8403 Commits (9fbc3134591bdca66d548a97f284c3a5e2811b6f)
 

Author SHA1 Message Date
ocornut ee9e3a2ed6 Tabs: avoid queuing a refocus when tab is already focused, which would have the side-effect of e.g. closing popup on a mouse release. (#7914) 3 months ago
omar 4a06fe59b4
Update FONTS.md (#7944) 2 months ago
James Wrigley 28caa22356
Fix minor typo (#7943) 2 months ago
tanoxyz 1d88609043
Changed call from cosf to ImCos (#7939) 2 months ago
ocornut 864a2bf6b8 Tables: another attempt at making contents not overlap the bottom and right border in a scrolling table. (#6765, #3752, #7428) 3 months ago
ocornut a131c3e611 Tables: revert a34071876 extending outer bottom/right border by 1, this is not the right solution. (#6765, #3752) 3 months ago
ocornut 0b9adc2c79 BeginChild: (BREAKING) renamed ImGuiChildFlags_Border to ImGuiChildFlags_Borders. 3 months ago
ocornut 1e939fcc32 Tooltips, Drag and Drop: made it possible to override BeginTooltip() position while inside a drag and drop source or target. (#6973) 3 months ago
BillKek 088e6fc047 Examples: Win32+OpenGL3: added batch. file for msys2/mingw build. (#6544) 1 year ago
ocornut 438f9e1a3e InputText: amend d474ed7 for static analysis. (#7913) 3 months ago
Mark Jansen ce484301c0
CI: Add manual trigger for 'workflow_run' builds (#7865) 3 months ago
ocornut d474ed7f78 InputText: Internals: store Scroll.y as it seems sane to (internally) expose it in a way that's agnostic of our use of a child window (#7913, #383) 3 months ago
ocornut d15da2c47d Backends: GLFW: undo accidentally not committing use of Platform_SetClipboardTextFn as I was testing the legacy path (amend 214977e). 3 months ago
ocornut 5de7f69cbb (BREAKING) Commented out obsolete ImageButton(). (#5533, #4471, #2464, #1390) 3 months ago
ocornut 214977e5fd IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn. 3 months ago
ocornut e54f240ea0 IO: (BREAKING) moved io.PlatformLocaleDecimalPoint to platform_io.Platform_LocaleDecimalPoint. (#7389, #6719, #2278) 3 months ago
ocornut 9ff60ae31d IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660) 3 months ago
ocornut ba2f4a2cd5 IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (#7660) 3 months ago
ocornut e6460722ea IO: Added GetPlatformIO(), ImGuiPlatformIO, currently empty. 3 months ago
ocornut 8e40104795 Backends: GLFW: passing null window to glfwGetClipboardString()/glfwSetClipboardString(). 3 months ago
ocornut bf75504d7a Style: added PushStyleVarX(), PushStyleVarY() helpers to modify only one component of a ImVec2 var. 3 months ago
ocornut 521f84a3a9 InputText: fixed an issue programmatically refocusing a multi-line input which was just active. (#4761, #7870) 3 months ago
ocornut 8a946b69e9 InputText: allow callback to update buffer while in read-only mode (fix for imgui_memory_editor 0.54 in read-only mode). 3 months ago
Pavel Rojtberg 59e69dc6df
ImGuiSelectionBasicStorage constructor needs visibility (#7906) 3 months ago
ocornut e471206b08 Windows: adjust default ClipRect to better match rendering of thick borders. (#7887, #7888 + #3312, #7540, #3756, #6170, #6365) 3 months ago
ocornut eb7201b902 Fonts: Made it possible to use PushFont()/PopFont() calls accross Begin() calls. (#3224, #3875, #6398, #7903) 3 months ago
ocornut ecb1962013 IO, InputText: missing changelog entry (amend 092c88d) + readme note on missing features. 3 months ago
ocornut 092c88dc7b IO: rework interleaved keys<>char trickling: only trickle for keys known to be likely to input characters. (#7889, #4921, #4858) 3 months ago
ocornut fabceaf036 Internals: renamed IsModKey() -> IsLRModKey() and GetModForModKey() -> GetModForLRModKey() to be more explicit. 3 months ago
ocornut 61313a7589 Docs: better promote IMGUI_DEFINE_MATH_OPERATORS. (#6164, #6137, #5966, #2832) 3 months ago
ocornut 2d99052d1d Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853) 3 months ago
ocornut 1b61d55079 Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853) 3 months ago
Anonymous Maarten 591a18a9c4 Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853) 3 months ago
ocornut 29fadad193 TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. (#7885, #7660) 3 months ago
lunarlattice 45e7f7827a
Examples: SDL2+SDLRenderer: fixed return value. (#7876) 3 months ago
ocornut 3232070d3a Demo: Fixed truncation warning. (#7857) 3 months ago
Mark Jansen 4b654db904
CI: Build example_sdl2_sdlrenderer2 with msbuild (#7864) 3 months ago
ocornut 8cc6eee295 Fonts: amend assert when glyph range data seems incorrect. (#7856) 3 months ago
ocornut 6864a7f839 Window refresh policy: extend tests to any window in the begin stack. (#7797) 3 months ago
ocornut 531364d728 Window refresh policy: fixed child window of skiprefresh windows not displaying. (#7797) 3 months ago
ocornut 9f8f5e1145 MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow when used in a multi-select context without any OpenOnXXX flags set. (#7850) 3 months ago
ocornut 2981a10c53 MultiSelect, TreeNode, Drag and Drop: fixed an issue where carrying a drag and drop payload over an already open tree node would select it. (#7850) 3 months ago
Mark Jansen 5e7dc72c92
Examples: SDL3: Update readme to use SDL3_DIR (#7846) 3 months ago
ocornut fd57b252ac Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844) 3 months ago
ocornut 71ee2ce367 Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 3 months ago
ocornut 887478793b Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 3 months ago
ocornut dcf54782d4 Version 1.91.WIP 3 months ago
ocornut 8199457a7d Version 1.91.0 3 months ago
ocornut ec9a4ef487 Clipper: accept that no item have been submitted if in indeterminate Begin(INT_MAX) mode. (#1311, #3823) 3 months ago
ocornut 1b44e40444 Demo: re-use tree data. Fix property editor vertical alignment. Tweak recent memory allocation monitor. 3 months ago