1142 Commits (552969e33e043b05cf20161e8879e838f02c8bcf)

Author SHA1 Message Date
ocornut 04689979b4 Examples: Emscripten+WebGPU: Fix for latest spec rename of WGPURenderPassColorAttachment::clearColor to ::clearValue (#3632) 3 years ago
Dima Koltun b5b704d376 Windows: Fixed first-time windows appearing in negative coordinates. (#5215, #3414) 3 years ago
ocornut 5b29d14783 Layout: Fixed mixing up SameLine() and SetCursorPos() together. SameLine() is a stateful. 3 years ago
Andrea Palmatè 14ca75d4e7 Backends: SDL, OpenGL3: Small fixes for AmigaOS4. (#5190) + Allow redefining IM_COL32_XXX layout macros. (#5190, #767, #844) 3 years ago
ocornut 088487a3d4 Nav: Fixed nav movement in a scope with only one disabled item from focusing the disabled item. (#5189) 3 years ago
ocornut 90386780e3 Misc: Fixed calling GetID("label") _before_ a widget emitting this item inside a group (such as InputInt()) from causing an assertion when closing the group. (#5181). 3 years ago
ocornut 2c03aac6d3 Renamed ImGuiKeyModFlags to ImGuiModFlags (Breaking but technically never advertised type) 3 years ago
ocornut a472e8834b InputScalar: Automatically allow hexadecimal/scientific input when format is adequate. 3 years ago
ocornut c521883be4 Sliders, Drags: Fixed manual input when using hexadecimal display format string. (#5165, #3133) 3 years ago
ocornut 508c9aaf60 Sliders, Drags: Fixed using hexadecimal display format strings (pretty much never worked). (#5165, #3133) 3 years ago
ocornut 0dec430707 Menus: Adjusted BeginMenu() closing logic so hovering void or non-MenuItem() in parent window always lead to menu closure. 3 years ago
ocornut dfbe938e54 InputText: Fixed pressing Tab emitting two tabs characters. (#2467, #1336) 3 years ago
Rokas Kupstys 1ad8ad623e Backends: GLFW: Fixed keyboard modifiers events being reported incorrectly on Linux/X11. 3 years ago
cfillion 7d7bf993bb ImDrawList: Fix texture-based anti-aliasing with RGBA textures (#5132, #3245) 3 years ago
thedmd 3c07879504 Backends: OSX: Inputs: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key (#5128) 3 years ago
Rokas Kupstys c5f67218bf Backends: SDL: Fix multi-viewport dragging issue with SDL on some systems. (v2 for master, using bd->MouseButtonsDown == 0) (#5012, #5082) 3 years ago
Sergiu Giurgiu 31e77eacdb Backends: SDL: Add extra mouse buttons handling (#5125) 3 years ago
ocornut 6fae29679a Examples: Emscripten: Fix build. (#3632) 3 years ago
ocornut 0cff5ac5a1 Updated stb_textedit.h from 1.20 to 1.26 (many fixes). (#5075) 3 years ago
ocornut de451d4474 Updated stb_textedit.h from 1.13 to 1.14. (#5075) 3 years ago
ocornut 279db55840 Updated stb_rect_pack.h from 1.00 to 1.01. (#5075) 3 years ago
jakubtomsu 3deb92c2c5 Add IMGUI_STB_SPRINTF_FILENAME to support custom stb_printf.h include path (#5068, #2954) 3 years ago
ocornut 0f14933577 Tables: Fixed incorrect border height used for logic when resizing one of several synchronized instance of a same table ID, when instances have a different height. (#3955, #3565) 3 years ago
ocornut 54fb051e52 ColorEdit: Fixed text baseline alignment after a SameLine() after a ColorEdit() with visible label. 3 years ago
ocornut fa2b318dd6 IO: Fixed input queue trickling of interleaved keys/chars events when InputText() is not active. (#4921, #4858) 3 years ago
ocornut 5659db5529 IO: Fixed backward-compatibility accesses to io.KeysDown[]. (#4921, #4858) 3 years ago
ocornut 29d462ebce Set HoveredID even when g.NavDisableMouseHover is set by gamepad/keyboard navigation. This will facilitate the use of future InputOwner API based on HoveredID/ActiveID. 3 years ago
ocornut d9e60d29e1 Clipper: Fixed a regresssion when not calling End() + calling End() twice as well. (#4822) 3 years ago
ocornut 2dfa71fad5 Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate. Using KeyModAlt. Removed KeyModsPrev. 3 years ago
Konstantin Podsvirov 7ff41a78f9 Fonts: binary_to_compressed_c.cpp gained -nostatic option (#5021) 3 years ago
thedmd b6b8f6634e ImVector: Fixed erase() with empty range. (#5009) 3 years ago
Jeff Mears 71f98dd056 Declare ImVec2 and ImVec4 constructors as constexpr (#4995) 3 years ago
thedmd 4691fa0ed5 ImDrawList: PthArcTo: Add small tolerance when comparing angles (#4993) 3 years ago
ocornut aa79d0cd2f Stack Tool: Added option to copy item path to clipboard. (#4631) 3 years ago
ocornut 88de982071 Version 1.88 WIP 3 years ago
ocornut c71a50deb5 Version 1.87 3 years ago
ocornut e52bb147a7 Backends: GLFW: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks(). (#4981) 3 years ago
Rokas Kupstys 40fd163a3b Backends: OpenGL3: Fix OpenGL ES2 includes on Apple systems. 3 years ago
ocornut 2554b512c0 Backends: OSX: Forward keyDown/keyUp events to OS when unused by Dear ImGui. 3 years ago
Clownacy c6cab1f352 Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. (#4927) 3 years ago
Clownacy c39192ba64 Backends: SDL_Renderer: Fix texture atlas format on big-endian hardware (#4927) 3 years ago
rokups 551ab84c2d Backends: OSX: Fix building with old Xcode versions. 3 years ago
ocornut 49e38a5b32 Revert moving ImGuiKeyModFlags to internal.h (amendc906c65) 3 years ago
ocornut c906c65cac (BREAKING) Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. Backends: update most. (#4921, #4858) 3 years ago
ocornut 075f4ac661 Don't merge ImDrawCmd which have had their IdxOffset changed to not be sequential. Fixed CTRL+Tab into an empty window causing artefacts on the highlight rectangle due to bad reordering on ImDrawCmd. 3 years ago
ocornut b17b2fb732 Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. (#4936) 3 years ago
thedmd c2db4c2462 Demo: draw a section of keyboard in "Inputs > Keyboard, Gamepad & Navigation state" to visualize keys. 3 years ago
ocornut 69b697378b Comments, tweaks. 3 years ago
ocornut 26e59c8742 Nav: Fixed gamepad navigation in wrapping popups not wrapping all the way. (#4365) 3 years ago
thedmd 5ea47d9560 Backends: OSX: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) 3 years ago