omar
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ae405b83a4
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Examples: Added missing per-renderer local changelogs. (#2037, #1639, #2452)
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6 years ago |
Max Thrun
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7c6ba3a1da
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ImDrawCallback_ResetRenderState: Added Metal.
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6 years ago |
omar
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5c1cd5c8c7
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ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452)
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6 years ago |
omar
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1ca6e5b59f
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Examples: Glut: Added note about missing cursor support. (#2375, #2465)
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6 years ago |
omar
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6789ea3482
|
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
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6 years ago |
David Amador
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994a92d79d
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Added support to use controllers via SDL_GameController. (#2509)
Updated sdl examples to use SDL_INIT_GAMECONTROLLER flag
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6 years ago |
omar
|
f159eb35fb
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Examples: SDL: Removed unused code. (#2484)
|
6 years ago |
Andre Weissflog
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74a3878be4
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emscripten: replace shell_minimal.html with 'soft fullscreen' version
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6 years ago |
omar
|
1f25cdd6b4
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Clarified asserts comments + todo entries. (#2500)
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6 years ago |
omar
|
8130fd9816
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Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). (#2496)
|
6 years ago |
omar
|
1fe6533192
|
Examples: Emscripten: Tweaks for size. (#2494)
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6 years ago |
omar
|
35cbf9c052
|
Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings.
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6 years ago |
omar
|
eeea7da3d0
|
Examples: Emscripten: Fixed error in shell template. (#2494)
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6 years ago |
omar
|
c1848b185c
|
Examples: Emscripten: Switched to WebGL1/ES2, Added Changelog, Updated links, Added ignore list, Fixed warning with older versions. Removed reliance on C++11 (would warn on some compiler). Improved html template, removed undesirable options, reduced log size. Tweaked main.cpp. (#2494)
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6 years ago |
omar
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882d480b5e
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Examples: Removed unused variable (will be used in docking branch tho, undo when merging!)
|
6 years ago |
Nicolas "Pixel" Noble
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a936d0669c
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Adding standalone Emscripten example.
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6 years ago |
omar
|
b8fe0df7df
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Examples: Null: Added Makefile.
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6 years ago |
omar
|
42423d5ea4
|
Examples: Makefile: Tweaks so they are more consistent with each others. Added -g./opt/local includes for MacPorts on Mac OS X. (#297)
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6 years ago |
omar
|
1295205cd4
|
Examples: Vulkan: Fixed warnings. (#2480)
|
6 years ago |
omar
|
c43dab2414
|
Vulkan: Fix not incrementing semaphore index. (#2472, #2071)
|
6 years ago |
omar
|
e099a7dc74
|
Vulkan: Bits. Using IM_ALLOC/IM_FREE instead of new[] / delete[].
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6 years ago |
omar
|
6bc47dfe48
|
Vulkan: Removed superfluous vkInstance parameters being passed along.
|
6 years ago |
omar
|
452047c7ca
|
Vulkan: Removed requirement for user to pass their own render buffer storage to ImGui_ImplVulkan_RenderDrawData(), this is managed internally.
|
6 years ago |
omar
|
ec76722d2d
|
Vulkan: Added ImageCount to InitInfo structure (!= MinImageCount) will be needed for viewports. Renamed FramesQueueSize -> ImageCount. (#2472, #2071)
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6 years ago |
MindSpunk
|
a45840746e
|
Vulkan, Viewports: Fix for resizing viewport windows crashing. (#2472)
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6 years ago |
omar
|
0034e65c26
|
Vulkan: Renaming demo/helper structures. Tidying up examples main.cpp.
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6 years ago |
omar
|
4f54a527ab
|
Vulkan: Renaming, we want InitInfo to source MinImageCount which is the "source" value (so viewport creation can use this). Made ImGui_ImplVulkan_DestroyFrameRenderBuffers public. (#2071)
|
6 years ago |
omar
|
86f5945f49
|
Vulkan: Storing user info into a single g_VulkanInitInfo structure to simplify code.
|
6 years ago |
omar
|
66f4be2e13
|
Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). User is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. Removed ImGui_ImplVulkan_SetFramesQueueSize. (#2461, #2348, #2378, #2097, #2071, #1677)
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6 years ago |
omar
|
6bf981c85c
|
Vulkan: More renaming. Comments.
|
6 years ago |
omar
|
f586764cdd
|
Examples: Vulkan: Merged helpers into ImGui_ImplVulkanH_CreateWindowData. Removed ImGui_ImplVulkan_InvalidateFrameDeviceObjects from API. Comments. (#2071)
|
6 years ago |
omar
|
54b8a65d9e
|
Examples: Vulkan: Renamed QueuedFramesCount to FramesQueueSize. Moved Framebuffer, Backbuffer to FrameData structure. (#2071)
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6 years ago |
omar
|
317859a3da
|
Examples: Vulkan: Updated Changelog, removed debug code, tweaked code, made GLFW/SDL match each others. Initialize FrameDataForRender fields. Added Assertion. Clearing fields on DestroyFrameData(). (#2071)
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6 years ago |
omar
|
c7eef99a33
|
Examples: Vulkan: Fixed tabs->space, removed extraneous braces and empty lines. (#2071)
|
6 years ago |
MindSpunk
|
b88a3b2711
|
Examples: Vulkan: Added calls to supports runtime changing back buffer count. (#2071)
|
6 years ago |
omar
|
1c3311e4d6
|
Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
|
6 years ago |
omar
|
fc52364652
|
Tabs to Spaces, comments.
|
6 years ago |
omar
|
cdb109f617
|
Renamed freeglut vcxproj files + Comments, Changelog (#2465)
|
6 years ago |
Andrew Willmott
|
ece322ff12
|
freeglut -> glut rename
|
6 years ago |
Andrew Willmott
|
3fad375f5f
|
ifdef freeglut extensions properly
|
6 years ago |
Andrew Willmott
|
81f70e5b7c
|
Fixups for OSX
|
6 years ago |
Andrew Willmott
|
a402f5b9a9
|
Add makefile for freeglut
|
6 years ago |
omar
|
5c4cc370bb
|
Examples: Vulkan: Added shader sources/references in the .cpp source.
|
6 years ago |
omar
|
da035ced97
|
InputText, Examples/SDL: Emulate \t input if back-end doesn't provide it. (#1336, #2467)
+ Fix some output filename in SDL build batch files.
|
6 years ago |
omar
|
e3cd6b1cbb
|
Examples: Vulkan: Using IM_ARRAYSIZE() where possible.
|
6 years ago |
omar
|
3a737e665a
|
Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int). + demo typo
|
6 years ago |
omar
|
e21bbee311
|
Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). FreeType: Fixed suggested code to not require an initial build call.. (#2454)
|
6 years ago |
omar
|
163779da51
|
Examples: DirectX12: Various tidying up.
|
6 years ago |
omar
|
512d39d031
|
Examples: OpenGL3: Minor tweaks, clarifications + not calling glBindBuffer more than necessary in the render loop.
|
6 years ago |
omar
|
20188b19d6
|
Comments (#2441) + Freeglut fixes (#2430)
|
6 years ago |