318 Commits (718fa0eec6dd6e6fbe6c139cebc2f1e23cd4861b)

Author SHA1 Message Date
ocornut 732bc2058e Backends: GLFW: Handle spurious leave/enter sequences apparently submitted by X11/GLFW combo. (#4984) 3 years ago
Rokas Kupstys 40fd163a3b Backends: OpenGL3: Fix OpenGL ES2 includes on Apple systems. 3 years ago
ocornut 2554b512c0 Backends: OSX: Forward keyDown/keyUp events to OS when unused by Dear ImGui. 3 years ago
Clownacy c6cab1f352 Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. (#4927) 3 years ago
Clownacy c39192ba64 Backends: SDL_Renderer: Fix texture atlas format on big-endian hardware (#4927) 3 years ago
ocornut 43177324c0 Backends: GLFW: Fixed miss untranslation of keypad keys. (#4921, #452) 3 years ago
rokups 551ab84c2d Backends: OSX: Fix building with old Xcode versions. 3 years ago
thedmd 5429f0f6b5 Backends: OSX, Android: Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. (#4921, #4858) 3 years ago
ocornut c906c65cac (BREAKING) Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. Backends: update most. (#4921, #4858) 3 years ago
ocornut 4caf1e9b59 Backends: GLFW: fix ImGui_ImplGlfw_TranslateUntranslatedKey() for grave accents. (#456, #2625) + fix preceeding commit. 3 years ago
ocornut cda3db1449 Backends: SDL: Fixed key mapping for ImGuiKey_Menu (#4921) + misc typos (#4928) 3 years ago
ocornut 62d6be3747 IO: Removed ImGuiInputSource from public api for now, unnecessary. (#4858, #787) 3 years ago
thedmd 5ea47d9560 Backends: OSX: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) 3 years ago
ocornut 39c3412f91 Backends: SDL: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) 3 years ago
ocornut 3d85433748 Backends: GLFW: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) 3 years ago
ocornut 9f8c599ca7 Backends: Win32: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) 3 years ago
ocornut 6e63fcaca3 Backends: Vulkan: Amends, fix miscast on 32-bit systems with the right ImTextureID=ImU64. (#914) 3 years ago
ocornut ceb26bac48 Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. (#914) 3 years ago
Marcell Kiss 29f104319e Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, add ImGui_ImplVulkan_AddTexture(). (#914) 3 years ago
thedmd b8e56dce83 IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit) 3 years ago
ocornut b6582a471a Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. (#4759) 3 years ago
ocornut 92c4ff1c2f Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. (#4858) 3 years ago
ocornut 0755767440 Backends: move io.AddKeyModsEvent() next to io.AddKeyEvent() submission, rely on mods from platform/source. (#4858) + fix #2622 again broken by 746c9f7 3 years ago
RandomErrorMessage 45c4365ec3 Backends: GLFW: glfwGetKeyName is not implemented in emscripten (#4907, #4858) 3 years ago
ocornut 6188e94108 Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability (#4886) + IO docs update (#4858) 3 years ago
ocornut 553b04883e Backends: SDL: Fix for Emscriptem. Amend 98ce013. 3 years ago
ocornut 200a8f1ea2 Backends: GLFW: Update mouse inputs using glfwSetCursorPosCallback() (breaking) + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons. 3 years ago
ocornut 98ce013242 Backends: SDL: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons. 3 years ago
ocornut bf4de2a46b Backends: Win32: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before Key Modifiers. 3 years ago
ocornut 7f8a89c25c Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName(). 3 years ago
Liu Liu 457d4b7b72 Backends: OSX: Adedd basic IME support for macOS. (#3108, #2598) 3 years ago
Théo Monnom 0818a42396 Backend: WebGPU: Fixed incorrect size parameters in WGPU backend (#4891) 3 years ago
ocornut 956e03009a Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName(). 3 years ago
ocornut e8172fdfbc Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858) 3 years ago
ocornut b2e2cc44c2 Backends: OSX: Fixed typo. 3 years ago
ocornut 790132a672 Added io.AddKeyModEvent() and updated backends accordingly. (#2625, #4858) 3 years ago
thedmd 1797135db5 Backends: Android: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
thedmd ee436aa803 Backends: OSX: Update to use io.AddEventKey() will full key map (#2625, #1873, #4858) 3 years ago
thedmd da1864d79e Backends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
thedmd 1bfe4a75be Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
thedmd fe646ea591 Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456) 3 years ago
thedmd ecd212c01d Backends: GLFW: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
thedmd 746c9f76e4 Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858) 7 years ago
ocornut afffcd5810 Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625) 3 years ago
ocornut 100ede5764 Backends: GLFW: Fix CTRL+A, CTRL+Y, CTRL+Z to match keyboard layout. Converting GLFW untranslated keycodes back to translated keycodes. (#456, #2625) 3 years ago
ocornut 3a90dc3893 Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API. 3 years ago
ocornut efa50f72a7 Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. (#4857) 3 years ago
luigifcruz 41e39ea6e1 Backends: Metal: Add Metal C++ bindings support. (#4824, #4746) 3 years ago
ocornut dbeea7220f Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835) 3 years ago
ocornut 89a28209e8 Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830) 3 years ago