xiaozhuai, Weihang Ding
e5b2286ca8
Backends: OpenGL3: Fix apple TARGET_OS_* not defined warning. ( #5321 )
3 years ago
ocornut
ca222d30c8
Backends: OpenGL: Partially revert 1.86 change of using glBufferSubData(): now only done on Intel GPUs. ( #4468 , #3381 , #2981 , #4825 , #4832 , #5127 )
Essentially reverts 389982eb
for non-Intel GPUs + update imgui_impl_opengl3_loader.h
Amended once (force-pushed).
2 years ago
ocornut
60bea052a9
Backends: OpenGL3: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex attribute states. (amends)
3 years ago
Rokas Kupstys
b7686a88e9
Backends: OpenGL3: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex attribute states.
This change partially reverts 9770c8b21d
.
3 years ago
rokups
d768b8c812
Backends: Metal: Align code more closely with other backends. OSX: Add missing return for mouse pos events.
'#if __has_feature(objc_arc)' was removed as callback gets required reference via ImGui_ImplMetal_GetBackendData() so that weakref is not really needed.
3 years ago
ocornut
55f8989392
Docs update, binaries link + Backend: Allegro: fix warning ( #5281 )
3 years ago
stuartcarnie
e66fc22057
Backends: OSX: Removed ImGui_ImplOSX_HandleEvent() from backend API. Move event tracking (desktop only) to OSX backend. ( #4821 )
Fix using NSKeyUp (#5268 ).
3 years ago
ocornut
26f817807c
Backends: Vulkan: Don't use VK_PRESENT_MODE_MAX_ENUM_KHR as specs state it isn't part of the API. ( #5254 )
3 years ago
stuartcarnie
d58b8414b9
Backends: OSX, Metal: Tweaks. Use preferred method of obtaining a timestamp. ( #4821 )
+ Rename ImGuiFocusObserver. Docking branch will use it for more than focus.
3 years ago
cpichard
709bc03d6f
Backends: GLFW: fixed ImGui_ImplGlfw_TranslateUntranslatedKey() for lower case letters on OSX ( #5260 , #5261 )
3 years ago
noisewuwei
e54db4ee70
Backends: OSX, Metal: Store backend data in a per-context struct, allowing to use these backends with multiple contexts. ( #5203 , #5221 , #4141 )
# Conflicts:
# docs/CHANGELOG.txt
3 years ago
Andrea Palmatè
14ca75d4e7
Backends: SDL, OpenGL3: Small fixes for AmigaOS4. ( #5190 ) + Allow redefining IM_COL32_XXX layout macros. ( #5190 , #767 , #844 )
3 years ago
ocornut
f7f30476d5
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
3 years ago
whale02
2d76b09d2e
Backends: Metal: Conditional check, amend 7602277
( #5122 , #5123 )
Co-authored-by: Wvader <34067397+wvader@users.noreply.github.com>
3 years ago
Rokas Kupstys
1ad8ad623e
Backends: GLFW: Fixed keyboard modifiers events being reported incorrectly on Linux/X11.
3 years ago
thedmd
3c07879504
Backends: OSX: Inputs: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key ( #5128 )
3 years ago
Rokas Kupstys
c5f67218bf
Backends: SDL: Fix multi-viewport dragging issue with SDL on some systems. (v2 for master, using bd->MouseButtonsDown == 0) ( #5012 , #5082 )
# Conflicts:
# backends/imgui_impl_sdl.cpp
# docs/CHANGELOG.txt
3 years ago
Wvader
7602277c86
Backends: Metal: Remove weak ref ( #5122 , #5123 )
3 years ago
Sergiu Giurgiu
31e77eacdb
Backends: SDL: Add extra mouse buttons handling ( #5125 )
3 years ago
ocornut
fd06ed833b
Misc: tweaks + fix warnings on backends withtout -wno-memaccess ( #4995 , #5104 )
3 years ago
Rokas Kupstys
6315716f23
Backends: Glut: Fix comparison operator precedence.
3 years ago
ocornut
1e18da5c38
Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. ( #5061 )
+ update README.
3 years ago
Jan Sikorski
a61ca097a7
Backends: OSX: Fix typo in scrolling event handler. ( #5036 )
3 years ago
ocornut
e52bb147a7
Backends: GLFW: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks(). ( #4981 )
3 years ago
ocornut
732bc2058e
Backends: GLFW: Handle spurious leave/enter sequences apparently submitted by X11/GLFW combo. ( #4984 )
3 years ago
Rokas Kupstys
40fd163a3b
Backends: OpenGL3: Fix OpenGL ES2 includes on Apple systems.
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
3 years ago
ocornut
2554b512c0
Backends: OSX: Forward keyDown/keyUp events to OS when unused by Dear ImGui.
3 years ago
Clownacy
c6cab1f352
Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. ( #4927 )
This is (kind of) an OpenGL-only function, which should be avoided when SDL2 isn't using OpenGL.
The only alternative that is recommended is SDL_GetRendererOutputSize, which limits this fix to the SDL_Renderer backend. Still, I think it's better than nothing.
I say that SDL_GL_GetDrawableSize is "kind of" OpenGL-only because it does technically work even when SDL2 isn't using OpenGL.
It's just that it becomes a shim to SDL_GetWindowSize, which is not suitable for high-DPI usage because it reflects the size of the window in screen coordinates, not actual pixels, so it really should be avoided when not using OpenGL.
3 years ago
Clownacy
c39192ba64
Backends: SDL_Renderer: Fix texture atlas format on big-endian hardware ( #4927 )
SDL_PIXELFORMAT_RGBA32 is intended for byte arrays where the channels
are specifically in the RGBA order. However, this is not what
GetTexDataAsRGBA32 does: rather, it constructs an array where each
pixel is an unsigned int in ABGR order. On little-endian platforms,
this does indeed result in an RGBA byte order, however, on big-endian
platforms, this results in an ABGR byte order, which does not match
the PIXELFORMAT enum.
What should be used is the SDL_PIXELFORMAT_ABGR8888 enum, which
specifies that the pixels are in native-endian ABGR, which they are.
3 years ago
ocornut
43177324c0
Backends: GLFW: Fixed miss untranslation of keypad keys. ( #4921 , #452 )
3 years ago
rokups
551ab84c2d
Backends: OSX: Fix building with old Xcode versions.
Builds have failed on Xcode versions that do not yet support `@available` or do not have new APIs (that are unavailable on target OS version) defined at all. Using true build time version checks fixes these issues.
3 years ago
thedmd
5429f0f6b5
Backends: OSX, Android: Replaced AddKeyModsEvent() added by 790132a
in favor of unified key enum system. ( #4921 , #4858 )
3 years ago
ocornut
c906c65cac
(BREAKING) Replaced AddKeyModsEvent() added by 790132a
in favor of unified key enum system. Backends: update most. ( #4921 , #4858 )
Sorry this is an unusual breaking but since we are WIP it is a good time to make a correction.
3 years ago
ocornut
4caf1e9b59
Backends: GLFW: fix ImGui_ImplGlfw_TranslateUntranslatedKey() for grave accents. ( #456 , #2625 ) + fix preceeding commit.
Amend 100ede57
+ amend b17b2fb
3 years ago
ocornut
cda3db1449
Backends: SDL: Fixed key mapping for ImGuiKey_Menu ( #4921 ) + misc typos ( #4928 )
3 years ago
ocornut
62d6be3747
IO: Removed ImGuiInputSource from public api for now, unnecessary. ( #4858 , #787 )
3 years ago
thedmd
5ea47d9560
Backends: OSX: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 , #787 )
3 years ago
ocornut
39c3412f91
Backends: SDL: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 , #787 )
3 years ago
ocornut
3d85433748
Backends: GLFW: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 , #787 )
3 years ago
ocornut
9f8c599ca7
Backends: Win32: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 , #787 )
3 years ago
ocornut
6e63fcaca3
Backends: Vulkan: Amends, fix miscast on 32-bit systems with the right ImTextureID=ImU64. ( #914 )
3 years ago
ocornut
ceb26bac48
Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. ( #914 )
3 years ago
Marcell Kiss
29f104319e
Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, add ImGui_ImplVulkan_AddTexture(). ( #914 )
3 years ago
thedmd
b8e56dce83
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787 , #1992 , #3383 , #2525 , #1320 )
3 years ago
ocornut
b6582a471a
Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. ( #4759 )
3 years ago
ocornut
92c4ff1c2f
Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. ( #4858 )
3 years ago
ocornut
0755767440
Backends: move io.AddKeyModsEvent() next to io.AddKeyEvent() submission, rely on mods from platform/source. ( #4858 ) + fix #2622 again broken by 746c9f7
Amended to submit modifiers before.
3 years ago
RandomErrorMessage
45c4365ec3
Backends: GLFW: glfwGetKeyName is not implemented in emscripten ( #4907 , #4858 )
3 years ago
ocornut
6188e94108
Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability ( #4886 ) + IO docs update ( #4858 )
https://github.com/mosra/magnum-integration/pull/89
3 years ago
ocornut
553b04883e
Backends: SDL: Fix for Emscriptem. Amend 98ce013
.
3 years ago