1885 Commits (9ef345fd02ae264bbd224f1c55a783b97106fb28)

Author SHA1 Message Date
GamingMinds-DanielC b475309fa1 Fonts: Fixed font ascent and descent calculation when a font hits exact integer values. (#7399, #7404) 8 months ago
ocornut daecfffefb Text, DrawList: Improved handling of long single-line wrapped text. (#7496, #5720) 7 months ago
Green Sky fab96a6e59 Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). (#7452, #6306, #6071, #1953) 7 months ago
ocornut 3caa79c8a5 Version 1.90.6 WIP 7 months ago
ocornut 231cbee0fc Version 1.90.5 7 months ago
GamingMinds-DanielC 4f9ba19e52 Drags, Sliders, Inputs: Reactivated decimal point replacement for SliderScalar and DragScalar. (#7389, #6719, #2278) 8 months ago
ocornut 9a2b598ec1 ListBox: Fixed text-baseline offset when using SameLine()+Text() after a labeled ListBox(). 7 months ago
ocornut d3c3514a59 Tables: Fixed auto-width columns when using synced-instances of same table. (#7218) 7 months ago
ocornut 25a492f330 ProgressBar: Fixed passing fraction==NaN from leading to a crash. (#7451) 7 months ago
ocornut 742e53434f Child Windows: adjust resizing limits to match window padding rather than inner clipping rectangle. (#7440) 8 months ago
cfillion 515b437c08 Child windows: look at the parent window's flags to decide whether to clamp child resizes. (#7440, #1710) 8 months ago
cfillion 976dc23965 Windows: extend outer resize borders to the edges when there are no corner grips. (#7440, #1710) 8 months ago
ocornut 37b37fc2a3 DrawList: Allow AddText() to accept null ranges. (#3615, 7391) 8 months ago
cfillion cf4c10bef7 Style: added ImGuiStyleVar_TabBorderSize, ImGuiStyleVar_TableAngledHeadersAngle. (#7411) 8 months ago
cfillion f0802287db Tables: Angled headers: fixed table contents overflowing when a list clipper is used. (#7416) 8 months ago
cfillion 29ff159f94 Tables: Angled headers: fixed borders not moving back up after TableAngleHeadersRow stops being called. (#7416) 8 months ago
cfillion 38ddfb24f0 Tables: Angled headers: fixed border hit box extending beyond non-scrollable tables. (#7416) 8 months ago
cfillion 868facff9d ImDrawList: (Breaking) merge float radius_x/radius_y parameters into ImVec2 radius in PathEllipticalArcTo(), AddEllipse(), AddEllipseFilled(). (#2743, #7417) 8 months ago
ocornut 40df3db1a2 Tweaking terminology 8 months ago
ocornut 3c435c0297 Inputs: (Breaking) More formally obsoleted GetKeyIndex() when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is set. (#4921) 8 months ago
ocornut 65dc67f63c Windows: Double-click to collapse may be disabled via key-ownership mechanism. (#7369) 8 months ago
ocornut fbf45ad149 ImDrawList: add PathFillConcave(), AddConcavePolyFilled(): amends (#760) 10 months ago
ocornut 04f40014a6 Docs: added a mini wiki index in main source files. 8 months ago
omar c623669967
Added link to crawlable wiki 8 months ago
ocornut 0573513d6d Windows: Scrollbar visibility decision uses current size when both size and contents size are submitted by API. (#7252) 8 months ago
ocornut c3f8f4de25 Menus, Popups: Fixed an issue where sibling menu popups re-opening in successive frames would erroneously close the window. (#7325, #7287, #7063) 8 months ago
ocornut e46d1e69ac Version 1.90.5 WIP 8 months ago
ocornut 277ae93c41 Version 1.90.4 9 months ago
ocornut 13d91ff918 Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag. 9 months ago
ocornut 34965cf23a Modals: Temporary changes of ImGuiCol_ModalWindowDimBg are properly handled by BeginPopupModal(). (#7340) 9 months ago
ocornut 659fb41d0a Debug Tools: moved DebugStartItemPicker() to public API. Added to Demo->Tools menu. (#2673) 9 months ago
ocornut 198c38f0b1 Demo: Custom Rendering: better demonstrate PathArcTo(), PathBezierQuadraticCurveTo(), PathBezierCubicCurveTo(), PathStroke(), PathFillConvex() functions. 9 months ago
ocornut 3b6d924acd ProgressBar: Fixed a minor tesselation issue when rendering rounded progress bars. 9 months ago
ocornut e78ce72eb6 Popups: Fixed resizable popup minimum size being too small. Standardized CalcWindowMinSize() logic a bit more. (#73290 9 months ago
ocornut 014e0ac8c9 Menus, Popups: Fixed an issue where hovering a parent-menu upward would erroneously close the window. (#7325, #7287, #7063) 9 months ago
ocornut 405e54ebd5 Tables: Angled Headers: fixed support for multi-line labels. various padding/layout fixes. (#6917) 9 months ago
ocornut 6655ab2e43 Tables: Angled Headers: fixed TableAngledHeadersRow() incorrect background fill drawn too low. Fixed row geometry with non-small values of CellPadding. (#6917) 9 months ago
cvionis ccc5347e45
Fix typos (#7332) 9 months ago
ocornut 8a14b71f22 Version 1.90.4 WIP 9 months ago
ocornut 5b6f03213d Version 1.90.3 9 months ago
Shawn Hatori f80e65a406 Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308) 9 months ago
ocornut 829f45df99 Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84.. 9 months ago
ocornut 891b81fc5d Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890) 9 months ago
ocornut 262e30e300 Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180) 9 months ago
ocornut 9dfa2397de Internals: Fixed ImFileOpen not working before context is created. (#7314, #7315) 9 months ago
ocornut d15e4100b8 Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890) 9 months ago
ocornut f966da1f8f Backends: SDL2: Gamepad handlng: amend bf1c96d. (#3884, #6559, #6890) 9 months ago
ocornut bf1c96d4fa Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890) 9 months ago
Shawn Hatori 89019319dd Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering (#7166, #6855, #5446, #5037) 11 months ago
璀境石 1d6f0cea0e Backends: DX9: use RGBA texture to avoid conversion if supported 1 year ago