ocornut
513af1efc9
Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default.
(Not to misake with "Character Set" "Use Unicode Character Set" "Use Multi-Byte Character Set" which is a VS/Windows SDK thing but not a compiler-encoding thing.)
2 years ago
ocornut
0397321be0
Debug Tools: Added 'io.ConfigDebugIgnoreFocusLoss' option. ( #4388 , #4921 )
2 years ago
ocornut
6656553fa4
Nav: Record/restore preferred position on each given axis.
Tagging #6344 #6003 #2694 #1688 as it relates to scoring, however this doesn't technically fix any of them fully yet.
But e.g. once we restore axial path for #2694 this commit will allow going back and forth to initial location.
2 years ago
Jason Millard
39f7248d4a
Backends: OpenGL3: Add glBindSampler for GL ES 3.0. ( #6375 )
Amended given addition of GlProfileIsES3 in dd9db5e
2 years ago
ocornut
dd9db5e889
Backends: OpenGL3: Added runtime flags for ES2/ES3 to simplify coding-style. ( #6375 )
2 years ago
ocornut
6cdedf5834
Drag, Sliders: if the format string doesn't contain any %, when using CTRL+Click to input we use a default format. ( #6405 )
2 years ago
Alex
70cca1eac0
Backends: avoid null dereference in metal and osx shutdown ( #6385 , #6334 )
Co-authored-by: Alexander Rath <alex@ist.besonders.cool>
2 years ago
ocornut
5dc6013713
Backends: SDL3: Fixed build on Emscripten/iOS/Android. ( #6391 )
2 years ago
ocornut
7c291ba31b
Tables: Fixed command merging when compiling with VS2013. ( #6377 )
2 years ago
cfillion
085fa42b7d
Adedd workaround for GCC erroneous/zealous warning ( #5343 )
2 years ago
ocornut
031e152d29
Examples: DX9, DX10, DX11: Queue framebuffer resize instead of processing in WM_SIZE. ( #6374 )
2 years ago
ocornut
15da1a9abc
Fixed misleading local name ( #4493 ) + minor typo ( #6369 )
2 years ago
Koostosh
fd943182bd
ImVec2: Added unary minus operator ( #6368 )
2 years ago
ocornut
d3ad2f357f
Menus: Fixed an issue when opening a menu hierarchy in a given menu-bar would allow opening another via simple hovering. ( #3496 , #4797 )
Amend 48f26333
2 years ago
ocornut
b47507951e
Nav: Fixed CTRL+Tab into a root window with only childs with _NavFlattened flags erroneously initializing default nav layer to menu layer.
2 years ago
ocornut
eed7b0e9c5
Nav: remove other-axis clamping, now that columns themselves are clamped. ( #2221 )
Amend 00d3f92
+ older f2d14724
, 0cc20fca8
+ Add ImGuiNavMoveFlags_WrapMask_ for good measure.
2 years ago
ocornut
da3d7e1587
Focus: added an early out in FocusWindow() for the common case.
2 years ago
kimidaisuki22
565aa0b763
Examples: Vulkan: pick integrated GPU if nothing else is available. ( #6359 )
2 years ago
Daniel Petrovic
0fbf2888e7
Examples: example_glut_opengl2: Fixed compilation issue ( #6361 )
2 years ago
ocornut
4d42450a73
Focus: amend ImGuiFocusRequestFlags_UnlessBelowModal to bring to front-most below the modal, simplify code in Begin(). ( #6357 , #4317 )
2 years ago
ocornut
01ca196530
Focus: move focused child restore code in FocusWindow() with ImGuiFocusRequestFlags_RestoreFocusedChild flag. ( #6357 )
# Conflicts:
# imgui.cpp
2 years ago
ocornut
30eceaf95f
Focus: start moving modal check into FocusWindow(), add ImGuiFocusRequestFlags_UnlessBelowModal (currently opt-in, should try to make opt-out). ( #6357 , #4317 )
2 years ago
ocornut
f0fe1957a8
Focus: merge extra param for FocusTopMostWindowUnderOne() from docking branch to facilitate merge.
2 years ago
ocornut
00d3f9295e
Nav: Fixed navigation within tables/columns where item boundaries goes beyond columns limits. ( #2221 )
2 years ago
ocornut
8d9e50c807
Nav: fixed IMGUI_DEBUG_NAV_SCORING not setting NavMoveClipDir, leading to debug result not matching real results.
2 years ago
ocornut
662ce46971
Debug Log: Fixed not parsing 0xXXXXXXXX values when the identifier is at the end of the line.
2 years ago
ocornut
a89590b425
Backends: Win32: revert accidental deletion of ImGui_ImplWin32_EnableAlphaCompositing() in a566ecc
( #3218 )
2 years ago
ocornut
9308cfdcfb
Examples: Amend Win32/Winapi + OpenGL example. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
2 years ago
Mark Jansen
a566ecc58f
Examples: Add Win32/Winapi + OpenGL example. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
Removed mulit-viewpot stuff in this commit on master, will be re-added separately.
5 years ago
ocornut
a338b78eb9
Backends: OpenGL3: amend reset GL_POLYGON_MODE separately for front and back when possible. ( #6333 )
2 years ago
Gereon V
d0836aa89a
Backends: OpenGL3: reset GL_POLYGON_MODE separately for front and back when possible. ( #6333 )
2 years ago
ocornut
d6a7aca2f4
Nav: Debug: tweak debug facilities.
2 years ago
lukaasm
0948cfc19e
InputText: do not set WantTextInputNextFrame during the frame InputText is deactivated. ( #6341 )
2 years ago
lukaasm
e49d31a1c9
Tables: do not show empty tooltip when user submits TableHeader with no label to display. ( #6342 )
2 years ago
Faisal Arshed
f94a8344f6
Fix minor typos in FAQ ( #6328 )
2 years ago
Gereon V
055e71518e
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. ( #6334 , #6335 )
Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
2 years ago
Gereon V
f304603e13
Backends: GLUT: remove call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame(). ( #6337 )
2 years ago
ocornut
064153fca4
Version 1.89.6 WIP
2 years ago
ocornut
1ebb913827
Version 1.89.5
2 years ago
ocornut
ba98667c65
Examples: Vulkan: further work for device extensions + tentative use o fVK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME. ( #6109 , #6172 , #6101 )
2 years ago
ocornut
6324280432
Examples: Vulkan: rework extensions setup + enable some to avoid validation layer errors. ( #6109 , #6172 , #6101 )
Enable VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME, VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR
2 years ago
ocornut
995f92a456
Nav: Made PageUp/PageDown/Home/End navigation also scroll parent windows.
+ Added ImGuiDebugLogFlags_EventSelection unused in this branch.
2 years ago
Elie Michel
d81f2ae4fb
Backends: WebGPU: Use WGSL shaders instead of precompiled SPIR-V + add Gamma uniform. ( #6188 )
Add gamma correction uniform
Group uniforms in a single binding
The second binding was not satisfying the minimum
BufferBindingType::Uniform alignment (256) and since this alignment is
large it is more idiomatic to group uniforms tegether.
Also ensures that the size of the uniform buffer is aligned to 16 bytes.
2 years ago
Elie Michel
e67f2f4791
Backends: WebGPU: Align buffer sizes upon creation. ( #6188 )
Amend from original pr to use a macro.
2 years ago
ocornut
cbdac1e150
Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends.
In theory supporting multiple contexts (untested).
2 years ago
ocornut
18d72a9142
Inputs: added a unique event identifier in ImGuiInputEvent.
2 years ago
Michael Martz
506f7e0074
Using nullptr in locations where warning disable is not convenient. ( #6313 , #4537 )
2 years ago
ocornut
9203883bbe
Comments + Metal using SetTexID(0) for consistency.
2 years ago
David Maas
e92b29ad53
Backends: OSX: Added support for io.AddMouseSourceEvent(). ( #6314 )
Also marked "mouse" input in example_apple_metal's UIKit micro-backend as being touch input.
# Conflicts:
# docs/CHANGELOG.txt
2 years ago
David
db4c4e3321
Backends: Android: Added support for io.AddMouseSourceEvent(). ( #6315 , #6318 , #2702 , #4921 )
2 years ago