6758 Commits (7f8a89c25c5a2d42b4246173f4a288202fd75741)
 

Author SHA1 Message Date
ocornut 7f8a89c25c Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName(). 3 years ago
Liu Liu 457d4b7b72 Backends: OSX: Adedd basic IME support for macOS. (#3108, #2598) 3 years ago
ocornut 290c51735e Fixed warning in ImFloorSigned(). (#4889) 3 years ago
Théo Monnom 0818a42396 Backend: WebGPU: Fixed incorrect size parameters in WGPU backend (#4891) 3 years ago
Bertie Wheen 96186a93b9
Typo correction in imgui_demo.cpp (#4892) 3 years ago
ocornut 956e03009a Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName(). 3 years ago
ocornut e8172fdfbc Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858) 3 years ago
ocornut b2e2cc44c2 Backends: OSX: Fixed typo. 3 years ago
ocornut 790132a672 Added io.AddKeyModEvent() and updated backends accordingly. (#2625, #4858) 3 years ago
thedmd 1797135db5 Backends: Android: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
thedmd ee436aa803 Backends: OSX: Update to use io.AddEventKey() will full key map (#2625, #1873, #4858) 3 years ago
thedmd da1864d79e Backends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
thedmd 1bfe4a75be Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
thedmd fe646ea591 Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456) 3 years ago
thedmd ecd212c01d Backends: GLFW: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
thedmd 746c9f76e4 Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858) 7 years ago
ocornut bf08c13e9b Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. (#2625, #4858, #2787) 3 years ago
thedmd 3b66929301 Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. (#2625, #4858, #2787) 3 years ago
ocornut afffcd5810 Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625) 3 years ago
ocornut 100ede5764 Backends: GLFW: Fix CTRL+A, CTRL+Y, CTRL+Z to match keyboard layout. Converting GLFW untranslated keycodes back to translated keycodes. (#456, #2625) 3 years ago
ocornut 4d023bd7fe Fix for using IMGUI_DISABLE_OBSOLETE_FUNCTIONS 3 years ago
Liu Liu de36ff043e Platform IME: add ImGuiPlatformImeData::InputLineHeight (unused by win32). (#3113) 3 years ago
actboy168 29a8ee0826 Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. (#2589) 3 years ago
ocornut 1cbfe93520 Platform IME: [windows] call ImmSetCandidateWindow() to position candidate window. 3 years ago
ocornut 2706c9d66e Platform IME: reworked internals to simplify adding new features. 3 years ago
ocornut 3a90dc3893 Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API. 3 years ago
ocornut 04bc0b0bb8 Fix IdxBuffer related comments. (#4845, #4863) 3 years ago
ocornut 28eabcb099 Internals: refactor: mouse input functions into their own section. 3 years ago
ocornut 206b9ead8f IO: removed unused MouseDragMaxDistanceAbs(). Using a shortcut variable in UpdateMouseInputs(). 3 years ago
ocornut c5a3cae83a Reordered some IO fields. Misc comments. Removed beta marker from tables comments. 3 years ago
ocornut efa50f72a7 Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. (#4857) 3 years ago
ocornut b0a6cd6305 Fixed a situation where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles, (#4857) 3 years ago
ocornut 2402958aec Commented out redirecting functions/enums names that were marked obsolete in 1.69, 1.70, 1.71, 1.72 3 years ago
ocornut 92d7869fc7 Happy new year! 3 years ago
Jonathan Hoffstadt 83d22f4e48 Tables, ImDrawListSplitter: Fixed erroneously stripping trailing ImDrawList::AddCallback().(#4843, #4844) 3 years ago
luigifcruz 41e39ea6e1 Backends: Metal: Add Metal C++ bindings support. (#4824, #4746) 3 years ago
ocornut dbeea7220f Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835) 3 years ago
ocornut 89a28209e8 Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830) 3 years ago
ocornut 980deb4c9e Add missing include guard to avoid declaring ImFontAtlasGetBuilderForStbTruetype() function. 3 years ago
ocornut 512c54bbc0 Version 1.86 3 years ago
ocornut 612b787b0d Menus: fixed top-level menu from not consistently using style.PopupRounding. (#4788) 3 years ago
Sean Ridenour 4bad852a78 Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 (#4819) 3 years ago
ocornut 0636f9adac InputText: fixed Shift+Delete from not cutting into clipboard. (#4818, #1541) 3 years ago
ocornut d9bc1e44af Backends: Marmalade: Removed obsolete Marmalade backend (imgui_impl_marmalade.cpp) + example. (#368, #375) 3 years ago
thedmd 0cdc4a9565 Backends: Win32: Store left/right variants of Ctrl/Shift/Alt mods in KeysDown[] array. (#2625) 7 years ago
ocornut 4a43dcb940 Internals: reduced side-effects of setting window->HiddenFramesForRenderOnly > 0 3 years ago
ocornut 1c4066cd9e Internals: UpdateWindowInFocusOrderList: amend a528398 to fix docking. (#3496, #4797) 3 years ago
ocornut 389982eb5a Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. (#4468, #4504, #2981, #3381) 3 years ago
ocornut 48f263336b Menus: fixed closing a menu inside a popup/modal. Fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. (#3496, #4797) 3 years ago
ocornut a528398c77 Internals: support for varying _ChildWindow flag for menu windows. (#3496, #4797) 3 years ago