omar
2b997141cf
Made PushID() behave the same in 32-bit and 64-bit, by not padding the integer into a void*. (Also technically faster.)
6 years ago
omar
431aa4e456
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
6 years ago
omar
fea5f70611
ImDrawCallback: Allow to override the signature of ImDrawCallback by #define-ing it. This is meant to facilitate custom rendering back-ends passing local render-specific data to the draw callback.
6 years ago
omar
480d57e6a2
Revert "Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. ( #38 , #103 , #1172 , #1231 , #2489 )"
This reverts commit 597c024904
.
6 years ago
omar
597c024904
Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. ( #38 , #103 , #1172 , #1231 , #2489 )
6 years ago
omar
c96f2c4057
Window: Fixed one case where auto-resize by double-clicking the resize grip would make either scrollbar appear for a single frame after the resize. Moved Scrollbar visibility block.
6 years ago
omar
300d8dd656
Internals: Moved scrollbar visibility calculation block below the call to UpdateManualResize(). This commit is _intended_ to have no side-effect (next commit will). Also moved ItemWidthDefault calculation below rectangles.
6 years ago
omar
c1a61d25a7
Scrollbar overlap an extra WindowBorderSize amount on the left to make all distances consistent. Reverted to BorderSize not affecting work/contents rectangles. Scrollbar, Style: Changed default style.ScrollbarSize from 16 to 14.
6 years ago
omar
15282261dd
Internals: Minor no-op tidying up toward solving the WindowPadding / WindowBorderSize / ScrollbarSize overlapping mess.
+ Demo: Use SetScrollY().
6 years ago
omar
4149d22e85
Fixed newly created window (e.g. appearing child window) from having scrollbar active on the first frame. (fix 6e03b27) + reworded code a little. (+1 squashed commits)
Fixed auto-resize with AlwaysVerticalScrollbar or AlwaysHorizontalScrollbar flags not taking account of the expect scrollbar sizes.
6 years ago
omar
06f1d2c101
Internals: Storing ScrollMax into a member. Mostly to facilitate debugging. Also locking down window->Scroll slightly lower in the Begin function.
6 years ago
omar
d6df777ff2
TextWrapped, PushTextWrapPos(0.0f) within a window with horizontal scrolling from not covering the full horizontal area (previously only worked with an explicit contents size).
6 years ago
omar
fe32fde376
Internals: Renamed SizeContents to ContentSize, SizeContentsExplicit to ContentSizeExplicit. Tweaked Metrics->Show Rectangles functionality.
6 years ago
omar
f95c77eeea
Window rectangles: Changed WorkRect to cover the whole region including scrolling (toward obsolete ContentsRegionRect) + using full WindowPadding*1 padding.
Tweaked InnerClipRect.
TreeNode, CollapsingHeader: Fixed highlight frame not covering horizontal area fully when using horizontal scrolling. (#2211 , #2579 )
TabBar: Fixed BeginTabBar() within a window with horizontal scrolling from creating a feedback loop with the horizontal contents size.
Columns: Fixed Columns() within a window with horizontal scrolling from not covering the full horizontal area (previously only worked with an explicit contents size). (#125 )
Demo: Added demo code to test contentsrect/workrect
6 years ago
omar
a0994d74c2
Clarified behavior of SetNextWindowContentSize(). Content size is defined as the size available after removal of WindowPadding on each sides. So SetNextWindowContentSize(ImVec2(100,100)) + auto-resize will always allow submitting a 100x100 item without creating a scrollbar, regarding of WindowPadding.The exact meaning of ContentSize for decorated windows was previously ill-defined.
6 years ago
omar
09bcf9fbc5
Window rectangles: Made InnerRect not affected by window border sizes. its few users shouldn't be meaningfully affected.
6 years ago
omar
b9874a2423
Comments about obsoleted features version. Todo. Clarify tab bar initial offset (useful if we decide to remove the half-windowpadding clip margin).
6 years ago
omar
57d8ab62f4
Nav: Fixed rare crash when e.g. releasing Alt-key while focusing a window with a menu at the same frame as clearing the focus. This was in most noticeable in some back-ends with emits key release events when focusing another viewport. ( #2609 )
6 years ago
DucaRii
6614bab883
Combo: Fixed rounding not applying with the ImGuiComboFlags_NoArrowButton flag. ( #2606 , #2607 )
6 years ago
omar
eb7849b477
Nav: Fixed gamepad/keyboard moving of window affecting contents size incorrectly, sometimes leading to scrollbars appearing during the movement. + minor fix with the mostly dead Ctrl+wheel scaling.
6 years ago
omar
cef88f6aae
ImDrawListSplitter: Support merging consecutive draw commands straddling two channels. Support zero-init.
6 years ago
omar
f1f4b42d91
ImDrawListSplitter: extracted out of ImDrawList. Down the line we may obsolete the ImDrawList functions and encourage users to store the splitter aside, in the meanwhile ImDrawList holds a splitter.
(This will allow columns/table to recurse.)
6 years ago
omar
8abf1313aa
ImDrawList: Fix broken channel splitting (another issue when the first channel is empty) ( #2591 ) + fixed warnings with newer VS
6 years ago
Sebastian Krzyszkowiak
bff7202ff2
Include <alloca.h> also when __SWITCH__ is defined ( #2595 )
Fixes compilation with devkitPro for Nintendo Switch
6 years ago
omar
42c98c5eea
ImDrawList: Fix broken channel splitting (broken by d1e8b69
) ( #2591 )
6 years ago
omar
546b728199
Internals: Window rectangles: Fixed ContentsRegion lag by moving back after Scrollbar, fixes b50c61c9
. Shuffling setup order and added comments.
6 years ago
omar
21ebdcafc9
Internals: Window rectangles: Renaming of all rectangles toward their final form. Should be a no-op. Renamed GetWorkRectMax() to GetContentRegionMaxAbs(). Metrics shows SizeContents.
6 years ago
omar
c3d600abed
Fixed imgui_impl_opengl3 broken in previous few commits. ( #2591 , #2593 , #2594 )
6 years ago
Max Thrun
ed79b4d22e
Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. ( #2591 , #2592 )
6 years ago
omar
7755cbbef2
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. ( #2591 ) + Fix OpenGL3 code missing flag.
6 years ago
omar
b3dd03f582
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. ( #2591 )
6 years ago
omar
d1e8b698d0
ImDrawList: Added ImDrawCmd::VtxOffset value to support large meshes (64k+ vertices) using 16-bits indices. To enable the feature, the renderer back-end needs to set 'io.BackendFlags |= ImGuiBackendFlags_HasVtxOffset' and honor the ImDrawCmd::VtxOffset field. Otherwise the value will always be zero. This has the advantage of preserving smaller index buffers and allowing to execute on hardware that do not support 32-bits indices.
ImDrawList: Added ImDrawCmd::IdxOffset value, equivalent to summing element count for each draw command. This is provided for convenience and consistency with VtxOffset. (#2591 )
6 years ago
omar
40b9e5e0b4
ImDrawList: Store initial flags for the frame in ImDrawListSharedData, reducing code duplication in setting up the flags.
6 years ago
omar
cb7ba60d3f
CollapsingHeader: When a close button is enabled, better clip the label to avoid overlap. ( #600 )
6 years ago
omar
c487bc52a2
Fonts: Added some details about using custom colorful icons.
6 years ago
omar
70d9f79312
Internal: Renamed InnerMainRect to InnerVisibleRect. Printing coordinates in Metrics window.
6 years ago
omar
2742663ad2
Changelog, minor tweaks. ( #2585 )
6 years ago
actboy168
c0e690318a
Examples: imgui_impl_osx: Added mouse cursor support. ( #2585 , #1873 )
6 years ago
omar
2d68e892a8
Added full "Dear ImGui" prefix to the title of "Dear ImGui Demo" and "Dear ImGui Metrics" windows. Shortened amount of nodes in columns>tree demo.
6 years ago
omar
9c35344175
Comments, todo entries, moved ImGuiSelectableFlagsPrivate in higher ranges to match others.
6 years ago
omar
70a4be07df
ColorEdit: Fixed the color picker popup only displaying inputs as HSV instead of showing multiple options. ( #2587 , broken in 1.69 by #2384 ).
6 years ago
Mario Botsch
affa7e2422
Examples: imgui_impl_opengl3: Fix empty printout on shader load. ( #2584 )
Fixed minor bug in CheckShader and CheckProgram
The log_length reported by
glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length)
will at least return 1, since the string delimiter is also counted.
The old version would always print and empty string to stderr. This is annoying in the emscripten port, since it prints a red error message to the Javascript console. The new version fixes this behavior.
6 years ago
omar
958d75c00a
Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the collapsing/docking button to the other side of the title bar.
6 years ago
omar
6c3697f6f1
Internal: CloseButton takes an upper-left corner + a size to be consistent with similar widgets.
6 years ago
omar
ec3ec24157
Internals: Extracted some of the tab bar shrinking code into a ShrinkWidths() function so columns/table can use it.
6 years ago
omar
3fda90d6a7
Fixed InputScalar, InputScalarN, SliderScalarN, DragScalarN with non-visible label from inserting style.ItemInnerSpacing.x worth of trailing spacing.
6 years ago
omar
7bc03f7155
Internals: Added InnerWorkRect equal to old InnerClipRect, added InnerWorkRectClipped actually clipped.
6 years ago
omar
b85e97137d
Version tag is 1.71 WIP oops
6 years ago
omar
a2eec8f5b5
Fix OuterRectClipped not being clipped correctly, which resulted in child window outside visible bound to not be marked with SkipItems. Broken in b50c61c961
.
+ Comments on InnerClipRect being misleading. Demo: Tweak to sizing of child window in the Layout->Scrolling section.
6 years ago
omar
34b881eb12
ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not fully cleared. Fixed edge case overflow when adding character 0xFFFF. ( #2568 )
6 years ago