ocornut
357f752bed
Docs: add more links to the top of every examples and backends files.
1 year ago
ocornut
0e8eb8c48e
Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.
Our codebase requires VS2012+ since a while.
1 year ago
ocornut
33e13c85e1
Backends: Made all backends sources files support global IMGUI_DISABLE. ( #6601 )
1 year ago
ocornut
cb5542bce5
Backends: OpenGL3: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. ( #6539 , #6333 )
1 year ago
ocornut
dec082ff97
Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. ( #6375 , #6508 )
Amend dd9db5e8
+ 39f7248d4
1 year ago
ocornut
52e19113f3
Backends: OpenGL3: Added more explicit comments about using GL ES2/3 on targets where it's not automatic. ( #6450 )
1 year ago
Jason Millard
39f7248d4a
Backends: OpenGL3: Add glBindSampler for GL ES 3.0. ( #6375 )
Amended given addition of GlProfileIsES3 in dd9db5e
2 years ago
ocornut
dd9db5e889
Backends: OpenGL3: Added runtime flags for ES2/ES3 to simplify coding-style. ( #6375 )
2 years ago
ocornut
a338b78eb9
Backends: OpenGL3: amend reset GL_POLYGON_MODE separately for front and back when possible. ( #6333 )
2 years ago
Gereon V
d0836aa89a
Backends: OpenGL3: reset GL_POLYGON_MODE separately for front and back when possible. ( #6333 )
2 years ago
Gereon V
055e71518e
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. ( #6334 , #6335 )
Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
2 years ago
ocornut
8a6911b894
Backends: Fixes zealous warnings ( #5760 )
2 years ago
ocornut
7dcf129b3b
Backends: OpenGL3: Properly restoring "no shader program bound". ( #6267 , #6220 , #6224 )
2 years ago
ocornut
0d606968d8
Backend: OpenGL3: Amend b0c18166
fix cases where glGetString(GL_VERSION) returns NULL. ( #6154 , #4445 , #3530 )
2 years ago
Cyphall
66b762577c
Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program. ( #6220 , #6224 )
2 years ago
ocornut
e816bc6723
Merge misc changes from docking branch to reduce small drift.
In particular:
- imgui.cpp : move UpdateInputEvents() higher in NewFrame() to match docking + update RenderMouseCursor() to match.
- imgui_draw.cpp: ImDrawList::_ResetForNewFrame() change from c807192ab
- Backends: SDL2. Add MouseWindowID + change SDL_CaptureMouse() test to match docking branch. Not strictly necessary but aimed at reducing drift because we go on and fork this file.
+ moved responsability of checking valid names to TabBarGetTabName() to simplify both branches.
2 years ago
ocornut
265b88273e
Backends: Fixed pragma warning with old GCC.
2 years ago
ocornut
f822e07d76
Backends: SDL: Removed SDL_MOUSEWHEEL value clamping. ( #4019 , #6096 , #6081 )
+ Fix warnings.
2 years ago
ocornut
713e034d95
Backends: OpenGL3: Fix for zealous warning. ( #5947 )
Consider moving to imgui_impl_opengl3_loader.h ?
2 years ago
ocornut
b8b0f9d02e
Backends: OpenGL3: Reverted use of glBufferSubData(). ( #4468 , #4504 , #3381 , #2981 , #4825 , #4832 , #5127 )
2 years ago
ocornut
c54230d14e
Backends: Using nullptr instead of NULL. ( #5760 , #4537 ) + fix additional warnings.
2 years ago
ocornut
325299f942
Backends: OpenGL: Add ability to #define IMGUI_IMPL_OPENGL_DEBUG. ( #4468 , #4825 , #4832 , #5127 , #5655 , #5709 )
2 years ago
xiaozhuai, Weihang Ding
e5b2286ca8
Backends: OpenGL3: Fix apple TARGET_OS_* not defined warning. ( #5321 )
3 years ago
ocornut
ca222d30c8
Backends: OpenGL: Partially revert 1.86 change of using glBufferSubData(): now only done on Intel GPUs. ( #4468 , #3381 , #2981 , #4825 , #4832 , #5127 )
Essentially reverts 389982eb
for non-Intel GPUs + update imgui_impl_opengl3_loader.h
Amended once (force-pushed).
2 years ago
ocornut
60bea052a9
Backends: OpenGL3: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex attribute states. (amends)
3 years ago
Rokas Kupstys
b7686a88e9
Backends: OpenGL3: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex attribute states.
This change partially reverts 9770c8b21d
.
3 years ago
ocornut
f7f30476d5
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
3 years ago
ocornut
fd06ed833b
Misc: tweaks + fix warnings on backends withtout -wno-memaccess ( #4995 , #5104 )
3 years ago
Rokas Kupstys
40fd163a3b
Backends: OpenGL3: Fix OpenGL ES2 includes on Apple systems.
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
3 years ago
ocornut
dbeea7220f
Backends: Silence overzealous warnings. ( #4834 ) Add comments about SetDragDropPayload() return value. ( #4835 )
3 years ago
ocornut
389982eb5a
Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. ( #4468 , #4504 , #2981 , #3381 )
3 years ago
ocornut
440824d431
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). ( #4775 , #4464 )
Amend/fix 2b0bd40b
3 years ago
ocornut
c6ca327fb2
Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. ( #4562 )
3 years ago
Rokas Kupstys
2b0bd40b99
Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. ( #4464 )
Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
3 years ago
Siarhei Fiedartsou
f8bad7e1e3
Backends: OpenGL3: Add TargetConditionals.h ( #4473 ) + standardize include
3 years ago
Nicolas Noble
e3e1fbcf02
Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. ( #4463 )
3 years ago
ocornut
d2ffbd9b86
Version 1.84
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
3 years ago
ocornut
e3988a84db
Backends: OpenGL3: Embed our own minimal GL loader (amends). ( #4445 )
3 years ago
Rokas Kupstys
459de65477
Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. ( #4445 )
Loader repository at https://github.com/dearimgui/gl3w_stripped
Removed support for using custom loaders in examples/opengl3 backend
3 years ago
ocornut
f24abbc47d
Fix various warnings ( #4442 )
3 years ago
ocornut
b380d3abe3
Backends: OpenGL3: Clarify use of GL_POLYGON_MODE.
3 years ago
ocornut
cf2daf353e
Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
+ Update gallery links (#4280 )
3 years ago
ocornut
23a15834fa
Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). ( #3487 ) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
3 years ago
ocornut
4cec3a0467
Backends: support for multiple imgui context with little testing ( #586 , #1851 , #2004 , #3012 , #3934 , #4141 )
I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues.
3 years ago
ocornut
b5a2bd1a5b
Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
No need to clear fields before deletion. DX12: renamed to match docking branch.
3 years ago
ocornut
70c603854e
Backends: moved global to a data structure to facilitate support for multi-contexts. ( #586 , #1851 , #2004 , #3012 , #3934 , #4141 )
This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
-
3 years ago
Chaoya Li
2ab7f96f21
Backends: OpenGL3: Enable OES_vertex_array_object extension for emscripten/wasm build ( #4266 , #4267 )
3 years ago
Ivan Sokolov
0905439c31
Backends: OpenGL3: Destroy shader objects right away ( #4244 )
In OpenGL, after a shader program has been linked, shader objects don't need to be kept neither attached to the program nor in existence
3 years ago
Tatsuya Yatagawa
fe24591411
Backends: OpenGL3: Fix access violation due to NULL from glGetStringi. ( #4201 )
3 years ago
ocornut
838c16533d
Backends: Comments.
3 years ago