318 Commits (718fa0eec6dd6e6fbe6c139cebc2f1e23cd4861b)

Author SHA1 Message Date
Sean Ridenour 4bad852a78 Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 (#4819) 3 years ago
ocornut d9bc1e44af Backends: Marmalade: Removed obsolete Marmalade backend (imgui_impl_marmalade.cpp) + example. (#368, #375) 3 years ago
thedmd 0cdc4a9565 Backends: Win32: Store left/right variants of Ctrl/Shift/Alt mods in KeysDown[] array. (#2625) 7 years ago
ocornut 389982eb5a Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. (#4468, #4504, #2981, #3381) 3 years ago
Stuart Carnie 1b6b8602c1 Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. (#4759, #4253, #1873) 3 years ago
Stuart Carnie b720f1f03c Backends: OSX: Add Game Controller support. (#4759) 3 years ago
ocornut a19815dc6b Backends: Allegro5: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790) 3 years ago
ocornut c80e8b964c Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790) 3 years ago
Rokas Kupstys 5c388c39f4 Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926) 3 years ago
ocornut 440824d431 Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464) 3 years ago
ocornut 5ccb66794b Backends: WebGPU: Passing explicit buffer sizes as validation layers appears to not do what the in-flux specs says. (#4766 3 years ago
ocornut 19c3773cc0 Backends: Vulkan: Call vkCmdSetScissor() with a full-viewport at end of render. (#4644) 3 years ago
ocornut bbd5119a26 Backends: Vulkan: comments about user using VK_DYNAMIC_STATE_VIEWPORT / VK_DYNAMIC_STATE_SCISSOR and not calling vkCmdSetViewport() / vkCmdSetScissor(). (#4644) 3 years ago
ocornut dde31030e9 Backends: SDL_Renderer: use SDL_RenderIsClipEnabled() to pass NULL to SDL_RenderSetClipRect (#3926, #4582, #4633) 3 years ago
Basil Fierz 30a6873a44
Backends: WebGPU: Fix missing initialization of local variable (#4634) 3 years ago
Basil Fierz 25332fa5ac Backends: Emscripten: Update the webgpu API to be compatible with chrome 4633 (#4512) 3 years ago
ocornut e443ea139d Backends: SDL_Renderer: Backup and restore modified ClipRect/Viewport. (#3926, #4582) 3 years ago
ocornut 677fe33990 Backends: DX12: use dxgiformat.h to fix using forward declared DXGI_FORMAT (#4594) 3 years ago
ocornut fba756176d Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926) 3 years ago
Sylvain 62b17f928e Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ (#3926) 3 years ago
James McCartney bc3d267c51 Backends: OSX: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. (#4557, #4563) 3 years ago
ocornut c6ca327fb2 Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562) 3 years ago
ocornut 755bf985d2 Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. (#4445, #4514) 3 years ago
Jackamilio 03ce17f0a5 Backends: Allegro: Fixed clipping rectangles (#4498) broken by 2b0bd40b (#4464) 3 years ago
Cort 80ed4eba87
Backends: Vulkan: non-dispatchable handles should compare to VK_NULL_HANDLE, not NULL (#4475) 3 years ago
Rokas Kupstys 2b0bd40b99 Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464) 3 years ago
Siarhei Fiedartsou f8bad7e1e3 Backends: OpenGL3: Add TargetConditionals.h (#4473) + standardize include 3 years ago
Corentin Wallez e652527313 Backends: WebGPU: Update impl_wgpu for an emscripten change 3 years ago
Rokas Kupstys 4c22b3e5d9 Backends: OpenGL3: Fix gl3wProcs colliding with gl3w. (#4445) 3 years ago
Nicolas Noble e3e1fbcf02 Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. (#4463) 3 years ago
ocornut d2ffbd9b86 Version 1.84 3 years ago
Rokas Kupstys fc062e6028 Backends: OpenGL3: Update loader to include APIs used by test framework. 3 years ago
ocornut e3988a84db Backends: OpenGL3: Embed our own minimal GL loader (amends). (#4445) 3 years ago
Rokas Kupstys 459de65477 Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445) 3 years ago
ocornut f24abbc47d Fix various warnings (#4442) 3 years ago
thedmd 2f40be638f IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (#3532) 3 years ago
ocornut b380d3abe3 Backends: OpenGL3: Clarify use of GL_POLYGON_MODE. 3 years ago
ocornut f99fe72c42 Backends: Win32: Fixed keyboard modifiers being reported when host window doesn't have focus. (#2622) 3 years ago
ocornut 2ad912bb85 Backends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. (#787, #2445, #2696, #3751, #4377) 3 years ago
ocornut db686ad522 Backends: Win32: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #2696, #3751, #4377) 3 years ago
ocornut 044fd0cd2d Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. (#3751, #4377, #2445) 3 years ago
ocornut 1cdd110eb4 Backends: SDL2: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #3751, #4377) 3 years ago
ocornut baa4caf9e3 Backends: GLFW: Installing and exposed ImGui_ImplGlfw_MonitorCallback() for forward compatibility with docking branch. 3 years ago
ocornut 327a5d8253 Fix warning + apply trailing whitespaces in stb_ libs (as applied on nothings/stb on 2020/02/02, facilitating further diffs) 3 years ago
ocornut cf2daf353e Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend. 3 years ago
Giovanni Funchal 6792e1a3e0 Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244) 3 years ago
ocornut 23a15834fa Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend. 3 years ago
ocornut 4cec3a0467 Backends: support for multiple imgui context with little testing (#586, #1851, #2004, #3012, #3934, #4141) 3 years ago
ocornut b5a2bd1a5b Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys(). 3 years ago
ocornut 70c603854e Backends: moved global to a data structure to facilitate support for multi-contexts. (#586, #1851, #2004, #3012, #3934, #4141) 3 years ago