ocornut
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624adb1b23
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Tweak build batch files and readmes
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9 years ago |
ocornut
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9a8cbf128d
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Merge branch 'SDL_OpenGL3_Implementation' of https://github.com/zach2good/imgui into zach2good-SDL_OpenGL3_Implementation
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9 years ago |
ocornut
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693efccb62
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ImageButton() uses FrameRounding up to a maximum of available framing size (#394)
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9 years ago |
ocornut
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5549744e0f
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Minor popups comment tweak (#402)
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9 years ago |
ocornut
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f87deff0f3
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Moving stdlib.h include outside of imgui.h (#405)
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9 years ago |
ocornut
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9243aee62c
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Fixed unused variable warning if asserts are compiled out.
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9 years ago |
ocornut
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3b2fdf27a8
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Examples: Added /Zi (output debug information) in build_win32.bat files
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9 years ago |
omar
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0b47edcefe
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Merge pull request #403 from JasonWilkins/master
Fixed a couple of problems found by CppCat code analyzer.
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9 years ago |
Jason Wilkins
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4dee8473b5
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Fixed a couple of problems found by CppCat code analyzer.
* incorrect implementation of ImVec4 operator- which always gives a w value of 0
* boolean formula of ((A && B) || B) can be simplified to just (B)
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9 years ago |
ocornut
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1d76890526
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Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples.
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9 years ago |
ocornut
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e4fb14a9e0
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TODO notes
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9 years ago |
ocornut
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e46c7b70eb
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Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
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9 years ago |
ocornut
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4982cd136e
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Fixed Shutdown() not clearing FontAtlas if NewFrame() was never called. (#396, #303)
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9 years ago |
omar
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b168c72dd1
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Update README.md
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9 years ago |
omar
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d963ff13ca
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Update README.md
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9 years ago |
omar
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acc87f7f5e
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Update README.md
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9 years ago |
ocornut
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6b23fca1ff
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Speculative build fix for using alloca on PS4 & FreeBSD
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9 years ago |
ocornut
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0a23e2c832
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Tabs to spaces
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9 years ago |
ocornut
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980ca286fe
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Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392)
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9 years ago |
ocornut
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6ffe0fddbf
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Examples: Fixed crash when both buttons are held (#393)
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9 years ago |
ocornut
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1a42a3f91b
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Refactor internal SliderBehavior() to take flags instead of a bool.
Sorry!
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9 years ago |
ocornut
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3eabad0321
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Refactor - Internal ButtonBehavior() removed unnecessary boolean arg, merged into flags using ImGuiButtonFlags_NoKeyModifiers.
This is quite a risky change frankly but I'd rather refactor sooner than
later. Hopefully few people are using the internal functions.
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9 years ago |
ocornut
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e858d229a0
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Examples: update all examples with same comment (#389)
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9 years ago |
omar
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d0afb23a3f
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Merge pull request #389 from dougbinks/master
Font merge demo and documentation minor additions.
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9 years ago |
Doug Binks
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e1bc0dd7d5
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Font merge demo and documentation minor additions.
Clarifies the lifetime requirements for the ranges parameter for AddFont* functions.
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9 years ago |
omar
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0b0c460324
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Travis CI: revert, giving up update for now.
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9 years ago |
omar
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7245599f04
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Travis CI: test upgrading to container-based build (3)
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9 years ago |
omar
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d86dd37091
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Travis CI: test upgrading to container-based build
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9 years ago |
omar
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f11adc1c08
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Travis CI: test upgrading to container-based build
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9 years ago |
ocornut
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217ef444d4
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ColorEdit4: Fixed broken tooltip on hovering the color button (actually fixes #373, #380)
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9 years ago |
ocornut
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5f0db60a57
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Version number 1.47 WIP
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9 years ago |
omar
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42529f1270
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Merge pull request #378 from Gargaj/patch-1
Examples: DirectX9: NULL out font texture on Invalidate so NewFrame() can be called directly without ImGui_ImplDX9_CreateDeviceObjects()
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9 years ago |
Gargaj
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e4d916a4b3
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NULL out font texture on invalidate
If this isn't done, NewFrame won't re-create the font.
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9 years ago |
ocornut
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72dde4d323
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Version 1.46
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9 years ago |
ocornut
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fbdcb51dde
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Fix to allow using SetNextWindow* functions with ImGuiSetCond_Appearing on modal windows (#377)
Also affect other popups which called FindBestPopupWindowPos() on their
second frame but it most often acts as a no-op but it wouldn't be
noticeable.
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9 years ago |
ocornut
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8b9c0b2545
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Tweaks (calling inner SetNext* functions directly from Begin)
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9 years ago |
ocornut
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7a61b7dd57
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Renamed Window LastFrameDrawn to LastFrameActive, more correct
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9 years ago |
ocornut
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465e6839a4
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ColorEdit4: hovering the color button shows correct alpha (fix #373)
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9 years ago |
ocornut
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5b7a2149fc
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ColorConvertFloat4ToU32() round the floats instead of truncating them.
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9 years ago |
ocornut
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43ff5a41be
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InputText(): always use live input data for display in read-only mode (fix #360)
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9 years ago |
ocornut
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a0d24ac03d
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Scrollbar: background color less translucent in default style (flattened alpha) so it works better on non-WindowBg colored background.
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9 years ago |
ocornut
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64b6e87f54
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Scrollbar: fixed vertical alignment with border + no menu bar (following #365)
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9 years ago |
ocornut
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b090d711e2
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InputText: removed the need for text_end pointer in the cursor position calculation loop, allows switching buffers
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9 years ago |
ocornut
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214e87d59c
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InputText: comments.
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9 years ago |
ocornut
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bc34ac882f
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InputText: added comments and somehow clarified the optimized code that calculate text position + updated demo
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9 years ago |
ocornut
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2b3fb5c0f7
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Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style (#375)
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9 years ago |
omar
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81927b073e
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Merge pull request #375 from gzito/master
Examples: Added example app for the Marmalade platform.
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9 years ago |
gzito
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ba9c469ff0
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no message
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9 years ago |
gzito
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ebf4f1fa02
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no message
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9 years ago |
gzito
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79ca203850
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Merge branch 'master' of https://github.com/ocornut/imgui
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9 years ago |