7832 Commits (6b7358e9f36b7faa37ae40704aafc4341eb62020)
 

Author SHA1 Message Date
ocornut 6b7358e9f3 InputText: adding clarifying note about ImGuiInputTextCallbackData::Buf. (#7363) 8 months ago
ocornut fbf45ad149 ImDrawList: add PathFillConcave(), AddConcavePolyFilled(): amends (#760) 10 months ago
thedmd 1ff90c52d5 ImDrawList: add PathFillConcave(), AddConcavePolyFilled() (#760) 10 months ago
ocornut 04f40014a6 Docs: added a mini wiki index in main source files. 8 months ago
omar c623669967
Added link to crawlable wiki 8 months ago
ocornut 0573513d6d Windows: Scrollbar visibility decision uses current size when both size and contents size are submitted by API. (#7252) 8 months ago
ocornut 44c7dfca03 Menus, Popup: Amend c3f8f4d for static analyzer warning ("condition always true"). (#7325) 8 months ago
ocornut c3f8f4de25 Menus, Popups: Fixed an issue where sibling menu popups re-opening in successive frames would erroneously close the window. (#7325, #7287, #7063) 8 months ago
ocornut 9877941775 Popups, Menus: rename ImGuiPopupData::BackupNavWindow > RestoreNavWindow and minor tweaks. Should be functionally a no-op. 8 months ago
GamingMinds-DanielC 725f91922d Tables: fixed TableGetHoveredRow() with overlapping frozen rows (#7350, #6588, #6347, #6250) 9 months ago
ocornut e46d1e69ac Version 1.90.5 WIP 9 months ago
ocornut 277ae93c41 Version 1.90.4 9 months ago
ocornut f5be90523d Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag. 9 months ago
ocornut 13d91ff918 Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag. 9 months ago
ocornut 34965cf23a Modals: Temporary changes of ImGuiCol_ModalWindowDimBg are properly handled by BeginPopupModal(). (#7340) 9 months ago
ocornut 659fb41d0a Debug Tools: moved DebugStartItemPicker() to public API. Added to Demo->Tools menu. (#2673) 9 months ago
ocornut 198c38f0b1 Demo: Custom Rendering: better demonstrate PathArcTo(), PathBezierQuadraticCurveTo(), PathBezierCubicCurveTo(), PathStroke(), PathFillConvex() functions. 9 months ago
ocornut 3b6d924acd ProgressBar: Fixed a minor tesselation issue when rendering rounded progress bars. 9 months ago
ocornut d3f1a7165c Popups: allow Child Popups to be resizable if not explicitly disabling. 9 months ago
ocornut e78ce72eb6 Popups: Fixed resizable popup minimum size being too small. Standardized CalcWindowMinSize() logic a bit more. (#73290 9 months ago
ocornut 014e0ac8c9 Menus, Popups: Fixed an issue where hovering a parent-menu upward would erroneously close the window. (#7325, #7287, #7063) 9 months ago
ocornut c16043c1d5 Tables: Angled headers: improve clipping of text since multi-line labels makes clipping issues visible. (#6917) 9 months ago
ocornut 405e54ebd5 Tables: Angled Headers: fixed support for multi-line labels. various padding/layout fixes. (#6917) 9 months ago
ocornut 6655ab2e43 Tables: Angled Headers: fixed TableAngledHeadersRow() incorrect background fill drawn too low. Fixed row geometry with non-small values of CellPadding. (#6917) 9 months ago
Tim-Rex 9159cd7b4a
Updated invalid documentation link (#7331) 9 months ago
cvionis ccc5347e45
Fix typos (#7332) 9 months ago
ocornut 8a14b71f22 Version 1.90.4 WIP 9 months ago
John Melas b19a4c5f2b
Backends: OSX: remove legacy clearing of io.NavInputs in ImGui_ImplOSX_UpdateGamepads(). (#7320) 9 months ago
ocornut 5b6f03213d Version 1.90.3 9 months ago
Shawn Hatori f80e65a406 Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308) 9 months ago
ocornut 829f45df99 Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84.. 9 months ago
Tom Seddon 3cc37170ca Examples: GLFW+Metal: Add -I and -L paths for MacPorts. 9 months ago
ocornut 891b81fc5d Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890) 9 months ago
ocornut 262e30e300 Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180) 9 months ago
ocornut 9dfa2397de Internals: Fixed ImFileOpen not working before context is created. (#7314, #7315) 9 months ago
ocornut d15e4100b8 Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890) 9 months ago
ocornut f966da1f8f Backends: SDL2: Gamepad handlng: amend bf1c96d. (#3884, #6559, #6890) 9 months ago
ocornut bf1c96d4fa Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890) 9 months ago
ocornut fd8d6dc5d1 Backends: SDL2,SDL3: tidying up. 9 months ago
ocornut e0ba0d0433 Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931. (#7166) 9 months ago
ocornut 11d73f03ee Backends: Vulkan: Fix/amend 8901931 9 months ago
Shawn Hatori 89019319dd Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering (#7166, #6855, #5446, #5037) 11 months ago
璀境石 1d6f0cea0e Backends: DX9: use RGBA texture to avoid conversion if supported 1 year ago
ocornut 3af739a2d1 Menus, Popups: fixed menus and popups with child window flag erroneously not displaying a scrollbar when contents is over parent viewport size. (#7287, #7063) 9 months ago
ocornut 2af01baffd Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set. 9 months ago
ocornut 915c6393ad Version 1.90.3 WIP 9 months ago
ocornut 536090303a Version 1.90.2 9 months ago
ocornut 7b5357d817 Debug Tools: Metrics: Improved Monitors and Viewports minimap display. Highlight on hover. 9 months ago
ocornut 70aa717a8e Combo: Fixed not reusing windows optimally when used inside a popup stack. 9 months ago
ocornut 5cdc4a2a41 Demo: use ImGui::MemAlloc/MemFree for consistency. (#7300) 9 months ago