed our own minimal GL loader (amends). ( #4445 )
3 years ago
Rokas Kupstys
459de65477
Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. ( #4445 )
Loader repository at https://github.com/dearimgui/gl3w_stripped
Removed support for using custom loaders in examples/opengl3 backend
3 years ago
ocornut
7bbf8f2ab0
Drag and Drop: fix using AcceptDragDropPayload() with ImGuiDragDropFlags_AcceptNoPreviewTooltip.
Window was not properly hidden in that case.
3 years ago
thedmd
2f40be638f
IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus ( #3532 )
Amend/fix #2445 , #2696 , #3751 , #4377
3 years ago
Rokas Kupstys
86afe966d3
Metrics: Fixed a crash when inspecting the individual draw command of a foreground drawlist.
3 years ago
Oliver 'kfsone' Smith
7e9e1ff1c2
InputText: Fix named filtering flags disabling newline or tabs in multiline inputs ( #4409 , #4410 )
3 years ago
ocornut
8fa502ca42
Nav: Alt doesn't toggle menu layer if other modifiers are held. ( #4439 )
3 years ago
ocornut
f99fe72c42
Backends: Win32: Fixed keyboard modifiers being reported when host window doesn't have focus. ( #2622 )
3 years ago
ocornut
db686ad522
Backends: Win32: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #2445 , #2696 , #3751 , #4377 )
3 years ago
ocornut
044fd0cd2d
Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #3751 , #4377 , #2445 )
3 years ago
ocornut
1cdd110eb4
Backends: SDL2: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #2445 , #3751 , #4377 )
(requires SDL 2.0.5 because SDL_GetMouseFocus() is only usable with SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH).
3 years ago