561 Commits (61825c7735ada0797a536bbd74d5c93d9e23cef3)

Author SHA1 Message Date
omar 65876f348a Nav: Removed the [Beta] tag from various descriptions of the gamepad/keyboard navigation system. Although it is not perfect and will keep being improved, it is fairly functional and used by many. (#787) 6 years ago
omar 77ba883f23 Renamed io.OptCursorBlink/io.ConfigCursorBlink to io.ConfigInputTextCursorBlink. (#1427) + changed ImGuiIO layout. 6 years ago
omar bbcc976739 Demo: Added a "Configuration" block to make io.ConfigFlags/io.BackendFlags more prominent. 6 years ago
omar 40db2ca098 Fixed a build issue with non-Cygwin GCC under Windows. 6 years ago
omar 5451cb7e1e Readme, Changelog (#2059) 6 years ago
omar bcb1441ce7 Version 1.65 WIP 6 years ago
omar 5d40d295b3 Comments, readme updates 6 years ago
omar 48db5713d6 Version 1.64 6 years ago
omar 38cfcf9fbc Tweak comments and indexes 6 years ago
omar 5afd4b61f2 Refactor: Moved README, ChangeLog, TODO files to docs/ folder + update Changelog. (#2036) 6 years ago
omar f2aa124eb8 Version 1.64 WIP 6 years ago
omar 1c4008aa97 Changelog tweaks/typos 6 years ago
omar 9e0f24dcb6 Version 1.63 6 years ago
omar ac0fcbca46 Changelog: fixed inconsistent white space before list items. 6 years ago
omar 2598d26c73 ColorEdit4: Fixed a bug when text input or drag and drop leading to unsaturated HSL values would erroneously alter the resulting color. (#2050) 6 years ago
omar b127027cbd Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example. 6 years ago
omar 4dea0327e7 Examples: Vulkan: Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections. 6 years ago
omar 06e917f135 Internals: Renaming of non-user facing parts from ValueChanged to Edited terminology. (#2034, #820, #956, #1875) 6 years ago
omar 042f88e5f0 Removed obsolete redirection functions: CollapsingHeader() variation with 2 bools - marked obsolete in v1.49, May 2016. 6 years ago
omar 0810d57819 Renamed IsItemDeactivatedAfterChange() to IsItemDeactivatedAfterEdit() for consistency with new IsItemEdited() API. Kept redirection function (will obsolete fast as IsItemDeactivatedAfterChange() is very recent). (#820, #956, #1875, #2034) 6 years ago
omar e28b1078f5 Added IsItemEdited() to query if the last item modified its value (or was pressed). This is equivalent to the bool returned by most widgets. It is useful in some situation e.g. using InputText() with ImGuiInputTextFlags_EnterReturnsTrue. (#2034) 6 years ago
omar ea9f5d7600 Added optional misc/stl/imgui_stl.h wrapper to use with STL types (e.g. InputText with std::string). (#2035, #2006, #1443, #1008) 6 years ago
omar 8d639ec60d InputText: callback InsertChars() support resize callbacks correctly (followup to 24ff259) + fixed demo to use those functions. (#2006, #1443, #1008). 6 years ago
omar ea1906004b InputText: Fixed a few pathological crash cases on single-line InputText widget with multiple millions characters worth of contents. Because the current text drawing function reserve for a worst-case amount of vertices and how we handle horizontal clipping, we currently just avoid displaying those single-line widgets when they are over a threshold of 2 millions characters, until a better solution is found. 6 years ago
omar 5122c76441 InputText: Fixed not tracking the cursor horizontally When modifying the text buffer through a callback. 6 years ago
omar 68448c5faa ImDrawList: Large text passed to AddText() are being scanned for their end in order to avoid pre-reserving too many vertices. 6 years ago
omar 975b5a7310 ImDrawList: Fixed clipping of leading lines above the clipping rectangle from counting in the worst case vertices reservation. (fix code added in #200!) 6 years ago
omar 9f393c38e9 InputText: Renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency. Kept redirection types (will obsolete). 6 years ago
omar 24ff259816 InputText: Added support for buffer size/capacity changes via the ImGuiInputTextFlags_CallbackResize flag. (#2006, #1443, #1008). 6 years ago
omar 0fd6e9bc0d InputText: Fixed minor off-by-one issue when submitting a buffer size smaller than the initial zero-terminated buffer contents. 6 years ago
omar e6c78f9470 InputText: (Breaking change) removed ImGuiTextEditCallbackData::ReadOnly since it is a duplication of (ImGuiTextEditCallbackData::Flags & ImGuiInputTextFlags_ReadOnly) (#211) 6 years ago
omar 5942c08143 Added IMGUI_VERSION_NUM for easy compile-time testing. (#2025) 6 years ago
omar 341ebd961b Fixed assertion when transitioning from an active ID to another within a group, affecting ColorPicker (broken in 1.62). Made ActiveIdIsAlive track the actual ID to avoid incorrect polling in BeginGroup/EndGroup when the ID changes within the group. (#2023, #820, #956, #1875). 6 years ago
omar 8972ebae73 Metrics: Added io.MetricsActiveAllocations, moving away from the cross-context global counters than we previously used. (#1565, #1599, #586) 6 years ago
omar 4e33aeed82 Selectable: Added ImGuiSelectableFlags_Disabled flag in the public API. (#211) 6 years ago
omar 0065fe16a2 Nav: Made CTRL+TAB skip menus + skip the current navigation window if is has the ImGuiWindow_NoNavFocus set. (#787) 6 years ago
omar bc6ac8b2ae Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful for lazy/idle render mechanisms as new windows are typically not visible for one frame. 6 years ago
omar 00e29832d4 Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. (#1996) 6 years ago
omar d69b2a1c1d Changelog for #1989 6 years ago
omar cc64bd9e3c Comments 6 years ago
omar 87e2fea09d Renamed io.OptResizeWindowsFromEdges to ConfigResizeWindowsFromEdges, io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency. (#1427, #1495, #822, #473, #650) 6 years ago
omar 65b46f62ef Fixed PushID() from keeping alive the new ID Stack top value (if a previously active widget shared the ID it would be erroneously kept alive) (drag and drop demo could soft-lock the UI until pressing Escape!) 6 years ago
omar faf2c34149 Drag and Drop: Added ImGuiDragDropFlags_SourceAutoExpirePayload flag to force payload to expire if the source stops being submitted. (#1725, #143). 6 years ago
omar e13e5982ff Drag and Drop: Payload stays available and under the mouse if the source stops being submitted, however the tooltip is replaced by "..." + moved FrameScopeActive = false at the bottom of EndFrame() for safety. (#1725) 6 years ago
omar a7ac9e8346 Made assertion more clear when trying to call Begin() outside of the NewFrame()..EndFrame() scope. (#1987) 6 years ago
omar 544db70852 Examples: OpenGL3: Tweaks, added changelog. (#1941) 6 years ago
omar f9e8b5c652 CollapseButton: Added hovering highlight + minor consistency tweaks. 6 years ago
omar 528b50a89f Fixed horizontal mouse wheel not forwarding the request to the parent window if ImGuiWindowFlags_NoScrollWithMouse is set. (#1463, #1380, #1502) 6 years ago
omar e07f5d4c78 Changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time. 6 years ago
omar 93321d3280 Nav: Fixed CTRL+TAB windowing list from always showing the implicit Debug window. (#787) 6 years ago