ocornut
|
200a8f1ea2
|
Backends: GLFW: Update mouse inputs using glfwSetCursorPosCallback() (breaking) + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.
+ Allegro5 remove unnecessary clear.
|
3 years ago |
ocornut
|
98ce013242
|
Backends: SDL: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.
|
3 years ago |
ocornut
|
bf4de2a46b
|
Backends: Win32: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before Key Modifiers.
|
3 years ago |
ocornut
|
7f8a89c25c
|
Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName().
|
3 years ago |
Liu Liu
|
457d4b7b72
|
Backends: OSX: Adedd basic IME support for macOS. (#3108, #2598)
|
3 years ago |
Théo Monnom
|
0818a42396
|
Backend: WebGPU: Fixed incorrect size parameters in WGPU backend (#4891)
+ squash SDL alignment bits.
|
3 years ago |
ocornut
|
956e03009a
|
Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName().
|
3 years ago |
ocornut
|
e8172fdfbc
|
Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
Amend 790132a (breaking)
|
3 years ago |
ocornut
|
b2e2cc44c2
|
Backends: OSX: Fixed typo.
|
3 years ago |
ocornut
|
790132a672
|
Added io.AddKeyModEvent() and updated backends accordingly. (#2625, #4858)
|
3 years ago |
thedmd
|
1797135db5
|
Backends: Android: Update to use io.AddEventKey() will full key map (#2625, #4858)
|
3 years ago |
thedmd
|
ee436aa803
|
Backends: OSX: Update to use io.AddEventKey() will full key map (#2625, #1873, #4858)
|
3 years ago |
thedmd
|
da1864d79e
|
Backends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858)
|
3 years ago |
thedmd
|
1bfe4a75be
|
Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858)
|
3 years ago |
thedmd
|
fe646ea591
|
Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456)
Legacy indexing stills uses Scancode
|
3 years ago |
thedmd
|
ecd212c01d
|
Backends: GLFW: Update to use io.AddEventKey() will full key map (#2625, #4858)
|
3 years ago |
thedmd
|
746c9f76e4
|
Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858)
|
7 years ago |
ocornut
|
afffcd5810
|
Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625)
|
3 years ago |
ocornut
|
100ede5764
|
Backends: GLFW: Fix CTRL+A, CTRL+Y, CTRL+Z to match keyboard layout. Converting GLFW untranslated keycodes back to translated keycodes. (#456, #2625)
|
3 years ago |
ocornut
|
3a90dc3893
|
Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.
Ref #2589, #2598, #3108, #3113, #3653, #4642
|
3 years ago |
ocornut
|
efa50f72a7
|
Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. (#4857)
|
3 years ago |
luigifcruz
|
41e39ea6e1
|
Backends: Metal: Add Metal C++ bindings support. (#4824, #4746)
|
3 years ago |
ocornut
|
dbeea7220f
|
Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835)
|
3 years ago |
ocornut
|
89a28209e8
|
Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830)
|
3 years ago |
Sean Ridenour
|
4bad852a78
|
Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 (#4819)
|
3 years ago |
ocornut
|
d9bc1e44af
|
Backends: Marmalade: Removed obsolete Marmalade backend (imgui_impl_marmalade.cpp) + example. (#368, #375)
|
3 years ago |
thedmd
|
0cdc4a9565
|
Backends: Win32: Store left/right variants of Ctrl/Shift/Alt mods in KeysDown[] array. (#2625)
Technically not much required yet but will be by extra-keys work. fix miscleared GLFW field for consistency (no effect)
|
7 years ago |
ocornut
|
389982eb5a
|
Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. (#4468, #4504, #2981, #3381)
|
3 years ago |
Stuart Carnie
|
1b6b8602c1
|
Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. (#4759, #4253, #1873)
Note the original FIXME: refered to GLFWs Cocoa implementation, which is largely what this commit provides.
|
3 years ago |
Stuart Carnie
|
b720f1f03c
|
Backends: OSX: Add Game Controller support. (#4759)
|
3 years ago |
ocornut
|
a19815dc6b
|
Backends: Allegro5: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790)
|
3 years ago |
ocornut
|
c80e8b964c
|
Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790)
|
3 years ago |
Rokas Kupstys
|
5c388c39f4
|
Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926)
|
3 years ago |
ocornut
|
440824d431
|
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
Amend/fix 2b0bd40b
|
3 years ago |
ocornut
|
5ccb66794b
|
Backends: WebGPU: Passing explicit buffer sizes as validation layers appears to not do what the in-flux specs says. (#4766
|
3 years ago |
ocornut
|
19c3773cc0
|
Backends: Vulkan: Call vkCmdSetScissor() with a full-viewport at end of render. (#4644)
|
3 years ago |
ocornut
|
bbd5119a26
|
Backends: Vulkan: comments about user using VK_DYNAMIC_STATE_VIEWPORT / VK_DYNAMIC_STATE_SCISSOR and not calling vkCmdSetViewport() / vkCmdSetScissor(). (#4644)
|
3 years ago |
ocornut
|
dde31030e9
|
Backends: SDL_Renderer: use SDL_RenderIsClipEnabled() to pass NULL to SDL_RenderSetClipRect (#3926, #4582, #4633)
|
3 years ago |
Basil Fierz
|
30a6873a44
|
Backends: WebGPU: Fix missing initialization of local variable (#4634)
|
3 years ago |
Basil Fierz
|
25332fa5ac
|
Backends: Emscripten: Update the webgpu API to be compatible with chrome 4633 (#4512)
|
3 years ago |
ocornut
|
e443ea139d
|
Backends: SDL_Renderer: Backup and restore modified ClipRect/Viewport. (#3926, #4582)
|
3 years ago |
ocornut
|
677fe33990
|
Backends: DX12: use dxgiformat.h to fix using forward declared DXGI_FORMAT (#4594)
|
3 years ago |
ocornut
|
fba756176d
|
Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926)
|
3 years ago |
Sylvain
|
62b17f928e
|
Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ (#3926)
(Squashed 20 commits)
|
3 years ago |
James McCartney
|
bc3d267c51
|
Backends: OSX: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. (#4557, #4563)
|
3 years ago |
ocornut
|
c6ca327fb2
|
Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562)
|
3 years ago |
ocornut
|
755bf985d2
|
Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. (#4445, #4514)
|
3 years ago |
Jackamilio
|
03ce17f0a5
|
Backends: Allegro: Fixed clipping rectangles (#4498) broken by 2b0bd40b (#4464)
|
3 years ago |
Cort
|
80ed4eba87
|
Backends: Vulkan: non-dispatchable handles should compare to VK_NULL_HANDLE, not NULL (#4475)
|
3 years ago |
Rokas Kupstys
|
2b0bd40b99
|
Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464)
Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
|
3 years ago |