1061 Commits (856c6314ec33c3dc463ca17ad68b8e42a7dce06d)

Author SHA1 Message Date
ocornut 856c6314ec Drag and Drop: fixed GetDragDropPayload() returning a non-NULL value before payload is submitted. (#5910, #143) 2 years ago
ocornut c3d9f8ee7e Layout: fixed End()/EndChild() incorrectly asserting if users manipulates cursor position inside a collapsed/culled window and IMGUI_DISABLE_OBSOLETE_FUNCTIONS is enabled. (#5548, #5911) 2 years ago
ocornut 3a685749cb ColorEdit: fixed label overlapping when using style.ColorButtonPosition == ImGuiDir_Left. (#5912) 2 years ago
ocornut 16476f99fd Backends: GLFW: cancel out errors emitted by glfwGetKeyName() when a name is missing. (#5908) 2 years ago
ocornut 5bb2874940 Version 1.89.1 WIP 2 years ago
ocornut 7bee9a8f96 Inputs: fixed moving a window or drag and dropping from preventing input-owner-unaware code from accessing keys. (#5888, #4921, #456) 2 years ago
ocornut d60985df7f Inputs: fix moving a window or drag and dropping from capture mods. (#5888, #4921, #456) 2 years ago
ocornut 81160fee56 Version 1.89 2 years ago
ocornut a582d92c31 Inputs: modulate wheel lock timer for small amount of wheeling. Slightly lower timer. (#3795) 2 years ago
Peter Nimmervoll 00b6370848 Backends: WebGPU: fixed rendering when a depth buffer is enabled. (#5869) 2 years ago
ocornut 7380b9816e Scrolling: Exposed SetNextWindowScroll() in public API. (#1526) 2 years ago
ocornut b8b0f9d02e Backends: OpenGL3: Reverted use of glBufferSubData(). (#4468, #4504, #3381, #2981, #4825, #4832, #5127) 2 years ago
ocornut 4448d975d1 Inputs: added wip/internal Input Owner system. (#456, #2637, #2620, #2891, #3370, #4828, #5108, #5242, #5641) 3 years ago
ocornut 529cba19b0 Debug Tools: Added DebugLocateItem()/DebugLocateItemOnHover() to visually locate items when hovering a 0xXXXXXXXX value. (#5855, #2673, #4631) 2 years ago
ocornut 90e9465fa5 Window: Fixed position not being clamped while auto-resizing (#5843) 2 years ago
ocornut 6e9dfe1de1 Window: Auto-fit size takes account of work rectangle (menu bars eating from viewport). (#5843) 2 years ago
Akira Maezawa 86f2af2bc7 Backends: OSX: Fixed mouse coordinate before clicking on the host window. (#5842) 2 years ago
Rewtio c2694ef75e Examples: Android: Using LoadIniSettingsFromMemory() / SaveIniSettingsToMemory() to save in appropriate location for Android. (#5836) 2 years ago
ocornut a241dc7990 IO: Fixed AddFocusEvent(false) to also clear MouseDown[] state. (#4921) 2 years ago
ocornut a61bbdc239 Commented out redirecting OpenPopupContextItem() which was briefly the name of OpenPopupOnItemClick() from 1.77 to 1.79. 2 years ago
ocornut 9a35bfea39 Internals: added temporary ImGuiItemStatusFlags_Visible (used internally - please do not use). 2 years ago
ocornut e3fa56ae05 BeginMenu(): Menus: Fixed a one-frame issue where SetNextWindowXXX data are not consumed by a BeginMenu(). 2 years ago
ocornut 5ac94ad898 Window: Fixed an issue where uncollapsed a window would show a scrollbar for a frame. 2 years ago
ocornut ab6e48b833 Backends: GLFW: Perform a dummy glfwGetError() read to cancel missing mouse cursors errors. (#5785) 2 years ago
ocornut 08752b372e Menus, Popups: Experimental fix for issue where clicking on an open BeginMenu() item called from a window which is neither a popup neither a menu used to incorrectly close and reopen the menu. (#5775) 2 years ago
ocornut 81176737f8 Menus: Fixed using IsItemHovered()/IsItemClicked() on BeginMenu(). (#5775) 2 years ago
ocornut b15347cb7d Tables: activating an ID (e.g. clicking button inside) column doesn't prevent columns output flags from having ImGuiTableColumnFlags_IsHovered set. (#2957) 2 years ago
ocornut 3e8d198133 Removed runtime patching of obsolete/invalid "%f"/"%.0f" types of format strings for DragInt()/SliderInt(). 2 years ago
ocornut dfa1bb0ac7 Backends: OSX: Fixed mouse inputs on flipped views. (#5756) 2 years ago
ocornut c7d3d22ae1 Scrolling: Mitigated issue where multi-axis mouse-wheel inputs (usually from touch pad events) are incorrectly locking scrolling in a parent window. (#4559, #3795, #2604) 2 years ago
ocornut 80a870a3e5 Scrolling: Tweak mouse-wheel locked window timer so it is shorter but also gets reset whenever scrolling again (#2604) + small refactor 2 years ago
ocornut a588f00f7b Backends: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symetry. (#914, #5738). 2 years ago
ocornut f2a522d70d ImDrawList: Not using alloca() anymore, lift single polygon size limits. (#5704, #1811) 2 years ago
ocornut cc5058e5d7 IO: Filter duplicate input events during the AddXXX() calls. (#5599, #4921) 2 years ago
ocornut 0749453355 Menus, Nav: Fixed not being able to close a menu with Left arrow when parent is not a popup. (#5730) 2 years ago
ocornut bd2355a047 Menus, Nav: Fixed using left/right navigation when appending to an existing menu (multiple BeginMenu() call with same names). (#1207) 2 years ago
ocornut 3532ed1621 Menus, Nav: Fixed keyboard/gamepad navigation occasionally erroneously landing on menu-item in parent when the parent is not a popup. (#5730) 2 years ago
Andrew D. Zonenberg e74a50f525 Added GetGlyphRangesGreek() helper for Greek & Coptic glyph range. (#5676, #5727) 2 years ago
ocornut 0a7054c7e4 Backends: Win32: Convert WM_CHAR values with MultiByteToWideChar() when window class was registered as MBCS (not Unicode). (#5725, #1807, #471, #2815, #1060) 2 years ago
ocornut a229a7f39f Examples: Win32: Always use RegisterClassW() to ensure windows are Unicode. (#5725) 2 years ago
ocornut e0330c1696 Fonts, Text: Fixed wrapped-text not doing a fast-forward on lines above the clipping region. (#5720) 2 years ago
ocornut 5c4426c5b8 Demo: Fixed Log & Console from losing scrolling position with Auto-Scroll when child is clipped. (#5721) 2 years ago
ocornut 12c0246890 Removed support for 1.42-era IMGUI_DISABLE_INCLUDE_IMCONFIG_H / IMGUI_INCLUDE_IMCONFIG_H. (#255) 2 years ago
ocornut 04316bd223 ColorEdit3: fixed id collision leading to an assertion. (#5707) 2 years ago
ocornut 51bbc70652 Backends: SDL: Disable SDL 2.0.22 new "auto capture" which prevents drag and drop across windows, and don't capture mouse when drag and dropping. (#5710) 2 years ago
ocornut 83a0030c0a Added ImGuiMod_Shortcut which is ImGuiMod_Super on Mac and ImGuiMod_Ctrl otherwise. (#456) 2 years ago
ocornut fd408c9790 Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. (#4921, #456) 2 years ago
ocornut 85f327d8d3 InputText: added ImGuiInputTextFlags_EscapeClearsAll (#5688) 2 years ago
ocornut 60ab8a94a7 InputText: fixed minor one-frame selection glitch when reverting with Escape + disable cursor rendering on revert frame. (#3008) 2 years ago
ocornut 4b522e145c Experiment: ImGuiKey is now a typed enum, allowing ImGuiKey_XXX symbols to be named in debuggers. (#4921, #4537) 2 years ago