ocornut
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ee9e3a2ed6
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Tabs: avoid queuing a refocus when tab is already focused, which would have the side-effect of e.g. closing popup on a mouse release. (#7914)
+ Debug Log: add details about closed popups.
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3 months ago |
omar
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4a06fe59b4
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Update FONTS.md (#7944)
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2 months ago |
James Wrigley
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28caa22356
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Fix minor typo (#7943)
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2 months ago |
tanoxyz
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1d88609043
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Changed call from cosf to ImCos (#7939)
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2 months ago |
ocornut
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864a2bf6b8
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Tables: another attempt at making contents not overlap the bottom and right border in a scrolling table. (#6765, #3752, #7428)
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3 months ago |
ocornut
|
a131c3e611
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Tables: revert a34071876 extending outer bottom/right border by 1, this is not the right solution. (#6765, #3752)
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3 months ago |
ocornut
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0b9adc2c79
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BeginChild: (BREAKING) renamed ImGuiChildFlags_Border to ImGuiChildFlags_Borders.
Amend 7713c2925 + renamed similar argument in other functions.
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3 months ago |
ocornut
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1e939fcc32
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Tooltips, Drag and Drop: made it possible to override BeginTooltip() position while inside a drag and drop source or target. (#6973)
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3 months ago |
BillKek
|
088e6fc047
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Examples: Win32+OpenGL3: added batch. file for msys2/mingw build. (#6544)
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1 year ago |
ocornut
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438f9e1a3e
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InputText: amend d474ed7 for static analysis. (#7913)
|
3 months ago |
Mark Jansen
|
ce484301c0
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CI: Add manual trigger for 'workflow_run' builds (#7865)
|
3 months ago |
ocornut
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d474ed7f78
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InputText: Internals: store Scroll.y as it seems sane to (internally) expose it in a way that's agnostic of our use of a child window (#7913, #383)
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3 months ago |
ocornut
|
d15da2c47d
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Backends: GLFW: undo accidentally not committing use of Platform_SetClipboardTextFn as I was testing the legacy path (amend 214977e ).
|
3 months ago |
ocornut
|
5de7f69cbb
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(BREAKING) Commented out obsolete ImageButton(). (#5533, #4471, #2464, #1390)
|
3 months ago |
ocornut
|
214977e5fd
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IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn.
|
3 months ago |
ocornut
|
e54f240ea0
|
IO: (BREAKING) moved io.PlatformLocaleDecimalPoint to platform_io.Platform_LocaleDecimalPoint. (#7389, #6719, #2278)
|
3 months ago |
ocornut
|
9ff60ae31d
|
IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660)
|
3 months ago |
ocornut
|
ba2f4a2cd5
|
IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (#7660)
|
3 months ago |
ocornut
|
e6460722ea
|
IO: Added GetPlatformIO(), ImGuiPlatformIO, currently empty.
|
3 months ago |
ocornut
|
8e40104795
|
Backends: GLFW: passing null window to glfwGetClipboardString()/glfwSetClipboardString().
|
3 months ago |
ocornut
|
bf75504d7a
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Style: added PushStyleVarX(), PushStyleVarY() helpers to modify only one component of a ImVec2 var.
+ tweak existing function to early out on error.
|
3 months ago |
ocornut
|
521f84a3a9
|
InputText: fixed an issue programmatically refocusing a multi-line input which was just active. (#4761, #7870)
Amend 66f0fb986 , c5db276521
|
3 months ago |
ocornut
|
8a946b69e9
|
InputText: allow callback to update buffer while in read-only mode (fix for imgui_memory_editor 0.54 in read-only mode).
See https://github.com/ocornut/imgui_club/pull/46
|
3 months ago |
Pavel Rojtberg
|
59e69dc6df
|
ImGuiSelectionBasicStorage constructor needs visibility (#7906)
|
3 months ago |
ocornut
|
e471206b08
|
Windows: adjust default ClipRect to better match rendering of thick borders. (#7887, #7888 + #3312, #7540, #3756, #6170, #6365)
|
3 months ago |
ocornut
|
eb7201b902
|
Fonts: Made it possible to use PushFont()/PopFont() calls accross Begin() calls. (#3224, #3875, #6398, #7903)
|
3 months ago |
ocornut
|
ecb1962013
|
IO, InputText: missing changelog entry (amend 092c88d ) + readme note on missing features.
|
3 months ago |
ocornut
|
092c88dc7b
|
IO: rework interleaved keys<>char trickling: only trickle for keys known to be likely to input characters. (#7889, #4921, #4858)
Amend fa2b318d . Refer to regression test "inputs_io_inputqueue" amended for IMGUI_VERSION_NUM >= 19102
|
3 months ago |
ocornut
|
fabceaf036
|
Internals: renamed IsModKey() -> IsLRModKey() and GetModForModKey() -> GetModForLRModKey() to be more explicit.
|
3 months ago |
ocornut
|
61313a7589
|
Docs: better promote IMGUI_DEFINE_MATH_OPERATORS. (#6164, #6137, #5966, #2832)
|
3 months ago |
ocornut
|
2d99052d1d
|
Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853)
This will be used to support filtering of events with multi-viewports.
|
3 months ago |
ocornut
|
1b61d55079
|
Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853)
+ Misc typo fix.
|
3 months ago |
Anonymous Maarten
|
591a18a9c4
|
Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853)
|
3 months ago |
ocornut
|
29fadad193
|
TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. (#7885, #7660)
|
3 months ago |
lunarlattice
|
45e7f7827a
|
Examples: SDL2+SDLRenderer: fixed return value. (#7876)
|
3 months ago |
ocornut
|
3232070d3a
|
Demo: Fixed truncation warning. (#7857)
|
3 months ago |
Mark Jansen
|
4b654db904
|
CI: Build example_sdl2_sdlrenderer2 with msbuild (#7864)
|
3 months ago |
ocornut
|
8cc6eee295
|
Fonts: amend assert when glyph range data seems incorrect. (#7856)
|
3 months ago |
ocornut
|
6864a7f839
|
Window refresh policy: extend tests to any window in the begin stack. (#7797)
|
3 months ago |
ocornut
|
531364d728
|
Window refresh policy: fixed child window of skiprefresh windows not displaying. (#7797)
Amend d4495446d . (#3515, #4763, #7556, #5116 , #4076, #2749, #2268)
|
3 months ago |
ocornut
|
9f8f5e1145
|
MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow when used in a multi-select context without any OpenOnXXX flags set. (#7850)
|
3 months ago |
ocornut
|
2981a10c53
|
MultiSelect, TreeNode, Drag and Drop: fixed an issue where carrying a drag and drop payload over an already open tree node would select it. (#7850)
|
3 months ago |
Mark Jansen
|
5e7dc72c92
|
Examples: SDL3: Update readme to use SDL3_DIR (#7846)
|
3 months ago |
ocornut
|
fd57b252ac
|
Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844)
Amend 8874787 , 71ee2ce
Amend ea39841f (emscripten_mainloop_stub.h)
|
3 months ago |
ocornut
|
71ee2ce367
|
Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
Backends: GLFW: added ImGui_ImplGlfw_Sleep() helper.
|
3 months ago |
ocornut
|
887478793b
|
Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
|
3 months ago |
ocornut
|
dcf54782d4
|
Version 1.91.WIP
|
3 months ago |
ocornut
|
8199457a7d
|
Version 1.91.0
|
3 months ago |
ocornut
|
ec9a4ef487
|
Clipper: accept that no item have been submitted if in indeterminate Begin(INT_MAX) mode. (#1311, #3823)
|
3 months ago |
ocornut
|
1b44e40444
|
Demo: re-use tree data. Fix property editor vertical alignment. Tweak recent memory allocation monitor.
|
3 months ago |