5945 Commits (7ac16c02cc1e1c6bcbdecdd5ac0746b157395084)
 

Author SHA1 Message Date
Louis Schnellbach 7ac16c02cc Tab Bar: Fix multiple width and position computation issue. (#3291) 4 years ago
ocornut f23c39c395 Tab Bar: Fixed handling of scrolling policy with leading/trailing tabs. + warning fixes + bunch of renaming. (#3291) 4 years ago
Louis Schnellbach 4a57a982be Tab Bar: Added TabItemButton(), ImGuiTabItemFlags_Leading, ImGuiTabItemFlags_Trailing + demo. (#3291) 4 years ago
ocornut 29836412e1 Internals, CollapsingHeader, TabItem: Standardized using a #CLOSE id prefix for TabItem and ColllapsingHeader (same as window) 4 years ago
ocornut 27d0c3afa9 Tab Bar: Fixed a small bug where scrolling buttons (with ImGuiTabBarFlags_FittingPolicyScroll) would generate an unnecessary extra draw call. 4 years ago
ocornut afc1099fb5 Tab Bar: Fixed a small bug where closing a tab that is not selected would leave a tab hole for a frame. 4 years ago
ocornut 795cf6fcb5 Removed return value from OpenPopupOnItemClick(). Use IsWindowAppearing() after BeginPopup() for a similar result. 4 years ago
ocornut a58a727781 Renamed OpenPopupContextItem() back to OpenPopupOnItemClick(), reverting 99ab5210 4 years ago
Louis Schnellbach ec945f44b5 InputText: Added support for Page Up/Down in InputTextMultiline. (#3430) 4 years ago
omar 8eca736a7a Update binary link 4 years ago
ocornut c206a19373 Removed ImFont::DisplayOffset in favor of ImFontConfig::GlyphOffset. (#1619) 4 years ago
Louis Schnellbach fbf70070bb InputText: Fixed minor inconsistency when pressing Down on the last line when it doesn't have a carriage return (it used to move to the end of the line) 4 years ago
ocornut c47bcb25ed Fix popup and tooltip positioning when not fitting in the screen. Amend fa42ccea8. 4 years ago
Rokas Kupstys b7b08f52a4 Fix popup and tooltip positioning when not fitting in the screen. 5 years ago
ocornut 825f699bde Backends: OpenGL3: Amends (#3467, #1985) 4 years ago
Julian Webb 2460f2abe3 Backends: OpenGL3: Fix to avoid calling glBindSampler() with version <= 3.2 (#3467, #1985) 4 years ago
ocornut 645a6e0342 Bypass unnecessary formatting when using the TextColored()/TextWrapped()/TextDisabled() helpers with a "%s" format string. (#3466) 4 years ago
Bartosz Szreder d2939ce0a1 Columns: Make sure the ClipRect is valid. (#3475) 4 years ago
Pierre-Loup Pagniez a1597cff08 Backends: DX12: Fix D3D12 Debug Layer warning if scissor rect is 0 width or 0 height. (#3472, #3462) 4 years ago
omar a8f409a848 Examples: DX12: Enable breaking on any warning/error when debug interface is enabled. (#3462, #3472) + misc comments & minor fixes. 4 years ago
omar e8447dea45 Backends: Vulkan: Removed unused shader code. Fix leaks. Avoid unnecessary pipeline creation for main viewport. Amend 41e2aa2. (#3459) 4 years ago
omar d8d58b038e Backends, Examples: DX12: Clarify support for 32-bit building in project files and comments. (#301) 4 years ago
Michel Lesoinne 41e2aa2e7a Backends: Vulkan: Separate the pipeline of the dear imgui created windows from the one created with the user's render-pass. (#3455, #3459) 4 years ago
xndcn 6a546a500f ImVector: fix max_size() for signed int value. Amend 444873404 (#3429, #3460) 4 years ago
HALX99 8a9ee9cded
Add const qualifier for parameter ImFontConfig of ImFont::AddGlyph (#3461) 4 years ago
omar 206d78a524 InputText: Fixed minor glitch when erasing trailing lines in InputTextMultiline(). Fixed cursor being partially covered after using Ctrl+End key. 4 years ago
omar 36af398056 Sliders: Fixed using ImGuiSliderFlags_ClampOnInput with reverse sliders. (#3432, #3449) 4 years ago
Rokas Kupstys b2039aac67 Slider: Fixed to reach maximum value with inverted integer min/max ranges, both with signed and unsigned types. Added reverse Sliders to Demo. (#3432, #3449) 4 years ago
omar 6461fd40ab Examples: Fixed SDL+OpenGL2 and SDL+Vulkan examples not processing SDL_WINDOWEVENT_CLOSE events which tends to be needed in multi-viewport setting. 4 years ago
Michel Lesoinne b25756be4a Examples: Vulkan: Switch validation layer. Fix CMakeLists to find Vulkan the standard way. (#3459) 5 years ago
ocornut 751d153ca9 InputText: Fixed callback's helper DeleteChars() function when cursor is inside the deleted block. (#3454). 4 years ago
ocornut 70289ab42c Scrolling: Fixed edge snapping being applied prior to knowing ContentSize. (#3452) 4 years ago
ocornut 8db94cd992 Internals: Scroll related, comments & shallow tweaks. 4 years ago
ocornut b73305be11 Examples: Vulkan: Reworked buffer resize handling, amend df89a16d (#3390, #2626) 4 years ago
Valentin Vanelslande 9a9ee7f813
NavInitWindow: Change IMGUI_DEBUG_LOG to IMGUI_DEBUG_LOG_NAV (#3450) 4 years ago
ocornut f4d062fa11 Nav: Added debug logging, extract bits of code into NavUpdateInitResult(). 4 years ago
ocornut a456d17dfc Internals: Begin: update ->Hidden flags only on first begin of the frame. (ignore whitespace to see simple diff) 4 years ago
ocornut ce230fc370 Internals: TabBar renaming and shuffling stuff around. 4 years ago
ocornut 13f718337a Internals: Added support for overriding locale decimal point, undocumented. (#2278) + Misc doc update. 4 years ago
ocornut 901d432cb7 Nav: Fixed using Alt to toggle the Menu layer when inside a Modal window. (#787) Tidying up todo items. 4 years ago
ocornut 302896d488 Basic optimization for ShadeVertsLinearColorGradientKeepAlpha() - especially for debug overhead - since it's used massively by some of our experiments. 4 years ago
ocornut 093afd4f7f Internals: Added Name to ImGuiDataTypeInfo + minor misc comments in BeginGroup(). 4 years ago
ocornut 45499b8f2f Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. (#3433) 4 years ago
Louis Schnellbach 8c80d533d9 Tab Bar: Fixed a small bug where toggling a tab bar from Reorderable to not Reorderable would leave tabs reordered in the tab list popup. 4 years ago
ocornut b30d33378d Nav: Activate InputSource as Gamepad when pressing any of the digital d-pad button. 4 years ago
ocornut 8d71bc2132 Internals: Nav: shallow refactor. 4 years ago
Rokas Kupstys 833eb771f2 Nav: Fix navigation resuming on first visible item when using gamepad. 4 years ago
ocornut 1e8b9f84da Nav: Removed stateful NavMoveFromClampedRefRect and made it more explicit that nav move request from gamepad start from a clipped location. 4 years ago
ocornut 4448734041 ImVector: added max_size() to facilitate usage with sol2 binding generator (#3429) 4 years ago
ocornut 32be6c064b InputText: Fixed using ImGuiInputTextFlags_Password with InputTextMultiline(). (#3427, #3428) 4 years ago