ocornut
26d04c948f
Tables: Fixed positioning of Sort icon on right-most column with some settings (not resizable + no borders). ( #4918 ).
3 years ago
ocornut
91ae56af45
Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. ( #4917 , #3184 )
3 years ago
ocornut
673f5e588d
IO: moved fields to put more focus on the new functions + update misc docs/references + update main.mm in Apple+Metal example ( #4858 )
3 years ago
ocornut
7374b96f5c
IO: Added input queue. ( #4858 , #2787 , #1992 , #3383 , #2525 , #1320 )
3 years ago
thedmd
b8e56dce83
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787 , #1992 , #3383 , #2525 , #1320 )
3 years ago
ocornut
b6582a471a
Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. ( #4759 )
3 years ago
ocornut
0755767440
Backends: move io.AddKeyModsEvent() next to io.AddKeyEvent() submission, rely on mods from platform/source. ( #4858 ) + fix #2622 again broken by 746c9f7
Amended to submit modifiers before.
3 years ago
ocornut
eb823655af
Removed support for pre-C++11 compilers. We'll stop supporting VS2010. ( #4537 )
Build all
3 years ago
Adheesh Trivedi
f84c93d834
Update BACKENDS.md ( #4909 )
3 years ago
ocornut
6188e94108
Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability ( #4886 ) + IO docs update ( #4858 )
https://github.com/mosra/magnum-integration/pull/89
3 years ago
ocornut
200a8f1ea2
Backends: GLFW: Update mouse inputs using glfwSetCursorPosCallback() (breaking) + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.
+ Allegro5 remove unnecessary clear.
3 years ago
ocornut
98ce013242
Backends: SDL: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.
3 years ago
ocornut
bf4de2a46b
Backends: Win32: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before Key Modifiers.
3 years ago
ocornut
7f8a89c25c
Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName().
3 years ago
Liu Liu
457d4b7b72
Backends: OSX: Adedd basic IME support for macOS. ( #3108 , #2598 )
3 years ago
Théo Monnom
0818a42396
Backend: WebGPU: Fixed incorrect size parameters in WGPU backend ( #4891 )
+ squash SDL alignment bits.
3 years ago
ocornut
e8172fdfbc
Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. ( #2625 , #4858 )
Amend 790132a
(breaking)
3 years ago
thedmd
fe646ea591
Backends: SDL2: Update to use io.AddEventKey() will full key map ( #2625 , #4858 ) + created localized key (using keycode instead of scancode) ( #456 )
Legacy indexing stills uses Scancode
3 years ago
ocornut
bf08c13e9b
Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. ( #2625 , #4858 , #2787 )
(edit: simplified backends merged into previous commits to make history clearer)
3 years ago
ocornut
afffcd5810
Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter ( #2625 )
3 years ago
ocornut
100ede5764
Backends: GLFW: Fix CTRL+A, CTRL+Y, CTRL+Z to match keyboard layout. Converting GLFW untranslated keycodes back to translated keycodes. ( #456 , #2625 )
3 years ago
Liu Liu
de36ff043e
Platform IME: add ImGuiPlatformImeData::InputLineHeight (unused by win32). ( #3113 )
3 years ago
actboy168
29a8ee0826
Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. ( #2589 )
3 years ago
ocornut
1cbfe93520
Platform IME: [windows] call ImmSetCandidateWindow() to position candidate window.
3 years ago
ocornut
3a90dc3893
Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.
Ref #2589 , #2598 , #3108 , #3113 , #3653 , #4642
3 years ago
ocornut
efa50f72a7
Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. ( #4857 )
3 years ago
ocornut
b0a6cd6305
Fixed a situation where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles, ( #4857 )
(2nd amend)
3 years ago
ocornut
2402958aec
Commented out redirecting functions/enums names that were marked obsolete in 1.69, 1.70, 1.71, 1.72
- ImGui::SetNextTreeNodeOpen() -> use ImGui::SetNextItemOpen()
- ImGui::GetContentRegionAvailWidth() -> use ImGui::GetContentRegionAvail().x
- ImGui::TreeAdvanceToLabelPos() -> use ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetTreeNodeToLabelSpacing());
- ImFontAtlas::CustomRect -> use ImFontAtlasCustomRect
- ImGuiColorEditFlags_RGB/HSV/HEX -> use ImGuiColorEditFlags_DisplayRGB/HSV/Hex
3 years ago
Jonathan Hoffstadt
83d22f4e48
Tables, ImDrawListSplitter: Fixed erroneously stripping trailing ImDrawList::AddCallback().( #4843 , #4844 )
3 years ago
luigifcruz
41e39ea6e1
Backends: Metal: Add Metal C++ bindings support. ( #4824 , #4746 )
3 years ago
ocornut
89a28209e8
Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 ( #4468 , #4830 )
3 years ago
ocornut
512c54bbc0
Version 1.86
3 years ago
ocornut
612b787b0d
Menus: fixed top-level menu from not consistently using style.PopupRounding. ( #4788 )
+ Stack tool default size.
3 years ago
Sean Ridenour
4bad852a78
Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 ( #4819 )
3 years ago
ocornut
0636f9adac
InputText: fixed Shift+Delete from not cutting into clipboard. ( #4818 , #1541 )
3 years ago
ocornut
d9bc1e44af
Backends: Marmalade: Removed obsolete Marmalade backend (imgui_impl_marmalade.cpp) + example. ( #368 , #375 )
3 years ago
thedmd
0cdc4a9565
Backends: Win32: Store left/right variants of Ctrl/Shift/Alt mods in KeysDown[] array. ( #2625 )
Technically not much required yet but will be by extra-keys work. fix miscleared GLFW field for consistency (no effect)
7 years ago
ocornut
389982eb5a
Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. ( #4468 , #4504 , #2981 , #3381 )
3 years ago
ocornut
48f263336b
Menus: fixed closing a menu inside a popup/modal. Fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. ( #3496 , #4797 )
Fixed sub-menu items inside a popups from closing the popup (debatable).
3 years ago
Stuart Carnie
1b6b8602c1
Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. ( #4759 , #4253 , #1873 )
Note the original FIXME: refered to GLFWs Cocoa implementation, which is largely what this commit provides.
3 years ago
SlavicPotato
f71ee5203e
Fix infinite loop in ImFontGlyphRangesBuilder::AddRanges if the user passes upper range = UINT16_MAX without IMGUI_USE_WCHAR32. ( #4802 )
3 years ago
Stuart Carnie
b720f1f03c
Backends: OSX: Add Game Controller support. ( #4759 )
3 years ago
xndcn
8a9fe26866
Menus: fixed closing a menu by clicking on its menu-bar item when inside a popup. ( #3496 , #4797 )
3 years ago
ocornut
c801799218
Added an assertion for the common user mistake of using "" as an identifier at the root level of a window. ( #1414 , #2562 , #2807 , #4008 , #4158 , #4375 , #4548 , #4657 , #4796 )
#4158 , #4375 , #4548 , #4657 , #4796 )
3 years ago
ocornut
a8e1dde357
Fix static analyser, update readme.
3 years ago
ocornut
bdd2a94315
InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. ( #3781 , #4794 )
3 years ago
ocornut
072caa4a90
InputText: fixed incorrect padding when FrameBorder > 0. ( #4794 , #3781 )
3 years ago
ocornut
a19815dc6b
Backends: Allegro5: Fixed mishandling of the ImDrawCmd::IdxOffset field. ( #4790 )
3 years ago
ocornut
c80e8b964c
Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. ( #4790 )
3 years ago
Rokas Kupstys
b38af0f522
Popups: Fix popups being closed by newly appearing windows. ( #4317 )
* Popups/modals now remain open when new windows are created from within popup/modal begin stack.
* Modals are not closed when new window appears behind active modal.
Tested by "window_popup_interruptions"
3 years ago