Harris Brakmic
323412dd23
Examples: Allegro5: updated build instructions for macOS
5 years ago
omar
a2f3dcfc97
Added comment about SDL and SDL_INIT_GAMECONTROLLER. ( #2809 )
5 years ago
omar
c262276988
Version 1.74 WIP
5 years ago
Konstantin Podsvirov
f0f5301612
Backends: OpenGL3: Commented out extra tokens at end of #else directive ( #2804 )
5 years ago
omar
d5efe16157
Version 1.73
5 years ago
omar
97691643b7
Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. Followup to 44cd8e3
( #2798 )
5 years ago
osheriff
44cd8e39da
Automatically include the available gl loader header
5 years ago
omar
f7468d05fe
Fixed mouse event forwarding in macos example ( #2710 , #1961 )
5 years ago
NeroBurner
e7e88ed413
Examples: SDL/GLFW + OpenGL3: Fixes for Makefile ( #2774 )
- append CXXFLAGS instead of overwriting them
- add glad.c build rule
5 years ago
omar
cc288e073c
Backends: OpenGL3: Tweaked initialization code allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before ImGui_ImplOpenGL3_NewFrame() if for some reason they wanted.
5 years ago
omar
a856c670c1
TabBar: fixed single-tab not shrinking their width down.
+ minor typo fixes (#2738 )
5 years ago
Matthias Moulin
2e756d5b47
Explicit narrowing cast from size_t to UINT ( #2726 )
Clang: `non-constant-expression cannot be narrowed from type 'size_t' (aka 'unsigned long long') to 'UINT' (aka 'unsigned int') in initializer list [-Wc++11-narrowing]`
5 years ago
Vilya Harvey
62143dff64
Backends: Vulkan: Added support for specifying multisample count. ( #2705 , #2706 )
5 years ago
omar
6cf4743f17
Backends: DX11: Fixed GSGetShader() call not passing an initialized instance count, would generally make the debug layer complain (Added in 1.72).
5 years ago
omar
f624455d7b
Version 1.73 WIP
5 years ago
omar
6a0d0dab5a
Version 1.72b (patch for nav)
5 years ago
omar
9183e7c426
Version 1.73 WIP
5 years ago
omar
ecb9b1e2eb
Version 1.72
5 years ago
omar
cbd5a21fb0
Backends: DX10/DX11: Backup, clear and restore Geometry Shader is any is bound when calling renderer.
Backends: DX11: Clear Hull Shader, Domain Shader, Compute Shader before rendering. Not backing/restoring them.
5 years ago
omar
29d9394a41
OSX: Disabled default native Mac clipboard copy/paste implementation in core library (added in 1.71), because it needs application to be linked with '-framework ApplicationServices'. It can be explicitly enabled back by using '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h. Re-added equivalent using NSPasteboard api in the imgui_impl_osx.mm experimental back-end. ( #2546 )
5 years ago
omar
f0348ddffc
Amend 0f86116
, renamed to ImGuiKey_KeyPadEnter Changelog.. ( #2677 , #2005 )
5 years ago
Aaron Cooper
0f86116a69
Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key.
5 years ago
omar
516c3dee80
Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. ( #2632 )
5 years ago
Vincent Hamm
cc4d76cc23
Implement SDL/dx11 sample
5 years ago
Vincent Hamm
342751c89e
Fiedx OpenGL ES 3.0 include for iOS and tvOS ( #2631 )
5 years ago
omar
5286ecb8a7
Version 1.72 WIP
5 years ago
omar
2da1c66d15
Version 1.71 + comments
5 years ago
omar
4597632662
Readme, comments, dear imgui prefixes
5 years ago
omar
431aa4e456
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
6 years ago
omar
480d57e6a2
Revert "Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. ( #38 , #103 , #1172 , #1231 , #2489 )"
This reverts commit 597c024904
.
6 years ago
omar
597c024904
Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. ( #38 , #103 , #1172 , #1231 , #2489 )
6 years ago
omar
c3d600abed
Fixed imgui_impl_opengl3 broken in previous few commits. ( #2591 , #2593 , #2594 )
6 years ago
Max Thrun
ed79b4d22e
Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. ( #2591 , #2592 )
6 years ago
omar
7755cbbef2
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. ( #2591 ) + Fix OpenGL3 code missing flag.
6 years ago
omar
b3dd03f582
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. ( #2591 )
6 years ago
omar
2742663ad2
Changelog, minor tweaks. ( #2585 )
6 years ago
actboy168
c0e690318a
Examples: imgui_impl_osx: Added mouse cursor support. ( #2585 , #1873 )
6 years ago
Mario Botsch
affa7e2422
Examples: imgui_impl_opengl3: Fix empty printout on shader load. ( #2584 )
Fixed minor bug in CheckShader and CheckProgram
The log_length reported by
glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length)
will at least return 1, since the string delimiter is also counted.
The old version would always print and empty string to stderr. This is annoying in the emscripten port, since it prints a red error message to the Javascript console. The new version fixes this behavior.
6 years ago
omar
31e3e861ef
Update changelog, comments, made empty/no-text clipboard return NULL as with other implementation. Minor style tweaks. ( #2546 )
Fixed IMGUI_DISABLE_WIN32_FUNCTIONS not disabling IME code.
6 years ago
Andrew Willmott
02de498a41
Add native mac copy/paste support to match win32 ( #2546 )
6 years ago
omar
ef13d95466
IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(), the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode support. (#2538 , #2541 )
6 years ago
omar
42fc563fed
Version 1.71 WIP + fixed minor typo
6 years ago
omar
d1d5075b66
Version 1.70
6 years ago
omar
d88121ff5b
Examples: DirectX9/10/11: Taking reference to device + subsequent merge of this in docking will fix DX9 issue #2524
6 years ago
omar
6c196cf432
Examples Readme and Changelog tweaks, added #2527 , re-ordered examples/README alphabetically.
6 years ago
Max Thrun
5ecc9d5865
Examples: Metal: Add GLFW+Metal example
6 years ago
omar
ae405b83a4
Examples: Added missing per-renderer local changelogs. ( #2037 , #1639 , #2452 )
6 years ago
Max Thrun
7c6ba3a1da
ImDrawCallback_ResetRenderState: Added Metal.
6 years ago
omar
5c1cd5c8c7
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. ( #2037 , #1639 , #2452 )
6 years ago
omar
1ca6e5b59f
Examples: Glut: Added note about missing cursor support. ( #2375 , #2465 )
6 years ago