Matthijs Lavrijsen
e485d451d1
Backends: DX12: improve Windows 7 compatibility ( #3696 )
- Attempt to load d3d12.dll from local D3D12On7 paths before falling back to System32
- Do not statically import D3D12SerializeRootSignature
4 years ago
ocornut
3346544cf5
Examples: Fix batch files (amend b1a18d82
, #3513 ), standardize them + DirectX12: Move ImGui::Render() call above the first barrier to clarify its lack of effect on the graphics pipe.
4 years ago
ocornut
b1a18d82e3
Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
4 years ago
ocornut
d9b2fb7338
Moving backends code from examples/ to backends/ (step 1: moving source files)
4 years ago
ocornut
124c2608f1
Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
4 years ago
ocornut
0f13fdd177
Removed redirecting functions/enums names that were marked obsolete in 1.60: io.RenderDrawListsFn, IsAnyWindowFocused(), IsAnyWindowHovered(), etc.
4 years ago
ocornut
825f699bde
Backends: OpenGL3: Amends ( #3467 , #1985 )
4 years ago
Pierre-Loup Pagniez
a1597cff08
Backends: DX12: Fix D3D12 Debug Layer warning if scissor rect is 0 width or 0 height. ( #3472 , #3462 )
In the event where the scissor rect is 0 width or 0 height, don't call Draw, as it generates warnings if the D3D12 Debug Layer is enabled, and nothing would have been drawn anyway.
4 years ago
omar
d8d58b038e
Backends, Examples: DX12: Clarify support for 32-bit building in project files and comments. ( #301 )
4 years ago
Rokas Kupstys
0738611559
Misc: Bunch of code formatting changes suggested by a pass running 'astyle'
4 years ago
omar
099091280f
Backends: DX10/DX11: Minor tweaks.
5 years ago
Silent
1e9abf60d1
Backends: Keep shader blobs as local variables. ( #3176 )
5 years ago
omar
ca63349eb4
Renamed XX-bits -> XX-bit in comments to match what the world appears to be using.
5 years ago
omar
6ffee0e75e
Backends: DX12: Added extra ID3D12DescriptorHeap parameter to ImGui_ImplDX12_Init() function. The value is unused in master branch but will be used by the multi-viewport features (docking branch). ( #2851 )
+ Using SafeRelease() in master.
5 years ago
omar
3bbc27ebd9
Fixed more FAQ links. ( #2848 )
5 years ago
Matthias Moulin
2e756d5b47
Explicit narrowing cast from size_t to UINT ( #2726 )
Clang: `non-constant-expression cannot be narrowed from type 'size_t' (aka 'unsigned long long') to 'UINT' (aka 'unsigned int') in initializer list [-Wc++11-narrowing]`
5 years ago
omar
431aa4e456
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
6 years ago
omar
7755cbbef2
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. ( #2591 ) + Fix OpenGL3 code missing flag.
6 years ago
omar
b3dd03f582
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. ( #2591 )
6 years ago
omar
ae405b83a4
Examples: Added missing per-renderer local changelogs. ( #2037 , #1639 , #2452 )
6 years ago
omar
5c1cd5c8c7
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. ( #2037 , #1639 , #2452 )
6 years ago
omar
8130fd9816
Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). ( #2496 )
6 years ago
omar
163779da51
Examples: DirectX12: Various tidying up.
6 years ago
omar
a79785c0b9
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale).
This is to allow render functions being written without pulling any data from ImGuiIO, allowing incoming multi-viewport feature to behave on Retina display and with multiple displays. If you are not using a custom binding, please update your render function code ahead of time, and use draw_data->FramebufferScale instead of io.DisplayFramebufferScale. (#2306 , #1676 )
Examples: Metal, OpenGL2, OpenGL3: Fixed offsetting of clipping rectangle with ImDrawData::DisplayPos != (0,0) when the display frame-buffer scale scale is not (1,1). While this doesn't make a difference when using master branch, this is effectively fixing support for multi-viewport with Mac Retina Displays on those examples. (#2306 ) Also using ImDrawData::FramebufferScale instead of io.DisplayFramebufferScale.
Examples: Clarified the use the ImDrawData::DisplayPos to offset clipping rectangles.
6 years ago
omar
2c38b32db1
Removed trailing spaces ( #2038 , #2299 )
6 years ago
omar
8d58055a54
Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration.
6 years ago
omar
7658035e5a
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
6 years ago
omar
1afd29d382
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
6 years ago
Ryan Crandall
9c0805010f
imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID ( #2015 , #301 )
6 years ago
omar
7b2662d245
Examples: Comments, bits of documentation
6 years ago
omar
20e89201cb
Examples: Fixes.
6 years ago
omar
f9a5ff7a19
Examples: DirectX12: Moved the ID3D12GraphicsCommandList* parameter from ImGui_ImplDX12_NewFrame() to ImGui_ImplDX12_RenderDrawData() which makes a lots more sense. ( #301 )
6 years ago
omar
7acb46bec5
Examples: Comments to make ImGuiConfigFlags_NoMouseCursorChange more visible ( #1027 ). + Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag.
7 years ago
omar
85f9694bd4
Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). ( #1870 )
Read examples/README.txt for some details.
ImDrawData: Added DisplayPos, DisplaySize fields honored by all backends (not strictly necessary to honor just now, but doing it to be ahead)
7 years ago
daniel-murray
83d97d4a9b
Fix typos KeyDown => KeysDown
7 years ago
omar
72b7f48870
Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to 75c3793db5
two weeks ago. ( #787 , #1495 , #1202 ) + comments
7 years ago
omar
664ab85f76
Examples: Tweak comments. ( #1704 , #1708 ).
7 years ago
omar
ca39070ca0
Examples: Win32: Fixes for MingW which doesn't support a 2007 define? I have no idea why people still use MingW ( #1704 , #1463 )
7 years ago
omar
75c3793db5
IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. ( #787 , #1495 , #1202 )
7 years ago
omar
170f44e6f0
IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming ( #787 )
7 years ago
omar
69e700f869
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
7 years ago
omar
288351a801
Examples: DirectX12: Tweaked assertion to more accurately represent what it wants to say. ( #301 )
7 years ago
omar
9be7d048c8
Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. ( #301 )
7 years ago
Jefferson Montgomery
3fd5790814
Pass render target format in ImGui_ImplDX12_Init() instead of hard-coded.
7 years ago
Jefferson Montgomery
f6b6dace9e
Pass command list in using ImGui_ImplDX12_NewFrame() instead of ImGui_ImplDX12_Init()
7 years ago
Jefferson Montgomery
f6181b3428
Examples: DirectX12: Add directx12_example
9 years ago