ocornut
06f5b46133
Overlap: Fixed first frame of an overlap highlighting underlying item if previous frame didn't hover anything. ( #6512 , #3909 , #517 )
1 year ago
ocornut
d5d4d709c7
Drag and Drop: moved "drag souce doesn't report as hovered" from ButtonBehavior() to ItemHoverable().
Ensure DragXXX, SliderXXXX, InputText, PlotXXX follow same logic. Amend 251f178a6
, a33f0d1f7
1 year ago
ocornut
3ec128c5fd
Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap and holding item held, overlapping widgets won't appear as hovered. ( #6512 , #3909 )
Essentially we are going to remove calls to SetItemAllowOverlap() and standardize the fact that only 'HoveredId == id' test from it is performed.
# Conflicts:
# imgui_widgets.cpp
1 year ago
ocornut
0a53b45858
CollapsingHeader/TreeNode: Fixed text padding when using _Framed+_Leaf flags. ( #6549 )
1 year ago
ocornut
6b2e03c5b1
GetKeyName(): Fixed assert with ImGuiMod_XXX values when IMGUI_DISABLE_OBSOLETE_KEYIO is set.
1 year ago
ocornut
94c46d7486
InputText: Fixed not returning true when buffer is cleared by ImGuiInputTextFlags_EscapeClearsAll. ( #5688 , #2620 )
1 year ago
ocornut
cb5542bce5
Backends: OpenGL3: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. ( #6539 , #6333 )
1 year ago
ocornut
9214c28aad
IsWindowHovered, IsItemHovered: Assert when passed any unsupported flags.
1 year ago
ocornut
e7a4327eb8
IsWindowHovered: Added support for ImGuiHoveredFlags_Stationary.
1 year ago
ocornut
b60acfa87d
Tooltips: Added SetItemTooltip(), BeginItemTooltip(). Improved Demo section.
1 year ago
ocornut
0f72652c2d
IsItemHovered, Tooltips: Added io.HoveredFlagsForTooltipMouse, io.HoveredFlagsForTooltipNav now pulled by ImGuiHoveredFlags_Tooltip. ( #1485 )
1 year ago
ocornut
b3b8cbd001
IsItemHovered, Tooltips: Added ImGuiHoveredFlags_ForTooltip, ImGuiHoveredFlags_Stationary. ( #1485 )
Update demo accordingly.
1 year ago
ocornut
d4b94bd65b
(Breaking) Moved io.HoverDelayShort/io.HoverDelayNormal to style.HoverDelayShort/style.HoverDelayNormal. ( #1485 )
1 year ago
ocornut
f09ef23ae6
IsItemHovered, Tooltips: Tweak default delay again. ( #1485 )
Amend eec344c
1 year ago
ocornut
89d3dabf2e
Modals: In the case of nested modal, made sure that focused or appearing windows are moved below the lowest blocking modal (rather than the highest one). ( #4317 )
Fix FindBlockingkModal() which didn't do what the comments say for the first 2 lines.
This is also fixing a crash in FindBlockingModal() which can only happen with dock node, see "window_popup_nested_interruptions_2" and viewport_platform_focus_4" tests.
The dock-node related crash comes from the fact that automatic dock node and implicit debug window don't share a common ancestor, so ParentWindowInBeginStack ends up NULL before the loop had a chance to find a match.
1 year ago
ocornut
eec344cc1e
Tweak HoverDelayClearTimer. Not exposing since I am unsure logic is viable (and is rather complex with upcoming addition of stationary logic). ( #1485 )
+ Tweaked default value of io.HoverDelayNormal from 0.30 to 0.35.
1 year ago
ocornut
534340cd88
Tooltips: Tweak default offset for non-drag and drop tooltips.
1 year ago
ocornut
e95d66faa8
Clipper: Rework inner logic to allow functioning with a zero-clear constructor. ( #5856 )
1 year ago
ocornut
9c16976749
Debug Tools: Added 'io.ConfigDebugIniSettings' option to save .ini data with extra comments.
Moved from compile-time to runtime flag. Note: commit in master is not particularly useful. Docking version will add stuff.
1 year ago
ocornut
3cc9d2051a
Examples: Win32+OpenGL3: Fixed not calling DefWindowProcW() as with other Win32 examples. ( #6516 , #5725 , #5961 , #5975 )
Amend fe0a24f
1 year ago
ocornut
884e3fd21f
Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value. ( #6491 , #6189 , #6114 )
1 year ago
ocornut
dec082ff97
Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. ( #6375 , #6508 )
Amend dd9db5e8
+ 39f7248d4
1 year ago
ocornut
4fab72b40e
BeginChild/Tables: Fixed BeginChild temporary activation id collision. Fixes regression in 1.89.6 leading to the first column of tables with either ScrollX or ScrollY flags from being impossible to resize. ( #6503 )
1 year ago
ocornut
61ebb37843
Version 1.89.7 WIP
1 year ago
ocornut
5319d1cffa
Version 1.89.6
1 year ago
ocornut
075b975fed
Fonts: Fixed crash when manually specifying an EllipsisChar that doesn't exist. ( #6480 )
1 year ago
ocornut
b476184574
Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. ( #6286 )
1 year ago
ocornut
88e7d773df
Backends: SDL_Renderer2: Renamed 'imgui_impl_sdlrenderer.h/cpp' to 'imgui_impl_sdlrenderer2.h/cpp' ( #6286 )
1 year ago
ocornut
7e03ae3240
Window: Fixed resizing from upper border when io.ConfigWindowsMoveFromTitleBarOnly is set. ( #6390 )
1 year ago
ocornut
08145bc45c
Fonts: Fixed crash when merging fonts and the first font has no valid glyph. ( #6446 )
1 year ago
ocornut
45c8c3b611
Listbox: commented out obsolete/redirecting functions that were marked obsolete more than two years ago: ListBoxHeader(), ListBoxFooter().
+ Added default parameter to SeparatorEx() amend 2c558d5
1 year ago
ocornut
df8667b18b
Comments/typos tweaks
1 year ago
GamingMinds-DanielC
e489e40a85
Clipper: Amend ecb0aaa
( #6424 , #3841 )
2 years ago
ocornut
ecb0aaa7c2
Clipper: Renamed ForceDisplayRangeByIndices() to IncludeRangeByIndices(). ( #6424 , #3841 ) + commented out obsolete ImGuiListClipper() constructor.
2 years ago
ocornut
430c05991c
Docs: added more detailed information about UTF-8 encoding.
+ Revert mistakenly committed Win32+DX11 main.cpp from last commit.
2 years ago
ocornut
513af1efc9
Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default.
(Not to misake with "Character Set" "Use Unicode Character Set" "Use Multi-Byte Character Set" which is a VS/Windows SDK thing but not a compiler-encoding thing.)
2 years ago
ocornut
0397321be0
Debug Tools: Added 'io.ConfigDebugIgnoreFocusLoss' option. ( #4388 , #4921 )
2 years ago
ocornut
6656553fa4
Nav: Record/restore preferred position on each given axis.
Tagging #6344 #6003 #2694 #1688 as it relates to scoring, however this doesn't technically fix any of them fully yet.
But e.g. once we restore axial path for #2694 this commit will allow going back and forth to initial location.
2 years ago
Jason Millard
39f7248d4a
Backends: OpenGL3: Add glBindSampler for GL ES 3.0. ( #6375 )
Amended given addition of GlProfileIsES3 in dd9db5e
2 years ago
ocornut
6cdedf5834
Drag, Sliders: if the format string doesn't contain any %, when using CTRL+Click to input we use a default format. ( #6405 )
2 years ago
ocornut
5dc6013713
Backends: SDL3: Fixed build on Emscripten/iOS/Android. ( #6391 )
2 years ago
ocornut
7c291ba31b
Tables: Fixed command merging when compiling with VS2013. ( #6377 )
2 years ago
ocornut
031e152d29
Examples: DX9, DX10, DX11: Queue framebuffer resize instead of processing in WM_SIZE. ( #6374 )
2 years ago
ocornut
15da1a9abc
Fixed misleading local name ( #4493 ) + minor typo ( #6369 )
2 years ago
Koostosh
fd943182bd
ImVec2: Added unary minus operator ( #6368 )
2 years ago
ocornut
d3ad2f357f
Menus: Fixed an issue when opening a menu hierarchy in a given menu-bar would allow opening another via simple hovering. ( #3496 , #4797 )
Amend 48f26333
2 years ago
ocornut
b47507951e
Nav: Fixed CTRL+Tab into a root window with only childs with _NavFlattened flags erroneously initializing default nav layer to menu layer.
2 years ago
kimidaisuki22
565aa0b763
Examples: Vulkan: pick integrated GPU if nothing else is available. ( #6359 )
2 years ago
ocornut
00d3f9295e
Nav: Fixed navigation within tables/columns where item boundaries goes beyond columns limits. ( #2221 )
2 years ago
ocornut
662ce46971
Debug Log: Fixed not parsing 0xXXXXXXXX values when the identifier is at the end of the line.
2 years ago