860 Commits (8fee5a434904fce02ef542b6f3f684e09afde29c)

Author SHA1 Message Date
omar 929522febe Missing examples changelog bits and todo list 7 years ago
omar 9770c8b21d Examples: OpenGL3: Removed unnecessary backup/restore of GL_ELEMENT_ARRAY_BUFFER_BINDING since this is part of the VAO state. (#1836) 7 years ago
omar 5fd23eeb74 Examples: iOS: Fixed missing call to CreateContext() + various shallow coding style tweaks. (#1835) 7 years ago
omar bef0a13283 Examples: Comments about GLSL version not being the same as GL context version. (#1828) 7 years ago
omar 663e2c9237 Examples: GLFW: Made it possible to Shutdown/Init the backend again (by reseting the time storage properly). Changelog. Added to Vulkan example. (#1827) 7 years ago
ice1000 e8a72d3e72 Examples: GLFW* Make subsequent window creation possible. 7 years ago
omar 19544629be Examples: OpenGL3: Trying to make the call to glBindSampler optional to make the example code easier to use/share with different context version. (#1806) 7 years ago
omar 39f4761ff7 TODO list update + Changelog and comments for #1803. 7 years ago
Elias Daler 895647a240 Fixed clipboard paste memory leak in SDL examples. (#1803) 7 years ago
omar 4310bad32a Examples: DirectX9: Comments, updated changelog, notes about usage of imconfig.h (#1790, #1687) 7 years ago
SR_team d0051ce5cb add renderstate D3DRS_SHADEMODE for Dx9 impl 7 years ago
omar eb1c36fdfb Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. (#1695, #1769) 7 years ago
omar bcac02809f Examples: Allegro 5: Renamed bindings from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp. 7 years ago
omar 3913297384 Examples: Allegro 5: Added support for 32-bit indices setup via defining ImDrawIdx, to avoid an unecessary conversion (Allegro 5 doesn't support 16-bit indices). 7 years ago
daniel-murray 83d97d4a9b Fix typos KeyDown => KeysDown 7 years ago
omar 660c157880 Examples: Added missing calls for ::DestroyWindow, glfwDestroyWindow() + fix old comments. 7 years ago
omar 54fca1d1b8 Fixed erroneous call to io.Fonts->ClearInputData() + ClearTexData() that was left in DX10 example but removed in 1.47 (Nov 2015) in every other back-ends. (fixes 6cee2fca94) (#1733, ~#1731) + assert 7 years ago
omar 72b7f48870 Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to 75c3793db5 two weeks ago. (#787, #1495, #1202) + comments 7 years ago
omar 664ab85f76 Examples: Tweak comments. (#1704, #1708). 7 years ago
omar ca39070ca0 Examples: Win32: Fixes for MingW which doesn't support a 2007 define? I have no idea why people still use MingW (#1704, #1463) 7 years ago
omar cd602b8832 Examples: SDL: Note about SDL breaking the IME under Windows (I can't seem a way SDL2 Windows IME implementation can possibly work, the functions are never called/referenced). 7 years ago
omar 94116f1143 Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. (#1202) [@PhilCK] 7 years ago
omar 75c3793db5 IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202) 7 years ago
omar dcf7c3d188 Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (#787, #1542) 7 years ago
omar 170f44e6f0 IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787) 7 years ago
omar 74b7dce394 Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks 7 years ago
Christian Forfang 4485e56e02 Examples: Vulkan: Fix missing subpass dependency 7 years ago
omar a73f6d06e0 Examples: Vulkan: Using VK_PRESENT_MODE_MAILBOX_KHR. Disable IMGUI_UNLIMITED_FRAME_RATE by default. Fixed warnings. (#1042) 7 years ago
omar 37cb177745 Examples: Vulkan: Only resize swap chain and framebuffer once. (#1042) 7 years ago
omar 1c18d65313 Examples: Renamed glfw error callback for clarity. 7 years ago
Peter Particle b2453d7e8f Fixed resize window validation errors with removing frame prerender once and present last but one frame functionality. Frame rate is still similar. 7 years ago
omar 7fd62baa42 Examples: Added Makefile for SDL+OpenGL2 example. (#1668) 7 years ago
omar a2ed3ee2cf Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466) 7 years ago
omar 69e700f869 Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added 7 years ago
omar b37ef20c5c Makefile: updated sdl_opengl3_example with all changes from #885. 7 years ago
Sam Hocevar 124d8522b1 Do not store compiled objects outside the project tree. 8 years ago
Sam Hocevar b6f251103b Define SOURCES instead of OBJS in Makefiles. 8 years ago
Sam Hocevar d4f63c3844 Use make variables $@ and $^ where appropriate. 8 years ago
Sam Hocevar 551932697d Ensure `make clean` is idempotent. 8 years ago
omar 2c9f45bbe7 Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787) 7 years ago
omar d7f97922b8 Examples: Fix d749d49903 missing the deletion code. (#1217) 7 years ago
omar d749d49903 Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217) 7 years ago
omar 288351a801 Examples: DirectX12: Tweaked assertion to more accurately represent what it wants to say. (#301) 7 years ago
omar 63be3e7c82
Update README.txt 7 years ago
omar 7e24ce0956 Examples: DirectX12: Fixed shutdown issue. (#301) 7 years ago
omar 9be7d048c8 Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. (#301) 7 years ago
omar 913f3692a2 Examples: DirectX12: Removed from current solution which is meant to be VS2010 compatible for now (will change soon). 7 years ago
omar f43068c543 Examples: DirectX10, DirectX11: Simplified main example code. 7 years ago
omar 493ec0bc98 Simplified .gitignore list 7 years ago
omar 9b9d9321cf Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard. 7 years ago