ocornut
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552246feed
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Examples: DirectX10,DirectX11 : Minor renaming
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9 years ago |
ocornut
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518f32ccfe
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Examples: DirectX10: Save/restore state + minor cleanups (#570)
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9 years ago |
ocornut
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90493f8add
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Examples: DirectX11: Shallow massaging to make the code more consistent/readable (following #570)
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9 years ago |
ocornut
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2942240072
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Examples: DX11: Cleanup state backup/restore code (#570)
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9 years ago |
Nicolas Guillemot
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d4d51a7802
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capture and restore all state
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9 years ago |
ocornut
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a6399f120f
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IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
NB: Value not used.
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9 years ago |
ocornut
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ae0c33c983
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Examples: Links
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9 years ago |
ocornut
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7661b1e778
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Trim trailing spaces
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9 years ago |
ocornut
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fdc4299c6c
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Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
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9 years ago |
ocornut
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e6c2c1fcfd
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Examples: SDL: Minor fixes to follow syntax of other examples (#495)
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9 years ago |
Nick Gravelyn
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8a61c0afea
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Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
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9 years ago |
Nick Gravelyn
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a9b0abe493
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Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window.
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9 years ago |
ocornut
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04396ed7a9
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FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
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9 years ago |
Håvard Mathisen
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1394616d9c
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Vulkan Example: Some code layout changes.
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9 years ago |
Håvard Mathisen
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4ea4fa3e73
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Vulkan Example: Fix synchronization.
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9 years ago |
Håvard Mathisen
|
0ceddc29ff
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Vulkan Example: Fix windows build.
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9 years ago |
Håvard Mathisen
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4cbd316f01
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Vulkan example.
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9 years ago |
ocornut
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1dcb9c877d
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Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
|
9 years ago |
Jefferson Montgomery
|
f6181b3428
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Examples: DirectX12: Add directx12_example
|
9 years ago |
ocornut
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2813a44dcc
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Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
|
9 years ago |
ocornut
|
9e86d0e225
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Examples: SDL/OpenGL: Tabs to spaces
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9 years ago |
ocornut
|
87a6110994
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Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
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9 years ago |
ocornut
|
07e379a950
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Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures (#521)
|
9 years ago |
ocornut
|
b8f86ec4bd
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Examples: OpenGL2/3 Makefile; Added -lGL to Linux build
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9 years ago |
ocornut
|
a81a5e5235
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Commented Clang warning that's not compatible with all versions. Comments.
|
9 years ago |
ocornut
|
9e8795f4e2
|
Examples: Added extra comments
|
9 years ago |
ocornut
|
31fe006c85
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Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
|
9 years ago |
ocornut
|
6277ffe00f
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Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
|
9 years ago |
ocornut
|
49fb7364b5
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Examples: SDL2+OpenGL3: Fix context creation options (#468, #463)
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9 years ago |
ocornut
|
3aa4a108ed
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Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX (#463)
|
9 years ago |
ocornut
|
217a6c875a
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Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
Fix for 980ca286fe
|
9 years ago |
ocornut
|
bf83ac8b55
|
Examples: Fixed msvc batch files from warning.
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9 years ago |
ocornut
|
9596e6f794
|
Examples: DirectX10: Minor tweaks, updated to latest example changes (#424)
|
9 years ago |
ocornut
|
dadd03fc11
|
Examples: DirectX10: Fix warning, disable debug device, add ignore list (#424)
|
9 years ago |
Julian Bosch
|
32c1a3e46c
|
Removed d3d11 references
|
9 years ago |
Julian Bosch
|
1f3a0e78cc
|
Ported d3d11 renderer to d3d10
|
9 years ago |
Joshua Boyce
|
6adf644448
|
Allow DX11 renderer to be used with devices with lower feature levels.
|
9 years ago |
ocornut
|
1b7aee7b9d
|
Examples: DX11: Remove debug flag (#415)
|
9 years ago |
ocornut
|
6cee2fca94
|
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
|
9 years ago |
ocornut
|
94ec3d534e
|
Examples: Header comments.
|
9 years ago |
ocornut
|
6800939e73
|
Examples: Header comments.
|
9 years ago |
ocornut
|
5c52e9ec0d
|
Examples: Clarified comments. Removed font merging example from comments.
|
9 years ago |
ocornut
|
d673db3092
|
Examples: Added README into the Visual Studio solution to people are less likely to miss it.
|
9 years ago |
ocornut
|
9735563b65
|
Additional comments for new users
|
9 years ago |
zryan3
|
aa6cb32bd4
|
fixed text referencing GLFW library in SDL examples
|
9 years ago |
ocornut
|
83e6cfbec0
|
Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399)
|
9 years ago |
ocornut
|
dc86a8a0bf
|
Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler (#411)
|
9 years ago |
ocornut
|
38cfdafbaf
|
Examples: SDL/OpenGL3: Added -ldl to Linux command-line (#411)
|
9 years ago |
ocornut
|
e2ecc02e02
|
Examples: Updated README
|
9 years ago |
ocornut
|
899cb3b4e9
|
Examples: SDL+OpenGL3: Fixed readme (#356)
|
9 years ago |