omar
209a6a751c
Revert "Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)"
This reverts commit a24578ec09
.
/ZI not supported on 64-bit on some toolchains, leaving to default is best?
4 years ago
ocornut
ede8825fb2
Examples: Vulkan: Fixed GLFW+Vulkan and SDL+Vulkan clear color not being set. Broken by a06eb833
( #3390 )
4 years ago
omar
a24578ec09
Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)
4 years ago
omar
963839373c
Demo tweaks + general removal of the word dummy were possible with no issues (kept the API call).
4 years ago
omar
fb7f6cab8c
Backends: Amend, docs + extra comments. ( #3330 , #3245 )
4 years ago
Moritz Heinemann
06f7854b16
Backends: OpenGL3: Add glad 2 to OpenGL loaders. ( #3330 )
4 years ago
omar
ab4ef822f0
Version 1.78 WIP
4 years ago
Rokas Kupstys
0738611559
Misc: Bunch of code formatting changes suggested by a pass running 'astyle'
4 years ago
omar
9418dcb693
Version 1.77
+ fix minor clang-tidy warnings which seems reasonable
4 years ago
omar
99f68d7958
Docs: Added FAQ entries removed old one which is misleading today. Misc tweaks.
4 years ago
ocornut
40b799023b
Docs: Update fonts.md ( #2861 ) + update all references to FONTS.txt
4 years ago
Rokas Kupstys
5af8a8c7e8
CI: Extra warnings for builds with Clang. Backends: OpenGL3: Fix sign conversion warnings.
4 years ago
Rokas Kupstys
dc49b14e29
Misc: Fix examples of using other OpenGL3 bindings in Makefiles.
4 years ago
Mark Jansen
6eb66fbef3
Backends: Win32: Cache the result of a windows version check. ( #3283 )
This is not expected to change while the application is running :)
4 years ago
Giovanni Funchal
3f26a07ee1
Backends: OpenGL: Fixed loader auto-detection to not interfere with ES2/ES3 defines. ( #3246 )
5 years ago
ocornut
a06eb83359
Examples: GLFW+Vulkan, SDL+Vulkan: Fix for handling of minimized windows. ( #3259 )
5 years ago
ocornut
bb2529dd48
Backends: SDL: Report a zero display-size when window is minimized, consistent with other backends.
5 years ago
ocornut
a056603d8b
Backends: Vulkan: Rename internal helper ImGui_ImplVulkanH_CreateWindow to ImGui_ImplVulkanH_CreateOrResizeWindow
5 years ago
ocornut
9c209d5a90
Minor amend 9028088 ( #3261 )
5 years ago
Nicolas Burrus
43f79aa210
Backends: OSX: import the glfw workaround to avoid missing mouse clicks. ( #3261 )
5 years ago
Nicolas Burrus
39d17ca07f
Examples: Apple: catch events from the right and other mouse buttons when using Cocoa. ( #3260 )
5 years ago
Espyo
f44962c01a
Backends: Allegro: Don't call AddInputCharacter if the pressed key has no character. ( #3252 )
5 years ago
omar
75bbbda645
Examples: Update comments to get SDL2 package with msys2's pacman ( #3251 )
5 years ago
Albert Vaca
685ca27d84
Backends: OpenGL: On OSX, if unspecified by app, made default GLSL version 150. ( #3199 )
5 years ago
omar
11a3e75f47
Backends: Win32: Fix _WIN32_WINNT < 0x0600 (MinGW defaults to 0x502 == Windows 2003). ( #3183 )
5 years ago
omar
099091280f
Backends: DX10/DX11: Minor tweaks.
5 years ago
Silent
1e9abf60d1
Backends: Keep shader blobs as local variables. ( #3176 )
5 years ago
omar
d5ce3b43ae
Backends: Vulkan: Fixed error in if initial frame has no vertices. ( #3177 )
5 years ago
Chris Savoie
73c30aa085
Backends: Vulkan: Don't skip drawing when there's no vertexes to ensure that user callbacks are still processed.
5 years ago
Matt Haynie
d3212482fe
Fix multiple macro definitions of GLFW_INCLUDE_NONE ( #3157 )
5 years ago
u3shit
528b12eb7a
Fix glClipControl(GL_UPPER_LEFT) handling in opengl3.
5 years ago
omar
37f665b619
Backends: Win32: Support for #define NOGDI, won't try to call GetDeviceCaps(). ( #3137 , #2327 )
5 years ago
omar
e8c986b34e
Version 1.77 WIP
5 years ago
omar
5503c0a12e
Version 1.76
+ fixed PVS warning, update demo binaries, update readme image
5 years ago
omar
ec7294d890
Backends: OpenGL3: Fixed version check mistakenly testing for GL 4.0+ instead of 3.2+ to enable ImGuiBackendFlags_RendererHasVtxOffset, leaving 3.2 contexts without it. ( #3119 , #2866 , #2852 )
5 years ago
SergeyN
977ac53dd8
Examples: Win32+DX12: Fixed resizing main window, enabled debug layer. ( #3087 , #3115 )
5 years ago
omar
e9366b4c73
Regretfully moved .gitignore file from examples/ into root directory because OSX keeps pooping its DS_Store/ artifacts everywhere. ( #3088 )
5 years ago
omar
cc0e43e631
Backends: Comments next to include, misc minor comments/tweaks, fix imgui_impl_osx.h using IMGUI_API instead of IMGUI_IMPL_API. ( #3105 )
5 years ago
OmarEmaraDev
00927105ba
Backends: Include imgui.h in implementation headers. ( #3105 )
Currently, the implementation headers don't include the imgui.h header.
Which means that the compilation will fail if the implementation header
was included before the imgui.h header in the compilation unit. For
instance, a compilation unit with the following will work:
#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
But a compilation unit with the following will fail because IMGUI_IMPL_API
and possibly other symbols will not be defined:
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include "imgui.h"
This patch includes imgui.h in the implementation headers to make
inclusions order-invariant, which is a recommended practice.
5 years ago
omar
cc0d4e346a
Misc: Added an explicit compile-time test for non-scoped IM_ASSERT() macros to redirect users to a solution + fixed our stb wrappers.
+ Nav: Use nav layer enum, comments.
5 years ago
omar
f2b01c3436
Changelog, tweak OpenGL3 backends. ( #3061 ), update Gallery thread links.
5 years ago
David Kalnischkies
ac4262ad01
Backends: OpenGL3: Support older 2.x series of glbinding as loader for OpenGL3 ( #3061 )
This removes the unversioned definition IMGUI_IMPL_OPENGL_LOADER_GLBINDING in favor of two versioned ones to choose explicitly.
References: #2870 , 5e2329b98e
5 years ago
omar
d8824f9a9a
CI: Clarify purpose of example_null, Changelog
5 years ago
Rokas Kupstys
ac5ffffc23
CI: Test builds with freetype on linux.
5 years ago
ocornut
b016f1ad70
Examples: SDL+DX11: Fixed resizing main window. Amend ( #3057 )
5 years ago
joeslay
a0f01d2290
Improve resizing in dx11 example ( #3057 )
Make the dx11 example implementation resize the window in a sane way, i.e. not the stretching/scaling the initial render to fit the new window size (current behaviour).
5 years ago
ocornut
aef057e975
Internals: Added GetInputTextState() + comments.
5 years ago
ocornut
a41332453e
Unicode: Changelog, comments, minimum CI integration. ( #2541 , #2538 , #2815 )
5 years ago
Cloud Wu
6d59653e82
Unicode: full Unicode Support (6 squashed commits) ( #2541 , #2538 )
fix build for WideCharToMultiByte
[3181ff1e] Full Unicode Support
[6c9e73ac] Fix ImTextCountUtf8BytesFromChar and ImTextCharToUtf8, these APIs assume the input is an unicode code point, not UTF-16
[ba85665b] Add AddInputCharacterUTF16 for windows backend to handle WM_CHAR
[fafdcaf0] Use Windows API to convert UTF-16 for ImFileOpen
[dc7d5925] Use windows API to convert UTF-16 for clipboard
6 years ago
ocornut
0345324646
Backends: SDL: Fixed mapping for ImGuiKey_KeyPadEnter. ( #3031 ) [ @Davido71 ]
5 years ago