ocornut
6137443d24
Overlap: moved ImGuiItemflags_AllowOverlap handling from ButtoBehavior() to ItemHoverable() now that it is possible. ( #6512 , #3909 , #517 )
This allows DragXXX, SliderXXX, PlotXXX etc to honor SetNextItemAllowOverlap().
1 year ago
ocornut
4dee919bc0
(Breaking) Internals: added ImGuiItemFlags param to ItemHoverable(), so it can be called from ButtonBehavior() not following an ItemAdd().
This also allow moving AllowOverlap logic from ButtonBehavior() to ItemHoverable(), allowing other widgets to honor it. (#6512 , #3909 , #517 )
1 year ago
ocornut
10c7709f30
Overlap: IsItemHovered: Changed behavior to return false when querying an item using AllowOverlap mode. Added ImGuiHoveredFlags_AllowWhenOverlappedByItem, ImGuiHoveredFlags_AllowWhenOverlappedByWindow., ( #6512 , #3909 , #517 )
1 year ago
ocornut
8439a73645
Overlap: Added 'SetNextItemAllowOverlap()' as a replacement for 'SetItemAllowOverlap()'. ( #6512 , #3909 , #517 )
# Conflicts:
# imgui.cpp
# imgui_widgets.cpp
1 year ago
ocornut
a9a5cbf431
Overlap: Internals: add NextItemData.ItemFlags to facilitate implementation of SetNextItemAllowOverlap() + potentially remove extra_flags from ItemAdd(). ( #6512 , #3909 )
1 year ago
ocornut
07e24b4058
ButtonBehavior: pull ImGuiButtonFlags_Repeat from ImGuiItemFlags_ButtonRepeat, matching ItemHoverable() logic. So more widgets can take advantage of Repeat logic.
1 year ago
ocornut
51f564eea6
(Breaking) Overlap: Renamed 'ImGuiTreeNodeFlags_AllowItemOverlap' to 'ImGuiTreeNodeFlags_AllowOverlap', 'ImGuiSelectableFlags_AllowItemOverlap' to 'ImGuiSelectableFlags_AllowOverlap'. Kept redirecting enums (will obsolete). ( #6512 , #3909 , #517 )
+ Internals: Renamed 'ImGuiButtonFlags_AllowItemOverlap' to 'ImGuiButtonFlags_AllowOverlap' without redirection.
1 year ago
ocornut
06f5b46133
Overlap: Fixed first frame of an overlap highlighting underlying item if previous frame didn't hover anything. ( #6512 , #3909 , #517 )
1 year ago
ocornut
b03a4993b3
Internals: reorder tests in ItemHoverable() so most likely early out are taken first.
1 year ago
ocornut
836aff3467
Drag and Drop: Amend ItemHoverable() logic for item with no identifier.
Amend d5d4d70
1 year ago
ocornut
d5d4d709c7
Drag and Drop: moved "drag souce doesn't report as hovered" from ButtonBehavior() to ItemHoverable().
Ensure DragXXX, SliderXXXX, InputText, PlotXXX follow same logic. Amend 251f178a6
, a33f0d1f7
1 year ago
ocornut
a2f6581171
Selectable: Fixed bad manual cherry-pick/merge (fixes 3ec128c
)
1 year ago
ocornut
3ec128c5fd
Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap and holding item held, overlapping widgets won't appear as hovered. ( #6512 , #3909 )
Essentially we are going to remove calls to SetItemAllowOverlap() and standardize the fact that only 'HoveredId == id' test from it is performed.
# Conflicts:
# imgui_widgets.cpp
1 year ago
ocornut
cada78917c
Tables: removed misleading, seemingy useless use of ImGuiButtonFlags_AllowtemOverlap in TableUpdateBorders(). ( #6512 , #3909 )
This was copied from SplitterBehavior(). The only hypothetical value in SplitterBehavior() would be ability to manually call SetItemAllowOverlap() after the call.
Btw generally AllowOverlap is undesirable for columns as e.g. a spanning selectable would cover entire width and prevent columns from being used.
# Conflicts:
# imgui_tables.cpp
1 year ago
ocornut
0a53b45858
CollapsingHeader/TreeNode: Fixed text padding when using _Framed+_Leaf flags. ( #6549 )
1 year ago
ocornut
6b2e03c5b1
GetKeyName(): Fixed assert with ImGuiMod_XXX values when IMGUI_DISABLE_OBSOLETE_KEYIO is set.
1 year ago
ocornut
94c46d7486
InputText: Fixed not returning true when buffer is cleared by ImGuiInputTextFlags_EscapeClearsAll. ( #5688 , #2620 )
1 year ago
ocornut
cb5542bce5
Backends: OpenGL3: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. ( #6539 , #6333 )
1 year ago
Krzysztof Adamek
959a9c79bd
TreeNode: Added support for ImGuiTreeNodeFlags_UpsideDownArrow in frameless tree nodes ( #6517 , #6538 )
1 year ago
ocornut
e0583975cd
Demo: Fix typo (amusingly had no side effect).
1 year ago
ocornut
9214c28aad
IsWindowHovered, IsItemHovered: Assert when passed any unsupported flags.
1 year ago
ocornut
e7a4327eb8
IsWindowHovered: Added support for ImGuiHoveredFlags_Stationary.
1 year ago
ocornut
b60acfa87d
Tooltips: Added SetItemTooltip(), BeginItemTooltip(). Improved Demo section.
1 year ago
ocornut
0f72652c2d
IsItemHovered, Tooltips: Added io.HoveredFlagsForTooltipMouse, io.HoveredFlagsForTooltipNav now pulled by ImGuiHoveredFlags_Tooltip. ( #1485 )
1 year ago
ocornut
b3b8cbd001
IsItemHovered, Tooltips: Added ImGuiHoveredFlags_ForTooltip, ImGuiHoveredFlags_Stationary. ( #1485 )
Update demo accordingly.
1 year ago
ocornut
d4b94bd65b
(Breaking) Moved io.HoverDelayShort/io.HoverDelayNormal to style.HoverDelayShort/style.HoverDelayNormal. ( #1485 )
1 year ago
ocornut
f09ef23ae6
IsItemHovered, Tooltips: Tweak default delay again. ( #1485 )
Amend eec344c
1 year ago
ocornut
d96bbf0aae
TreeNode: Added undocumented ImGuiTreeNodeFlags_UpsideDownArrow flag. ( #6517 )
+ Minor tweak comment/layout in ImGuiIO
1 year ago
ocornut
194916135a
Internals: renamed HoverDelay fields.
1 year ago
ocornut
15d74bad1d
Internals: Tooltips: renamed internal flags (expecting to expose later when we publish priority stuff).
1 year ago
ocornut
89d3dabf2e
Modals: In the case of nested modal, made sure that focused or appearing windows are moved below the lowest blocking modal (rather than the highest one). ( #4317 )
Fix FindBlockingkModal() which didn't do what the comments say for the first 2 lines.
This is also fixing a crash in FindBlockingModal() which can only happen with dock node, see "window_popup_nested_interruptions_2" and viewport_platform_focus_4" tests.
The dock-node related crash comes from the fact that automatic dock node and implicit debug window don't share a common ancestor, so ParentWindowInBeginStack ends up NULL before the loop had a chance to find a match.
1 year ago
ocornut
eec344cc1e
Tweak HoverDelayClearTimer. Not exposing since I am unsure logic is viable (and is rather complex with upcoming addition of stationary logic). ( #1485 )
+ Tweaked default value of io.HoverDelayNormal from 0.30 to 0.35.
1 year ago
ocornut
6cabad6e7a
Encode version string in binary to facilitate identification when demo/tools are striped + amend About window.
1 year ago
ocornut
534340cd88
Tooltips: Tweak default offset for non-drag and drop tooltips.
1 year ago
ocornut
e95d66faa8
Clipper: Rework inner logic to allow functioning with a zero-clear constructor. ( #5856 )
1 year ago
ocornut
9c16976749
Debug Tools: Added 'io.ConfigDebugIniSettings' option to save .ini data with extra comments.
Moved from compile-time to runtime flag. Note: commit in master is not particularly useful. Docking version will add stuff.
1 year ago
ocornut
3cc9d2051a
Examples: Win32+OpenGL3: Fixed not calling DefWindowProcW() as with other Win32 examples. ( #6516 , #5725 , #5961 , #5975 )
Amend fe0a24f
1 year ago
ocornut
884e3fd21f
Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value. ( #6491 , #6189 , #6114 )
1 year ago
ocornut
dec082ff97
Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. ( #6375 , #6508 )
Amend dd9db5e8
+ 39f7248d4
1 year ago
ocornut
4fab72b40e
BeginChild/Tables: Fixed BeginChild temporary activation id collision. Fixes regression in 1.89.6 leading to the first column of tables with either ScrollX or ScrollY flags from being impossible to resize. ( #6503 )
1 year ago
ocornut
a134892a3d
BeginComboPreview: fix when part of preview rect is clipped by parent window. ( #6501 , #1658 )
1 year ago
ocornut
666b93e989
Demo: fixed a misuse of EndChildFrame(). ( #6496 )
1 year ago
ocornut
956a1a17fb
Internals: add ImGuiNavMoveFlags_NoSelect and use in FocusItem().
(amend 31f11cf
which broke raage-select)
1 year ago
ocornut
31f11cf304
Internals: Added FocusItem(). Made activation explicit/opt-in via ImGuiNavMoveFlags_Activate. Rename ActivateItem() to ActivateItemByID().
1 year ago
ocornut
61ebb37843
Version 1.89.7 WIP
1 year ago
Christian Fillion
f1777f9517
Demo: fix casing swap demo inserting garbage characters when typing lowercase letters ( #6482 )
1 year ago
ocornut
5319d1cffa
Version 1.89.6
1 year ago
ocornut
075b975fed
Fonts: Fixed crash when manually specifying an EllipsisChar that doesn't exist. ( #6480 )
1 year ago
ocornut
b476184574
Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. ( #6286 )
1 year ago
Andrea Carcone
0b57c07c79
Backends: SDL3: Add SDL_Renderer for SDL3 implementation. ( #6286 )
This is mostly a duplicate of SDL2 version with a few changes:
SDL_GetRenderScale -> SDL_RenderGetScale
SDL_ScaleModeLinear -> SDL_SCALEMODE_LINEAR
1 year ago