ocornut
513af1efc9
Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default.
(Not to misake with "Character Set" "Use Unicode Character Set" "Use Multi-Byte Character Set" which is a VS/Windows SDK thing but not a compiler-encoding thing.)
2 years ago
ocornut
301c956039
Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects. ( #3038 )
2 years ago
ocornut
1816c5241b
Examples: updated VS projects with .natvis file under imgui/
2 years ago
ocornut
7fc144edde
Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest.
3 years ago
omar
9c8671e7b0
Tables: Add empty file, skeleton.
4 years ago
ocornut
a7e21fb05f
Moving backends code from examples/ to backends/ (step 3: fixing project files)
4 years ago
omar
d8d58b038e
Backends, Examples: DX12: Clarify support for 32-bit building in project files and comments. ( #301 )
4 years ago
omar
882f1bc135
Examples: DirectX12: Targeting 10.0.14393.0 instead of 10.0.16299.0 (available on AppVeyor, and higher version doesn't seem necessary).
6 years ago
omar
01586d33f3
Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly ( #2036 )
6 years ago
omar
6f7b7807ad
Fixed Travis path + various paths in comments/documentations
7 years ago
omar
8d58fbb5ed
Examples: Renamed example folders. ( #1870 )
7 years ago
omar
85f9694bd4
Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). ( #1870 )
Read examples/README.txt for some details.
ImDrawData: Added DisplayPos, DisplaySize fields honored by all backends (not strictly necessary to honor just now, but doing it to be ahead)
7 years ago
omar
9be7d048c8
Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. ( #301 )
7 years ago
Jefferson Montgomery
f6181b3428
Examples: DirectX12: Add directx12_example
9 years ago
Julian Bosch
1f3a0e78cc
Ported d3d11 renderer to d3d10
9 years ago
ocornut
d673db3092
Examples: Added README into the Visual Studio solution to people are less likely to miss it.
9 years ago
ocornut
52a74701f5
Updated projects to reference new files ( #219 )
Didn't update iOS example (#247 )
9 years ago
ocornut
2b0acc128c
Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples
10 years ago
ocornut
8e0f04638d
Examples: Fix includes order to avoid conflicts between DXSDK_DIR and Windows SDK
10 years ago
ocornut
e2c4ba21bc
Examples: Added 64-bit projects for MSVC
10 years ago
ocornut
b4165c43ff
Examples: Refactored directx11_example to be easier to copy & paste into user application.
10 years ago
ocornut
386cfada83
Examples: Windows examples don't link with imm32.lib by default.
10 years ago
ocornut
9c4972ee9d
Examples: msvc: output .exe in project directory (not in solution directory).
10 years ago
ocornut
0d63e0ce60
Examples: DirectX examples applications all have a Console for debugging.
10 years ago
ocornut
b623f97d9f
Examples: DirectX11: fixed build setting of Release mode.
10 years ago
ocornut
35c0842bcf
Examples: DirectX11: fixed handling of unicode character inputs.
10 years ago
ocornut
b3a208901a
Loading TTF file with stb_truetype. Broke setup API slightly. Font baked, packed with space for custom data. Embeds compressed ProggyClean.
10 years ago
omar
6c9edb6db0
Examples: removed LICENSE file from MSVC project.
10 years ago
ocornut
197b2763fc
Fixed DirectX11 example Release build include
10 years ago
ocornut
df00fa8113
Fixed DirectX11 example to compile with whatever Visual Studio version user has
10 years ago
ocornut
9e16317382
Added DirectX11 example application (code is too long!)
10 years ago
ocornut
4b94454fb4
OpenGL/DirectX examples: support for international text input in UTF-8 + implement ImeSetInputScreenPosFn on Windows.
10 years ago
ocornut
26f54c7364
Added OpenGL and DirectX9 example applications
10 years ago