kida22
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240ab5890b
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Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. (#7174)
Similar to #6785, #6782, #5725, #5961 for for GLFW backend.
|
10 months ago |
ocornut
|
33d426842d
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Backends: Vulkan: ImGui_ImplVulkan_CreateFontsTexture() calls vkQueueWaitIdle() instead of vkDeviceWaitIdle(). (#7148, #6943, #6715, #6327, #3743, #4618)
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11 months ago |
ocornut
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3cb805489b
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Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751)
Amend 22a7d24
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11 months ago |
Pello Rao
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22a7d241ff
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Backends: GLFW, Emscripten: fixes for canvas resizing. (#6751)
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11 months ago |
ocornut
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8764a1b7c4
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Backends: Vulkan: free FontCommandBuffer explicitely (not actually required in normal code path, unless ImGui_ImplVulkan_DestroyDeviceObjects is declared directly). (#7104)
|
11 months ago |
Anılcan Gülkaya
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9a2985611c
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Backend: Android: Remove Redundant Check (#7093)
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11 months ago |
ocornut
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b4b864e40a
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Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
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11 months ago |
ocornut
|
c6ec69c7c1
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Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537)
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11 months ago |
ocornut
|
888834c636
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Backends: Android: Fixed build breaking typo. (#7060)
Amend 86891b0 . My bad for not testing this.
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11 months ago |
ocornut
|
86891b0986
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Backends: Android: ImGui_ImplAndroid_HandleInputEvent() takes a const AInputEvent* (#7060)
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11 months ago |
ocornut
|
3733b5064e
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Backends: SDL3: Fixed unused variable warning on master on some targets. (#7000)
|
12 months ago |
codefrog2002
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c5c1c4134b
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Backends: OpenGL3: imgui_impl_opengl3_loader.h: change #define ARRAY_SIZE to GL3W_ARRAY_SIZE to avoid external conflicts (#7017, #7018)
|
12 months ago |
ocornut
|
add915bdc4
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Backends: SDL3: Updates for recent API changes. (#7000)
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12 months ago |
ocornut
|
44dbad64d7
|
Backends: Vulkan: Fixes for VK_NO_PROTOTYPES.
Amend for 6e7b43b,79a9e2f
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1 year ago |
ocornut
|
79a9e2fdfb
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Backends: Vulkan: (Breaking) full font upload is performed by ImGui_ImplVulkan_CreateFontsTexture(), no need for user code to create or provide a command-buffer. Removed ImGui_ImplVulkan_DestroyFontUploadObjects(). (#6943, #6715, #6327, #3743, #4618)
See changes in example_glfw_vulkan/main.cpp and example_sdl2_vulkan/main.cpp for reference.
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1 year ago |
ocornut
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6e7b43b6c7
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Backends: Vulkan: Added ImGui_ImplVulkan_DestroyFontsTexture(), made ImGui_ImplVulkan_CreateFontsTexture() destroy previous one. (#6943, #6715, #6327, #3743, #4618)
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1 year ago |
ocornut
|
ab522dd18c
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Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
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1 year ago |
ocornut
|
0f50b52da4
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Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1". (#6983)
|
1 year ago |
ocornut
|
001f102f38
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IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921)
|
1 year ago |
ocornut
|
7bbd758681
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Backends: Win32: revert oops chunk.
Amend b0758c8
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1 year ago |
ocornut
|
b0758c86d8
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Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921)
|
1 year ago |
Nicolas "Pixel" Noble
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64b1aeebf5
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Backends: OpenGL3: rename gl3w's loader symbols to allow LTO compilation with another copy of gl3w. (#6875, #6668, #4445)
|
1 year ago |
ocornut
|
12ee2dd789
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Backends: Win32: Synthesize key-down event on key-up for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit it. (#6859)
|
1 year ago |
ocornut
|
357f752bed
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Docs: add more links to the top of every examples and backends files.
|
1 year ago |
sneakyevil
|
c9d3c29aa3
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Backend: Win32: support keyboard codepage conversion for when compiling in MBCS mode and creating a non-Unicode window. (#6785, #6782, #5725)
|
1 year ago |
Deal
|
56a7b8b724
|
Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019)
|
1 year ago |
ocornut
|
162f8e01aa
|
Backends: SDL3: fixed typo in 1e17d59 (#6735)
|
1 year ago |
ocornut
|
1e17d59965
|
Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
e.g. WebGPU users use a similarly named functions from GLFW backend.
|
1 year ago |
scorpion-26
|
e5977f05d8
|
Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. (#5625, #6609)
|
1 year ago |
williamhCode
|
3dc3aef8a4
|
Backends: WebGPU: fix webgpu changes for Dawn. (#6602, #6188)
|
1 year ago |
ocornut
|
0e8eb8c48e
|
Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.
Our codebase requires VS2012+ since a while.
|
1 year ago |
ocornut
|
33e13c85e1
|
Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
|
1 year ago |
ocornut
|
121072cfe6
|
Backends: Vulkan: Amend for support for dynamic_rendering (#5446, #5037)
Simplified for master branch.
# Conflicts:
# backends/imgui_impl_vulkan.cpp
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1 year ago |
sean
|
7812e836e4
|
Backends: Vulkan: Support for dynamic_rendering (#5446, #5037)
Co-authored-by: Caio Oliveira <cmarcelo@gmail.com>
Simplified for master branch.
# Conflicts:
# backends/imgui_impl_vulkan.cpp
|
3 years ago |
ocornut
|
cb5542bce5
|
Backends: OpenGL3: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. (#6539, #6333)
|
1 year ago |
ocornut
|
884e3fd21f
|
Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value. (#6491, #6189, #6114)
|
1 year ago |
ocornut
|
dec082ff97
|
Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. (#6375, #6508)
Amend dd9db5e8 + 39f7248d4
|
1 year ago |
ocornut
|
b476184574
|
Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. (#6286)
|
1 year ago |
Andrea Carcone
|
0b57c07c79
|
Backends: SDL3: Add SDL_Renderer for SDL3 implementation. (#6286)
This is mostly a duplicate of SDL2 version with a few changes:
SDL_GetRenderScale -> SDL_RenderGetScale
SDL_ScaleModeLinear -> SDL_SCALEMODE_LINEAR
|
1 year ago |
ocornut
|
b709b02e96
|
Backends: SDL_Renderer2: renamed all functions accordingly. (#6286)
|
1 year ago |
ocornut
|
88e7d773df
|
Backends: SDL_Renderer2: Renamed 'imgui_impl_sdlrenderer.h/cpp' to 'imgui_impl_sdlrenderer2.h/cpp' (#6286)
|
1 year ago |
ocornut
|
52e19113f3
|
Backends: OpenGL3: Added more explicit comments about using GL ES2/3 on targets where it's not automatic. (#6450)
|
1 year ago |
Jason Millard
|
39f7248d4a
|
Backends: OpenGL3: Add glBindSampler for GL ES 3.0. (#6375)
Amended given addition of GlProfileIsES3 in dd9db5e
|
2 years ago |
ocornut
|
dd9db5e889
|
Backends: OpenGL3: Added runtime flags for ES2/ES3 to simplify coding-style. (#6375)
|
2 years ago |
Alex
|
70cca1eac0
|
Backends: avoid null dereference in metal and osx shutdown (#6385, #6334)
Co-authored-by: Alexander Rath <alex@ist.besonders.cool>
|
2 years ago |
ocornut
|
5dc6013713
|
Backends: SDL3: Fixed build on Emscripten/iOS/Android. (#6391)
|
2 years ago |
ocornut
|
a89590b425
|
Backends: Win32: revert accidental deletion of ImGui_ImplWin32_EnableAlphaCompositing() in a566ecc (#3218)
|
2 years ago |
ocornut
|
9308cfdcfb
|
Examples: Amend Win32/Winapi + OpenGL example. (#3218, #5170 and #6086, #2772, #2600, #2359, #2022, #1553)
|
2 years ago |
Mark Jansen
|
a566ecc58f
|
Examples: Add Win32/Winapi + OpenGL example. (#3218, #5170 and #6086, #2772, #2600, #2359, #2022, #1553)
Removed mulit-viewpot stuff in this commit on master, will be re-added separately.
|
5 years ago |
ocornut
|
a338b78eb9
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Backends: OpenGL3: amend reset GL_POLYGON_MODE separately for front and back when possible. (#6333)
|
2 years ago |