ocornut
e0583975cd
Demo: Fix typo (amusingly had no side effect).
1 year ago
ocornut
9214c28aad
IsWindowHovered, IsItemHovered: Assert when passed any unsupported flags.
1 year ago
ocornut
e7a4327eb8
IsWindowHovered: Added support for ImGuiHoveredFlags_Stationary.
1 year ago
ocornut
b60acfa87d
Tooltips: Added SetItemTooltip(), BeginItemTooltip(). Improved Demo section.
1 year ago
ocornut
0f72652c2d
IsItemHovered, Tooltips: Added io.HoveredFlagsForTooltipMouse, io.HoveredFlagsForTooltipNav now pulled by ImGuiHoveredFlags_Tooltip. ( #1485 )
1 year ago
ocornut
b3b8cbd001
IsItemHovered, Tooltips: Added ImGuiHoveredFlags_ForTooltip, ImGuiHoveredFlags_Stationary. ( #1485 )
Update demo accordingly.
1 year ago
ocornut
d4b94bd65b
(Breaking) Moved io.HoverDelayShort/io.HoverDelayNormal to style.HoverDelayShort/style.HoverDelayNormal. ( #1485 )
1 year ago
ocornut
f09ef23ae6
IsItemHovered, Tooltips: Tweak default delay again. ( #1485 )
Amend eec344c
1 year ago
ocornut
d96bbf0aae
TreeNode: Added undocumented ImGuiTreeNodeFlags_UpsideDownArrow flag. ( #6517 )
+ Minor tweak comment/layout in ImGuiIO
1 year ago
ocornut
194916135a
Internals: renamed HoverDelay fields.
1 year ago
ocornut
15d74bad1d
Internals: Tooltips: renamed internal flags (expecting to expose later when we publish priority stuff).
1 year ago
ocornut
89d3dabf2e
Modals: In the case of nested modal, made sure that focused or appearing windows are moved below the lowest blocking modal (rather than the highest one). ( #4317 )
Fix FindBlockingkModal() which didn't do what the comments say for the first 2 lines.
This is also fixing a crash in FindBlockingModal() which can only happen with dock node, see "window_popup_nested_interruptions_2" and viewport_platform_focus_4" tests.
The dock-node related crash comes from the fact that automatic dock node and implicit debug window don't share a common ancestor, so ParentWindowInBeginStack ends up NULL before the loop had a chance to find a match.
1 year ago
ocornut
eec344cc1e
Tweak HoverDelayClearTimer. Not exposing since I am unsure logic is viable (and is rather complex with upcoming addition of stationary logic). ( #1485 )
+ Tweaked default value of io.HoverDelayNormal from 0.30 to 0.35.
1 year ago
ocornut
6cabad6e7a
Encode version string in binary to facilitate identification when demo/tools are striped + amend About window.
1 year ago
ocornut
534340cd88
Tooltips: Tweak default offset for non-drag and drop tooltips.
1 year ago
ocornut
e95d66faa8
Clipper: Rework inner logic to allow functioning with a zero-clear constructor. ( #5856 )
1 year ago
ocornut
9c16976749
Debug Tools: Added 'io.ConfigDebugIniSettings' option to save .ini data with extra comments.
Moved from compile-time to runtime flag. Note: commit in master is not particularly useful. Docking version will add stuff.
1 year ago
ocornut
3cc9d2051a
Examples: Win32+OpenGL3: Fixed not calling DefWindowProcW() as with other Win32 examples. ( #6516 , #5725 , #5961 , #5975 )
Amend fe0a24f
1 year ago
ocornut
884e3fd21f
Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value. ( #6491 , #6189 , #6114 )
1 year ago
ocornut
dec082ff97
Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. ( #6375 , #6508 )
Amend dd9db5e8
+ 39f7248d4
1 year ago
ocornut
4fab72b40e
BeginChild/Tables: Fixed BeginChild temporary activation id collision. Fixes regression in 1.89.6 leading to the first column of tables with either ScrollX or ScrollY flags from being impossible to resize. ( #6503 )
1 year ago
ocornut
a134892a3d
BeginComboPreview: fix when part of preview rect is clipped by parent window. ( #6501 , #1658 )
1 year ago
ocornut
666b93e989
Demo: fixed a misuse of EndChildFrame(). ( #6496 )
1 year ago
ocornut
956a1a17fb
Internals: add ImGuiNavMoveFlags_NoSelect and use in FocusItem().
(amend 31f11cf
which broke raage-select)
1 year ago
ocornut
31f11cf304
Internals: Added FocusItem(). Made activation explicit/opt-in via ImGuiNavMoveFlags_Activate. Rename ActivateItem() to ActivateItemByID().
1 year ago
ocornut
61ebb37843
Version 1.89.7 WIP
1 year ago
Christian Fillion
f1777f9517
Demo: fix casing swap demo inserting garbage characters when typing lowercase letters ( #6482 )
1 year ago
ocornut
5319d1cffa
Version 1.89.6
1 year ago
ocornut
075b975fed
Fonts: Fixed crash when manually specifying an EllipsisChar that doesn't exist. ( #6480 )
1 year ago
ocornut
b476184574
Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. ( #6286 )
1 year ago
Andrea Carcone
0b57c07c79
Backends: SDL3: Add SDL_Renderer for SDL3 implementation. ( #6286 )
This is mostly a duplicate of SDL2 version with a few changes:
SDL_GetRenderScale -> SDL_RenderGetScale
SDL_ScaleModeLinear -> SDL_SCALEMODE_LINEAR
1 year ago
ocornut
b709b02e96
Backends: SDL_Renderer2: renamed all functions accordingly. ( #6286 )
1 year ago
ocornut
88e7d773df
Backends: SDL_Renderer2: Renamed 'imgui_impl_sdlrenderer.h/cpp' to 'imgui_impl_sdlrenderer2.h/cpp' ( #6286 )
1 year ago
ocornut
216ae7db52
Examples: SDL3: Added clues that Emscripten doesn't support SDL3 yet. ( #6386 )
1 year ago
ocornut
7e03ae3240
Window: Fixed resizing from upper border when io.ConfigWindowsMoveFromTitleBarOnly is set. ( #6390 )
1 year ago
ocornut
7947f327de
Demo: added casing swap demo to clarify use of ImGuiInputTextFlags_CallbackCharFilter. ( #6457 ) + Metrics: simplified some code.
1 year ago
ocornut
47579f8a40
Nav: set NavJustMovedToXXX fields on NavInit result + BeginChild() clears ActiveId on N+1 on entering instead of waiting for ID to elapse on N+2.
# Conflicts:
# imgui_internal.h
1 year ago
ocornut
52e19113f3
Backends: OpenGL3: Added more explicit comments about using GL ES2/3 on targets where it's not automatic. ( #6450 )
1 year ago
ocornut
08145bc45c
Fonts: Fixed crash when merging fonts and the first font has no valid glyph. ( #6446 )
1 year ago
ocornut
45c8c3b611
Listbox: commented out obsolete/redirecting functions that were marked obsolete more than two years ago: ListBoxHeader(), ListBoxFooter().
+ Added default parameter to SeparatorEx() amend 2c558d5
1 year ago
ocornut
df8667b18b
Comments/typos tweaks
1 year ago
ocornut
2c558d5741
Internals: SeparatorEx(): expose thickness + add misc comments relating to Separators.
1 year ago
ocornut
c8579abb43
Examples: DX9: Fix WM_SIZE handling bug introduced in 031e152d2
. ( #6374 )
1 year ago
ocornut
7348e99269
CI: temporarily use Emscripten 3.1.37 because 3.1.18 has a regression.
Ref https://github.com/emscripten-core/emscripten/issues/19363
2 years ago
GamingMinds-DanielC
e489e40a85
Clipper: Amend ecb0aaa
( #6424 , #3841 )
2 years ago
ocornut
ecb0aaa7c2
Clipper: Renamed ForceDisplayRangeByIndices() to IncludeRangeByIndices(). ( #6424 , #3841 ) + commented out obsolete ImGuiListClipper() constructor.
2 years ago
ocornut
a550263d6c
Misc: made ErrorCheckEndWindowRecover() handle font stack. ( #6431 , #1651 )
2 years ago
ocornut
bcfc1ad8f6
Nav: Forwarded (wrap/loop) request don't mistakenly wreck reference pos.
Amend 6656553
2 years ago
ocornut
430c05991c
Docs: added more detailed information about UTF-8 encoding.
+ Revert mistakenly committed Win32+DX11 main.cpp from last commit.
2 years ago
ocornut
513af1efc9
Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default.
(Not to misake with "Character Set" "Use Unicode Character Set" "Use Multi-Byte Character Set" which is a VS/Windows SDK thing but not a compiler-encoding thing.)
2 years ago