omar
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d5b22fb635
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Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
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6 years ago |
omar
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8d58055a54
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Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration.
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6 years ago |
omar
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801645d350
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Version 1.66b (will revisit how to change IMGUI_VERSION_NUM across versions, this commit reduces the numerical IMGUI_VERSION_NUM compared to the commit on Nov 22).
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6 years ago |
omar
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48f6fdb349
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Fixed typo.
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6 years ago |
omar
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7658035e5a
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About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
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6 years ago |
Sebastian Krzyszkowiak
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b2e7a3806a
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Examples: Allegro5: Add touchscreen support
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6 years ago |
omar
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35d648341b
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Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
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6 years ago |
omar
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c00a3bd98f
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Examples: SDL2+Vulkan: Fixed application shutdown which could deadlock on Linux + Xorg. (#2181)
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6 years ago |
omar
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be66f94639
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Examples: OpenGL3: More explicit testing for == GL_UPPER_LEFT in case glGetIntegerv(GL_CLIP_ORIGIN is not honored properly. (#2186, #2195) Fix f52f0a5277
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6 years ago |
omar
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f52f0a5277
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Examples: OpenGL3: Added support for GL 4.5's glClipControl(GL_UPPER_LEFT). (#2186)
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6 years ago |
omar
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772354377b
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Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. (#1759)
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6 years ago |
omar
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9d155c73bc
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Examples: Misc comments mainly related to GLFW callbacks. (#1759)
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6 years ago |
omar
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a419d46205
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Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178)
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6 years ago |
omar
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131bf5ee4a
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Examples: SDL: Tweaked Windows instructions and batch files. (#2175)
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6 years ago |
omar
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f388216ff0
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Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. (#2010, #2043, #2091)
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6 years ago |
Michał Janiszewski
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2e6e1bec58
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Examples: Add missing include guards (#2166)
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6 years ago |
Cort
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ed0f7004d0
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Examples: Vulkan: Avoid unreferenced parameter warning. (#2162)
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6 years ago |
Hui
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e6db078eda
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gladLoadGL() return 0 to indicate failure (#2157)
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6 years ago |
omar
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ac9aaf4b6e
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Comments in demo and opengl code + Internals: Added HoveredIdNotActiveTimer tracking hovering time unless the item is active, which is a commonly useful pattern.
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6 years ago |
omar
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745f01022e
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Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133, #1929)
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6 years ago |
Warren Moore
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b4488d4f48
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Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133)
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6 years ago |
hesiod
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500a60debc
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Examples: OpenGL3: Cast compile/link status to GLboolean (#2112, #2125)
Some OpenGL loaders/bindings do not allow comparisons between GLints and GLbooleans.
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6 years ago |
omar
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02afbaeef0
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Examples: imgui_imp_opengl3.cpp explicit casting for overly aggressive glbinding compatibility. (#2112) [@hesiod]
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6 years ago |
omar
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a3b0e0acfa
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Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects in the WM_SIZE handler. (#2088)
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6 years ago |
Michael Vetter
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084c26aa41
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Fix spacing in imgui_imp_sdl example (#2111)
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6 years ago |
omar
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788febf044
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Examples: Vulkan: Fixed some minor discrepency in the SDL+Vulkan example to match the Glfw+Vulkan example. (cc #2097)
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6 years ago |
omar
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7c3b9172ad
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Examples: Referring to missing gamepad support in back-end that are missing it.
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6 years ago |
omar
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1afd29d382
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Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
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6 years ago |
omar
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9cc63ba279
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Internals: Replace unsigned short with ImWchar when dealing with character storage (missing cases) + in imgui_impl_ file keep using neutral type everywhere, added missing explicit cast in three bindings. (#2078)
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6 years ago |
MindSpunk
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7eadcf7d7d
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example_glfw_vulkan was missing a reference to imgui_widgets.cpp (#2071, #2036)
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6 years ago |
Jiří Šebele
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f8b7e4d94f
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Examples: imgui_impl_opengl3 Fix GLAD error condition (#2059, #2002)
`gladLoadGL` returns 0 on fail, not the other way around.
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6 years ago |
omar
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5d40d295b3
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Comments, readme updates
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6 years ago |
Omar Cornut
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be6ea86f8d
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OSX: Added imgui_widgets.cpp to xcode project files.
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6 years ago |
omar
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01586d33f3
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Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
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6 years ago |
omar
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1b61b6b208
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Examples: Vulkan: Minor tweaks.
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6 years ago |
omar
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b127027cbd
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Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example.
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6 years ago |
Jérémie Dumas
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e476b7e727
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WIP on configurable OpenGL loader. (#2001, #2002)
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6 years ago |
omar
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4dea0327e7
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Examples: Vulkan: Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections.
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6 years ago |
omar
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7268c65d73
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Examples: imgui_impl_vulkan: Comments (re)
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6 years ago |
omar
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3fdfac3377
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Examples: imgui_impl_vulkan: Comments
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6 years ago |
omar
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421dc19798
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Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
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6 years ago |
Ryan Crandall
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9c0805010f
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imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID (#2015, #301)
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6 years ago |
omar
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d5793102db
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imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. (#2002, #1873)
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6 years ago |
Ryan Crandall
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34203d5008
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imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined (#2014)
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6 years ago |
luk1337
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e3eb4111cc
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Examples: Fix 'How to build' instructions for SDL2 examples (#2012)
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6 years ago |
omar
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35124cdd07
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imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. (#2002, #1873)
Not modifying the main.cpp yet because we need to test GL ES 3 context creation on iOS (only imgui_impl_opengl3.cpp was tested).
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6 years ago |
omar
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00e29832d4
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Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. (#1996)
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6 years ago |
omar
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d69b2a1c1d
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Changelog for #1989
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6 years ago |
Matthias Moulin
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6011ddf1e5
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imgui_impl_dx11: Using ID3D11Factory instead of ID3D11Factory1 (#1989)
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6 years ago |
omar
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b1fc988c6b
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imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. (#1941)
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6 years ago |