ocornut
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4832027eb6
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Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
|
2 months ago |
BillKek
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088e6fc047
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Examples: Win32+OpenGL3: added batch. file for msys2/mingw build. (#6544)
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1 year ago |
lunarlattice
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45e7f7827a
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Examples: SDL2+SDLRenderer: fixed return value. (#7876)
|
3 months ago |
Mark Jansen
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5e7dc72c92
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Examples: SDL3: Update readme to use SDL3_DIR (#7846)
|
3 months ago |
ocornut
|
fd57b252ac
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Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844)
Amend 8874787 , 71ee2ce
Amend ea39841f (emscripten_mainloop_stub.h)
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3 months ago |
ocornut
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71ee2ce367
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Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
Backends: GLFW: added ImGui_ImplGlfw_Sleep() helper.
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3 months ago |
ocornut
|
887478793b
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Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
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3 months ago |
SPeak
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1f634f1d94
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Eaxmples: Android: Fix build failed issue. (#7832)
set android:exported to true (IntentFilter)
Signed-off-by: Sunrisepeak <speakshen@163.com>
|
3 months ago |
ocornut
|
c3c90b49e0
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Examples: SDL3+OpenGL: Update for API changes: SDL_GL_DeleteContext() renamed to SDL_GL_DestroyContext().
|
4 months ago |
Yan Pujante
|
2937339c17
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Backends: GLFW+Emscripten: Added support for GLFW3 contrib port. (#7647)
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4 months ago |
Yan Pujante
|
6816789a6b
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Backends: GLFW+Emscripten: (Breaking) Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), added GLFWwindow* parameter. (#7647, #7600)
+ Fixed Emscripten warning when using mouse wheel on some setups.
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4 months ago |
ocornut
|
a489585f84
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Backends: SDL3: Updated comments (IME seems fixed in SDL3). Added SDL3 examples to Visual Studio solution.
|
4 months ago |
ocornut
|
67216910fb
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Examples: SDL3: Remove use of SDL_HINT_IME_NATIVE_UI.
|
4 months ago |
ocornut
|
22b36bef9e
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Examples: undo adding SDL3 example to Visual Studio sln.
|
4 months ago |
ocornut
|
7c2476986b
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Backends: SDL3: Update for SDL_StartTextInput()/SDL_StopTextInput() API changes. (#7735)
|
4 months ago |
Martin Ejdestig
|
a18fb406ac
|
Backends: Vulkan: Remove Volk/ from volk.h #include directives (#7722, #6582, #4854)
|
5 months ago |
ocornut
|
7538ca6f40
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Examples: SDL+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR (#7671)
|
5 months ago |
ocornut
|
a47bfb1b5b
|
Examples: GLFW+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR (#7671)
|
5 months ago |
Kenneth Rapp
|
219c6adc58
|
Examples: SDL3+SDLRenderer3: Update SDL_SetRenderDrawColorFloat() call. (#7658)
|
5 months ago |
Cyao
|
538960bf17
|
Examples: Fixed SDL3 Makefile (#7641)
|
5 months ago |
ocornut
|
ec1d2be96f
|
Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615)
|
6 months ago |
Hubert Maier
|
07dbcf1f70
|
Fixed typos. (#7593)
|
6 months ago |
ocornut
|
93daf23223
|
Examples: SDL3: updates for latest SDL3 API changes.
|
6 months ago |
ocornut
|
5d973a87d4
|
Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
|
6 months ago |
ocornut
|
b720c0f541
|
Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854)
|
7 months ago |
ocornut
|
7b8107e7c8
|
Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132)
|
7 months ago |
ocornut
|
648278cd62
|
Examples: GLFW+WebGPU: Amends. (#7435, #7132)
|
7 months ago |
Jules Fouchy
|
80a5fdb108
|
Examples: GLFW+WebGPU: Fixed condition for when to recreate swapchain. (#7435, #7132)
|
7 months ago |
Elias Daler
|
f9df6bf662
|
Examples: GLFW+WebGPU: added support for WebGPU-native/Dawn (#7435, #7132)
|
8 months ago |
ocornut
|
dad1689bf7
|
Examples: SDL3: amend for removal of SDL_RENDERER_ACCELERATED.
|
7 months ago |
Kevin Leonardic
|
fc570ac922
|
Examples: WGPU: fixed initialization of WGPURenderPassColorAttachment (#7371)
|
8 months ago |
Shawn Hatori
|
f80e65a406
|
Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308)
|
9 months ago |
Tom Seddon
|
3cc37170ca
|
Examples: GLFW+Metal: Add -I and -L paths for MacPorts.
|
9 months ago |
ocornut
|
831d42c1ab
|
Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. (#7240)
|
10 months ago |
ocornut
|
e3c7ff944d
|
Examples: Emscripten+WebGPU: slightly refactor like other Emscripten compatible Desktop examples, as aiming to make this suppot desktop eventually.
Also aimed at reducing diff for https://github.com/ocornut/imgui/pull/7132 tho this will lead in conflict.
|
10 months ago |
Michał Cichoń
|
788747f863
|
Examples: Emscripten+WebGPU: Remove use of deprecated ObjectBase<...>::Release in favor of ::MoveToCHandle (#7251)
|
10 months ago |
ocornut
|
5ddfbb80d8
|
Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236)
|
10 months ago |
ocornut
|
2f48337335
|
Examples: Vulkan: Rename compile-time defies for the examples to remove misleading IMGUI_ prefixes.
|
10 months ago |
ocornut
|
af00b182e3
|
Examples: SDL3: Minor fixes following changes to API (SDL_WindowFlags -> Uint32).
"The SDL_WindowFlags enum should be replaced with Uint32"
|
10 months ago |
ocornut
|
3cb805489b
|
Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751)
Amend 22a7d24
|
11 months ago |
Pello Rao
|
22a7d241ff
|
Backends: GLFW, Emscripten: fixes for canvas resizing. (#6751)
|
11 months ago |
ocornut
|
55073aa7a3
|
Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. (#7147)
|
11 months ago |
ocornut
|
c6ec69c7c1
|
Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537)
|
11 months ago |
Chris Gregory
|
1f3090a48d
|
Backends: SDL3: Fix indent (#7062)
|
11 months ago |
ocornut
|
79a9e2fdfb
|
Backends: Vulkan: (Breaking) full font upload is performed by ImGui_ImplVulkan_CreateFontsTexture(), no need for user code to create or provide a command-buffer. Removed ImGui_ImplVulkan_DestroyFontUploadObjects(). (#6943, #6715, #6327, #3743, #4618)
See changes in example_glfw_vulkan/main.cpp and example_sdl2_vulkan/main.cpp for reference.
|
1 year ago |
ocornut
|
6e7b43b6c7
|
Backends: Vulkan: Added ImGui_ImplVulkan_DestroyFontsTexture(), made ImGui_ImplVulkan_CreateFontsTexture() destroy previous one. (#6943, #6715, #6327, #3743, #4618)
|
1 year ago |
ocornut
|
357f752bed
|
Docs: add more links to the top of every examples and backends files.
|
1 year ago |
wushiyang
|
981abb4612
|
Examples: Emscripten+webgpu: Fixed WGPUInstance creation process + use preferred framebuffer format. (#6640, #6748)
|
1 year ago |
Sascha Willems
|
fa2f1bfbb0
|
Examples: Vulkan: Fixed Vulkan descriptor pools. (#6642)
Only use required no. of types and sets
|
1 year ago |
ocornut
|
3cc9d2051a
|
Examples: Win32+OpenGL3: Fixed not calling DefWindowProcW() as with other Win32 examples. (#6516, #5725, #5961, #5975)
Amend fe0a24f
|
1 year ago |