ocornut
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f84166dda9
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Use cpu-side clipping instead of a new draw call for isolated label-clipped-by-frame cases.
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10 years ago |
ocornut
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9e3f8adfac
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Added CalcListClipping() helper.
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10 years ago |
ocornut
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29e0aad739
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Renamed GetTextLineSpacing to GetTextLineHeightWithSpacing. Added GetCursorPosX/GetCursorPosY
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10 years ago |
Václav Patejdl
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d135d91e27
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Added tint_col parameter to ImageButton
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10 years ago |
ocornut
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209ab823d6
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Cleanup of previous merge. Moved rarely used Get/Set InternalState functions to the bottom of the list to avoid being misleadnig.
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10 years ago |
ocornut
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c6de9502f8
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Avoid requesting IO.WantCaptureMouse if earlier click/hold was outside of ImGui window
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10 years ago |
ocornut
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94c7eddb17
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Comments
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10 years ago |
ocornut
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5df28b101d
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Added ImGuiWindowFlags_NoCollapse flag
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10 years ago |
ocornut
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cc3d41dbab
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Version number 1.31 wip
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10 years ago |
ocornut
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bde3f6b90d
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Removed the dependency on realloc functionality #117 + fixed one alloc in NewFrame()
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10 years ago |
ocornut
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56bf9ea067
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Added comment on MemFreeFn as suggested by #119
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10 years ago |
ocornut
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e636e0d2aa
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Warning fixes (fix #118)
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10 years ago |
Jim Tilander
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3478e3a708
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Enabled us to create the internal state on client side allocated memory, e.g. a heap
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10 years ago |
Jim Tilander
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8149bace7b
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Added a way to replace the internal state pointer so that we can optionally share it between modules (e.g. multiple DLLs)
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10 years ago |
Jim Tilander
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98e71afa72
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Removed the dependency on realloc functionality
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10 years ago |
ocornut
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a548c9b0d5
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Version change
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10 years ago |
ocornut
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ca10c49e27
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Embedded a mouse cursor that can be drawn for you by setting io.MouseDrawCursor
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10 years ago |
ocornut
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68bad703ee
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ImColor::HSV() helper + color buttons demo
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10 years ago |
ocornut
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8d1583d611
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Added ImColor() inline helper. Image/ImageButton() now takes ImVec4 for consistency and honor window alpha.
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10 years ago |
ocornut
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cb3b69c879
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Exposed ColorConvertHSVtoRGB, ColorConvertRGBtoHSV, ColorConvertFloat4ToU32
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10 years ago |
ocornut
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3cf47988b0
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Added ImageButton() using regular framing + override framing size (#73)
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10 years ago |
ocornut
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2ecc285919
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ImDrawList::AddCallback() allows for custom rendering (e.g. 3D scene inside a imgui widget))
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10 years ago |
ocornut
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4437293b79
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Added ImDrawList::SplitDrawCmd() to force multiple draw calls for depending rendering/blending + Comments
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10 years ago |
ocornut
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27161d2a98
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Added io.DisplayVisibleMin / io.DisplayVisibleMax to allow for virtual / scrolling display.
+ remove duplicated "Setup outer clipping rectangle" block in Begin))
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10 years ago |
ocornut
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07f69966f8
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ImDrawList::AddImage() color parameter defaults to white
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10 years ago |
ocornut
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79042a3a3c
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GetVoidPtr() functions like GetInt, GetFloat. Renamed GetIntPtr/GetFloatPtr to GetIntRef/GetFloatRef
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10 years ago |
Daniel Collin
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c9c41c3874
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Added Set/GetVoidPtr in ImGuiStorage
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10 years ago |
ocornut
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7530f3c985
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Added IsItemActive() - replace IsItemFocused()
ClipAdvance() --> ItemAdd() - nb: return value is inverted
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10 years ago |
ocornut
|
70188c5623
|
Added comments
|
10 years ago |
ocornut
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26174cba85
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Added InvisibleButton()
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10 years ago |
ocornut
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56ac857cac
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Added stub for obsolete GetDefaultFontData() to help the user upgrading
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10 years ago |
ocornut
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1916a0c78c
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Renamed FontAtlas to Fonts. Further cleanup/comments.
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10 years ago |
ocornut
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1f8d209202
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Fixed more clang warnings + AddFontFromMemoryTTF() not honoring font_no parameter
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10 years ago |
ocornut
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2c31599bcc
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ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30
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10 years ago |
ocornut
|
cb9a3235be
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Removed PixelCenterOffset, uncesssary
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10 years ago |
ocornut
|
014f88b1fc
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Font fixes for horizontal centering within frames
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10 years ago |
ocornut
|
3e30ad3802
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PushFont/PopFont changes texture at high-level in current draw list - faster
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10 years ago |
ocornut
|
7ebd7ef9ac
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Added PushFont/PopFont API
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10 years ago |
ocornut
|
584c7ffac8
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Added SetCursorScreenPos() helper (WindowPos+CursorPos = SrceenPos)
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10 years ago |
ocornut
|
02f0dbca37
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ColorEdit3: clicking on color square change edit-mode, removing color-edit mode button by default.
|
10 years ago |
ocornut
|
8ba93d947c
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Added FrameRounding setting (default to 0 for now).
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10 years ago |
ocornut
|
3a20671802
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Fixed logging to clipboard on architectures where va_list are modified by vsnprintf (fixed #112)
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10 years ago |
ocornut
|
e2d8c03e1a
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Fixed ImGuiTextBuffer::empty() to ignore the enforced zero-terminator
+ removed unnecessary destructor
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10 years ago |
ocornut
|
0f4d74d614
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ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
Examples: OpenGL3 and DirectX11 back to using 32-bits texture solely for
ease of integration.
|
10 years ago |
ocornut
|
241e8086fa
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Mde it optional to new() io.Font - however it stills needs to be loaded.
|
10 years ago |
ocornut
|
cc79b85c28
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Added first-pass of Image() based on #73 + demo
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10 years ago |
ocornut
|
1a6e7f25e0
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ImVector: less hoops in back() / front(), more friendly for debugger and unoptimized builds
+ fixed typos
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10 years ago |
ocornut
|
f77490cb2d
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Cleanup extra_fonts/ folder
|
10 years ago |
ocornut
|
b3a208901a
|
Loading TTF file with stb_truetype. Broke setup API slightly. Font baked, packed with space for custom data. Embeds compressed ProggyClean.
|
10 years ago |
ocornut
|
b0ea57e518
|
Version number
|
10 years ago |