7452 Commits (2ad8c60abcd4eb6b6b71003936fde126463ebc5e)
 

Author SHA1 Message Date
ocornut 064153fca4 Version 1.89.6 WIP 2 years ago
ocornut 1ebb913827 Version 1.89.5 2 years ago
ocornut ba98667c65 Examples: Vulkan: further work for device extensions + tentative use o fVK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME. (#6109, #6172, #6101) 2 years ago
ocornut 6324280432 Examples: Vulkan: rework extensions setup + enable some to avoid validation layer errors. (#6109, #6172, #6101) 2 years ago
ocornut 995f92a456 Nav: Made PageUp/PageDown/Home/End navigation also scroll parent windows. 2 years ago
Elie Michel d81f2ae4fb Backends: WebGPU: Use WGSL shaders instead of precompiled SPIR-V + add Gamma uniform. (#6188) 2 years ago
Elie Michel e67f2f4791 Backends: WebGPU: Align buffer sizes upon creation. (#6188) 2 years ago
ocornut cbdac1e150 Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends. 2 years ago
ocornut 18d72a9142 Inputs: added a unique event identifier in ImGuiInputEvent. 2 years ago
Michael Martz 506f7e0074 Using nullptr in locations where warning disable is not convenient. (#6313, #4537) 2 years ago
ocornut 9203883bbe Comments + Metal using SetTexID(0) for consistency. 2 years ago
David Maas e92b29ad53 Backends: OSX: Added support for io.AddMouseSourceEvent(). (#6314) 2 years ago
David db4c4e3321
Backends: Android: Added support for io.AddMouseSourceEvent(). (#6315, #6318, #2702, #4921) 2 years ago
ocornut a7703fe6f7 Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). (#6306, #6071, #1953) 2 years ago
ocornut 8738ed88f0 Fixed FindWindowSettingsByID() being able to return a deleted setting. 2 years ago
ocornut 47a07d8476 ButtonBehavior: Fixed an edge case where changing widget type/behavior while active and using same id could lead to an assert. (#6304) 2 years ago
ocornut c9fe7ebc7b IO: Input queue trickling adjustment for touch screens. (#2702, #4921) 2 years ago
ocornut f070497cbd Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). (#2334, #2702) 2 years ago
ocornut a16f99c6a2 IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum. (#2702, #2334, #2372, #3453, #5693) 2 years ago
ocornut 9a1e09eb1f Fixed ImVec2 operator[] warning.in Clang. (#6272) 2 years ago
ocornut 13931fd851 Redirecting domain name 2 years ago
ocornut e8206db829 InputText: Fixed crash introduced by 5a2b1e848 (#6292, #4714) 2 years ago
ocornut 5f301914a0 TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll can be scrolled with horizontal mouse-wheel (or Shift + WheelY). (#2702) 2 years ago
ocornut 84fd0c7ff4 Inputs, IO: record MouseWheelRequestAxisSwap information. Apply in UpdateMouseWheel() before legacy ctrl+wheel. 2 years ago
ocornut a38e3c222f Fixed ImVec2 operator[] violating aliasing rules causing issue with Intel C++ compiler. (#6272) 2 years ago
ocornut f65bcf481a Docs: added details and link to wiki from imgui_stdlib to increase discoverability. 2 years ago
ocornut 8a6911b894 Backends: Fixes zealous warnings (#5760) 2 years ago
ocornut 7dcf129b3b Backends: OpenGL3: Properly restoring "no shader program bound". (#6267, #6220, #6224) 2 years ago
AJ Weeks 821814b450 InputText: Reworked prev/next-word behavior . Include period as delimiter and tweak prev/next words logic. (#6067) 2 years ago
ocornut 89d09070e3 Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register ownership to held modifier. (#4828, #3255, #5641) 2 years ago
ocornut c98bad042d ColorEdit, RadioButton, Windows: Using adaptative tesselation for preview circles. 2 years ago
PanForPancakes 9ac94ff001 ColorPicker: Fixed shading of S/V triangle in Hue Wheel mode. (#6254, #5200) 2 years ago
ocornut d885094be3 Demo: stop relying on internal function. 2 years ago
ocornut e55a0ef107 IO: avoid changing context in AddKeyAnalogEvent(). Amend 7269498. (#6199, #6256, #4921, #5856) 2 years ago
cfillion 7269498ecc IO: actually fixed adding events from inactive context (#6199, #6256, #4921, #5856) 2 years ago
David Briscoe cac76b2754 Slider, Drags: skip %+ and %# format flags for scanning. (#6259) 2 years ago
ocornut 5a2b1e8482 InputText: Fixed a tricky edge case, ensuring value is always written back on the frame where IsItemDeactivated() returns true (#4714) 3 years ago
ocornut 314e6443c9 Internals: removed ImGuiInputSource_Nav enum, 2 years ago
ocornut 5d4a8978bd Docs: added all older versions to Changelog. 2 years ago
ocornut c501c2d4cd Internals: inverted a block in InputScalar() to facilitate reading/stepping in common case. 2 years ago
Aiekick 91577c7f51 Backends: GLFW: Fixed key modifiers handling on secondary viewports. (#6248, #6034) 2 years ago
ocornut 301c956039 Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects. (#3038) 2 years ago
Ambrose Bonnaire-Sergeant 8b6e021f35
Demo: Fixed typos. (#6247) 2 years ago
ocornut ae4dad09b5 Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243) 2 years ago
ocornut 0d606968d8 Backend: OpenGL3: Amend b0c18166 fix cases where glGetString(GL_VERSION) returns NULL. (#6154, #4445, #3530) 2 years ago
ocornut 24a44b9abe Version 1.89.5 WIP 2 years ago
ocornut f3f6295d53 Version 1.89.4 2 years ago
ocornut e39c2552ac Backends: GLFW: Avoid using glfwGetError() and glfwGetGamepadState() on Emscripten. (#6240) 2 years ago
ocornut cc2177de15 Debug Tools: Added io.ConfigDebugBeginReturnValueOnce / io.ConfigDebugBeginReturnValueLoop options. 2 years ago
ocornut 552969e33e BeginTooltip: correctly testing return value of BeginTooltipEx() even though it always return true in current code. 2 years ago