5109 Commits (6bc47dfe48825b55c428e1ecb26910676ec7a007)
 

Author SHA1 Message Date
omar 6bc47dfe48 Vulkan: Removed superfluous vkInstance parameters being passed along. 6 years ago
omar 452047c7ca Vulkan: Removed requirement for user to pass their own render buffer storage to ImGui_ImplVulkan_RenderDrawData(), this is managed internally. 6 years ago
omar ec76722d2d Vulkan: Added ImageCount to InitInfo structure (!= MinImageCount) will be needed for viewports. Renamed FramesQueueSize -> ImageCount. (#2472, #2071) 6 years ago
MindSpunk a45840746e Vulkan, Viewports: Fix for resizing viewport windows crashing. (#2472) 6 years ago
omar 0034e65c26 Vulkan: Renaming demo/helper structures. Tidying up examples main.cpp. 6 years ago
omar 4f54a527ab Vulkan: Renaming, we want InitInfo to source MinImageCount which is the "source" value (so viewport creation can use this). Made ImGui_ImplVulkan_DestroyFrameRenderBuffers public. (#2071) 6 years ago
omar 86f5945f49 Vulkan: Storing user info into a single g_VulkanInitInfo structure to simplify code. 6 years ago
omar 66f4be2e13 Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). User is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. Removed ImGui_ImplVulkan_SetFramesQueueSize. (#2461, #2348, #2378, #2097, #2071, #1677) 6 years ago
omar 6bf981c85c Vulkan: More renaming. Comments. 6 years ago
omar f586764cdd Examples: Vulkan: Merged helpers into ImGui_ImplVulkanH_CreateWindowData. Removed ImGui_ImplVulkan_InvalidateFrameDeviceObjects from API. Comments. (#2071) 6 years ago
omar 54b8a65d9e Examples: Vulkan: Renamed QueuedFramesCount to FramesQueueSize. Moved Framebuffer, Backbuffer to FrameData structure. (#2071) 6 years ago
omar 317859a3da Examples: Vulkan: Updated Changelog, removed debug code, tweaked code, made GLFW/SDL match each others. Initialize FrameDataForRender fields. Added Assertion. Clearing fields on DestroyFrameData(). (#2071) 6 years ago
omar c7eef99a33 Examples: Vulkan: Fixed tabs->space, removed extraneous braces and empty lines. (#2071) 6 years ago
MindSpunk b88a3b2711 Examples: Vulkan: Added calls to supports runtime changing back buffer count. (#2071) 6 years ago
omar 1c3311e4d6 Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like. 6 years ago
omar fc52364652 Tabs to Spaces, comments. 6 years ago
omar cdb109f617 Renamed freeglut vcxproj files + Comments, Changelog (#2465) 6 years ago
Andrew Willmott ece322ff12 freeglut -> glut rename 6 years ago
Andrew Willmott 3fad375f5f ifdef freeglut extensions properly 6 years ago
Andrew Willmott 81f70e5b7c Fixups for OSX 6 years ago
Andrew Willmott a402f5b9a9 Add makefile for freeglut 6 years ago
omar 5c4cc370bb Examples: Vulkan: Added shader sources/references in the .cpp source. 6 years ago
omar 8dab7ac021 InputText: Made Shift+Tab consistently do nothing regardless of whether the back-end emits both char and keys or just keys. (#2467, #1336) 6 years ago
omar da035ced97 InputText, Examples/SDL: Emulate \t input if back-end doesn't provide it. (#1336, #2467) 6 years ago
omar 01e29a3933 InputText: Fixed ImGuiInputTextFlags_AllowTabInput leading to two tabs characters being inserted if the back-end provided both Key and Character input. (#2467, #1336) 6 years ago
omar 4a57507f75 InputText: Work-around for buggy standard libraries where isprint('\t') returns true. (#2467, #1336) 6 years ago
omar e3cd6b1cbb Examples: Vulkan: Using IM_ARRAYSIZE() where possible. 6 years ago
omar 3a737e665a Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int). + demo typo 6 years ago
Nicolas Noble d9568c717d Silencing -Wstack-protector (#2459) 6 years ago
omar e21bbee311 Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). FreeType: Fixed suggested code to not require an initial build call.. (#2454) 6 years ago
omar 163779da51 Examples: DirectX12: Various tidying up. 6 years ago
omar 512d39d031 Examples: OpenGL3: Minor tweaks, clarifications + not calling glBindBuffer more than necessary in the render loop. 6 years ago
omar 9a0e71a6ec Internals: Renamed the ImGuiWindow HiddenFrameXXX fields to decorrelate them from resizing behavior, as those values are set by other logic. 6 years ago
omar 20188b19d6 Comments (#2441) + Freeglut fixes (#2430) 6 years ago
omar cf1b02e54e Rearrange code in UpdateMouseWheel(). (#2424, #1463) + Fix old io.FontAllowUserScaling feature (probably should be made obsolete, but until then best fixed) 6 years ago
Luca Rood 1963cc59be Implement horizontal scrolling with Shift+Scroll 6 years ago
omar 3d8ea352d1 InputText: Fixed selection background starts rendering one frame after the cursor movement when first transitioning from no-selection to has-selection. (Bug in 1.69) (#2436) [@Nazg-Gul] 6 years ago
omar abb7d7b18a InputText: Simplify read-only code path. 6 years ago
omar d9f6ba3035 IsWindowHovered() made change which should have no effect in master but fix result of IsWindowHovered(ImGuiHoveredFlags_ChildWindows) over multiple viewport in docking branch. (#2432) 6 years ago
Gnimuc a53c57152b Mention Julia binding in README (#2446) 6 years ago
omar 221bf93a55 Comments, todo list, remove trailing spaces. 6 years ago
omar 857381b9ca GetMouseDragDelta(): also returns the delta on the mouse button released frame. Verify that mouse positions are valid otherwise returns zero. Removed obsolete comment. Tweaked demo. (#2419) 6 years ago
omar ff03ae503b Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early, and help users understand what they are missing. (#2421) 6 years ago
omar cf2c52282d Version 1.70 WIP 6 years ago
omar ebe79bbed0 Demo: Custom rendering: Minor sizing issue fix. 6 years ago
omar 55c02099c5 Version 1.69, comments, typos 6 years ago
omar a26085ed53 Internals: Fixed Navigation from reaching ImGuiItemFlags_Disabled items (#211) + Examples comments 6 years ago
omar 53e0c13be2 TabBar: Reworked scrolling policy (when ImGuiTabBarFlags_FittingPolicyScroll is set) to teleport the view when aiming at a tab far away the visible section, and otherwise accelerate the scrolling speed to cap the scrolling time to 0.3 seconds. 6 years ago
omar 99d8425173 TabBar: Fixed Tab tooltip code making drag and drop tooltip disappear during the frame where the drag payload activate a tab. 6 years ago
omar cfa8f672f6 Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416) 6 years ago