6942 Commits (467a1cd4a583edd55db310c82e2823692616e108)
 

Author SHA1 Message Date
ocornut 467a1cd4a5 Misc: io.Framerate moving average now converge in 60 frames instead of 120. (#5236, #4138) 2 years ago
Stephen H. Gerstacker 67410d53f7 Backends: Metal, OSX: Various fixes (ARC / Autorelease fixes with metal-cpp and extensions). (#5403) 2 years ago
ocornut 609b935a8c InputText: added experimental io.ConfigInputTextEnterKeepActive feature to make pressing Enter keep the input active and select all text. 2 years ago
ocornut 0afc6cd310 Internals: InputTextEx() renames for correctness. enter_pressed -> validated, is_validate_enter -> is_enter_pressed 2 years ago
ocornut 873e9d35ac Internals: renamed TreeNodeBehaviorIsOpen() to TreeNodeUpdateNextOpen(). Added internal TreeNodeSetOpen(id). (#5423) 2 years ago
ocornut 24dfe6db8a Version 1.89 WIP 2 years ago
ocornut 088ddef98a Tables: extracted some code into TableBeginContextMenuPopup() for easier reuse for appending into context menu. 2 years ago
ocornut 9aae45eb4a Version 1.88 2 years ago
ocornut d51e5d2898 TabItem: revert support for SetNextItemOpen(true) at it creates too much ambiguity with p_open/close button vs Selected state. (#5262) 2 years ago
ocornut c4b9101759 TabBar: Tweak shrinking policy so that while resizing tabs that don't need shrinking keep their initial width more precisely. 2 years ago
ocornut 4b97296148 TabBar: TabItem() now reacts to SetNextItemWidth() and SetNextItemOpen(true). (#5262) 2 years ago
ocornut d3fd2630b7 Sliders: An initial click within the knob/grab doesn't shift its position. (#1946, #5328) + Adjust default GrabMinSize. 2 years ago
ocornut f27af1b20a Internals: SliderBehaviorT: Minor refactor, clearer 0.0/1.0 early out. Should be no-op from user's point of view. 2 years ago
omar 90e8404a77
Update README.md 2 years ago
Rokas Kupstys 37a07858a9 Nav: Fixed inability to cancel nav in modal popups. (#5400) 2 years ago
ocornut 07efd7cc20 Renamed IMGUI_DISABLE_METRICS_WINDOW to IMGUI_DISABLE_DEBUG_TOOLS. 2 years ago
ocornut 08572189f0 MovingWindow auto-cancelled if active id is stolen (instead of ill-defined bahavior + assert in docking). 2 years ago
ocornut 27343efb0b Nav, Focus: Changed SetKeyboardFocusHere() to not behave if a drag or window moving is in progress + move KeepAliveID() call from Scrollbar() to ScrollbarEx() 2 years ago
ocornut ddcff10343 Settings: Fixed some SetNextWindowPos/SetNextWindowSize API calls not marking settings as dirty. 2 years ago
ocornut 6cac48df32 Drag, Slider: rework slightly or CTRL+Click or SetKeyboardFocusHere() will show 1 change of active id in the log (rather than a set,clear,set sequence) 2 years ago
ocornut dd28500835 Debug: Add more log. Reworked IMGUI_DEBUG_PRINT IMGUI_DEBUG_PRINTF. Added internal IsDragDropActive() helper. 2 years ago
ocornut 2ed9e21eba Nav, Internals: wrap changes to g.NavWindow into a helper function to help track/log changes. 2 years ago
ocornut 1d6e34f3f9 Debug: Added ShowDebugLogWindow(). 2 years ago
Jack Knobel ec2c805e48
Backends: support for unity builds for dx10/dx11/dx12 backends (#5387) 2 years ago
ocornut 076d8fc868 Nav: Fixed issues with nav request being transferred to another window when calling SetKeyboardFocusHere() and simultaneous changing window focus. (#4449) 2 years ago
Rokas Kupstys 0b1bcfcc20 Menus: Separate menu sets by nav layer. (#3496, #4797) + Demo: Remove incorrect and useless suggestion to use PushID(). 2 years ago
ocornut a35e876978 InputText: Amends and tidying up: Fixed undo/redo state corruption when editing buffer in user callback. (#4947, #4949) 2 years ago
Joshua Webb 530332dfbc InputText: Fixed undo/redo state corruption when editing buffer in user callback. (#4947, #4949) 3 years ago
ocornut 23a785aeb3 Internals: wrapped used of g.TempBuffer into ImFormatStringToTempBuffer/ImFormatStringToTempBufferV helpers. 2 years ago
ocornut 64d6c30562 InputText: Fixed an undo-state corruption issue when editing buffer before reactivating item. (#4947) + Metrics: Added "InputText" section. 2 years ago
ocornut 74f02703e6 Misc comments + Demo: use IsItemVisible() when using direct ImDrawList calls. 2 years ago
ocornut 65c4c0a490 IO: Added SetAppAcceptingEvents() function (#4921, #4858) 2 years ago
JJCUBER 17b8c3b6ea
Demo: Removed redundant window flag (#5367) 2 years ago
Warren Moore 7354009a73 Backends: Metal: Fixed null dereference inside command buffer completion handler. (#5363, #5365) 2 years ago
Rokas Kupstys 74f7ac04a1 Misc: Fix font compressor utility warnings. (#5359) 2 years ago
Rokas Kupstys f58bd817e2 Tables: Fix drawcall merging of last column. (#4843, #4844) 2 years ago
Quantum e23c5edd5f Settings: Fixed out-of-bounds read when .ini file on disk is empty. (#5351) 2 years ago
ocornut 697ce2d67b InputText: Fixed a one-frame display glitch where pressing Escape to revert after a deletion would lead to small garbage being displayed for one frame. (#3008) 2 years ago
omar 5139fb7e18
Docs: Add index 2 years ago
ocornut ae2fb557f3 Docs: Update templates with link to Contributing guidelines. Add numerical version number in demo. Moved. (#5337) 2 years ago
omar 814ecedd1e
Docs: creates CONTRIBUTING.md (#5337) 2 years ago
xiaozhuai, Weihang Ding e5b2286ca8 Backends: OpenGL3: Fix apple TARGET_OS_* not defined warning. (#5321) 3 years ago
ocornut ca222d30c8 Backends: OpenGL: Partially revert 1.86 change of using glBufferSubData(): now only done on Intel GPUs. (#4468, #3381, #2981, #4825, #4832, #5127) 2 years ago
ocornut 7bf07d2526 Renamed CaptureMouseFromApp() and CaptureKeyboardFromApp() to SetNextFrameWantCaptureMouse() and SetNextFrameWantCaptureKeyboard(). Added demo. (#5304, #4831, #4480, #533) 2 years ago
ocornut cb56b0b238 Removed leftover KeepAliveID() call in GetIDWithSeed() variant. (#5181) + doc tweaks. 2 years ago
ocornut e346059eef IO: Fixed input queue trickling of mouse wheel events. (#4921, #4821) 3 years ago
ocornut 60bea052a9 Backends: OpenGL3: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex attribute states. (amends) 3 years ago
Rokas Kupstys b7686a88e9 Backends: OpenGL3: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex attribute states. 3 years ago
thedmd 507a87354b DrawList: Circles disappear when using a radius < 0.5f (#3491) 3 years ago
ocornut 9e0517a134 DrawList: Fixed divide-by-zero or glitches with Radius/Rounding values close to zero. (#5249, #5293, #3491) 3 years ago