192 Commits (ae2fb557f38924d23584b81ced1c42b423efc8ee)

Author SHA1 Message Date
ocornut 200a8f1ea2 Backends: GLFW: Update mouse inputs using glfwSetCursorPosCallback() (breaking) + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons. 3 years ago
ocornut 98ce013242 Backends: SDL: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons. 3 years ago
ocornut bf4de2a46b Backends: Win32: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before Key Modifiers. 3 years ago
ocornut 7f8a89c25c Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName(). 3 years ago
Liu Liu 457d4b7b72 Backends: OSX: Adedd basic IME support for macOS. (#3108, #2598) 3 years ago
Théo Monnom 0818a42396 Backend: WebGPU: Fixed incorrect size parameters in WGPU backend (#4891) 3 years ago
ocornut 956e03009a Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName(). 3 years ago
ocornut e8172fdfbc Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858) 3 years ago
ocornut b2e2cc44c2 Backends: OSX: Fixed typo. 3 years ago
ocornut 790132a672 Added io.AddKeyModEvent() and updated backends accordingly. (#2625, #4858) 3 years ago
thedmd 1797135db5 Backends: Android: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
thedmd ee436aa803 Backends: OSX: Update to use io.AddEventKey() will full key map (#2625, #1873, #4858) 3 years ago
thedmd da1864d79e Backends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
thedmd 1bfe4a75be Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
thedmd fe646ea591 Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456) 3 years ago
thedmd ecd212c01d Backends: GLFW: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
thedmd 746c9f76e4 Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858) 7 years ago
ocornut afffcd5810 Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625) 3 years ago
ocornut 100ede5764 Backends: GLFW: Fix CTRL+A, CTRL+Y, CTRL+Z to match keyboard layout. Converting GLFW untranslated keycodes back to translated keycodes. (#456, #2625) 3 years ago
ocornut 3a90dc3893 Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API. 3 years ago
ocornut efa50f72a7 Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. (#4857) 3 years ago
luigifcruz 41e39ea6e1 Backends: Metal: Add Metal C++ bindings support. (#4824, #4746) 3 years ago
ocornut dbeea7220f Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835) 3 years ago
ocornut 89a28209e8 Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830) 3 years ago
Sean Ridenour 4bad852a78 Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 (#4819) 3 years ago
ocornut d9bc1e44af Backends: Marmalade: Removed obsolete Marmalade backend (imgui_impl_marmalade.cpp) + example. (#368, #375) 3 years ago
thedmd 0cdc4a9565 Backends: Win32: Store left/right variants of Ctrl/Shift/Alt mods in KeysDown[] array. (#2625) 7 years ago
ocornut 389982eb5a Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. (#4468, #4504, #2981, #3381) 3 years ago
Stuart Carnie 1b6b8602c1 Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. (#4759, #4253, #1873) 3 years ago
Stuart Carnie b720f1f03c Backends: OSX: Add Game Controller support. (#4759) 3 years ago
ocornut a19815dc6b Backends: Allegro5: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790) 3 years ago
ocornut c80e8b964c Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790) 3 years ago
Rokas Kupstys 5c388c39f4 Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926) 3 years ago
ocornut 440824d431 Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464) 3 years ago
ocornut 5ccb66794b Backends: WebGPU: Passing explicit buffer sizes as validation layers appears to not do what the in-flux specs says. (#4766 3 years ago
ocornut 19c3773cc0 Backends: Vulkan: Call vkCmdSetScissor() with a full-viewport at end of render. (#4644) 3 years ago
ocornut bbd5119a26 Backends: Vulkan: comments about user using VK_DYNAMIC_STATE_VIEWPORT / VK_DYNAMIC_STATE_SCISSOR and not calling vkCmdSetViewport() / vkCmdSetScissor(). (#4644) 3 years ago
ocornut dde31030e9 Backends: SDL_Renderer: use SDL_RenderIsClipEnabled() to pass NULL to SDL_RenderSetClipRect (#3926, #4582, #4633) 3 years ago
Basil Fierz 30a6873a44
Backends: WebGPU: Fix missing initialization of local variable (#4634) 3 years ago
Basil Fierz 25332fa5ac Backends: Emscripten: Update the webgpu API to be compatible with chrome 4633 (#4512) 3 years ago
ocornut e443ea139d Backends: SDL_Renderer: Backup and restore modified ClipRect/Viewport. (#3926, #4582) 3 years ago
ocornut 677fe33990 Backends: DX12: use dxgiformat.h to fix using forward declared DXGI_FORMAT (#4594) 3 years ago
ocornut fba756176d Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926) 3 years ago
Sylvain 62b17f928e Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ (#3926) 3 years ago
James McCartney bc3d267c51 Backends: OSX: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. (#4557, #4563) 3 years ago
ocornut c6ca327fb2 Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562) 3 years ago
ocornut 755bf985d2 Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. (#4445, #4514) 3 years ago
Jackamilio 03ce17f0a5 Backends: Allegro: Fixed clipping rectangles (#4498) broken by 2b0bd40b (#4464) 3 years ago
Cort 80ed4eba87
Backends: Vulkan: non-dispatchable handles should compare to VK_NULL_HANDLE, not NULL (#4475) 3 years ago
Rokas Kupstys 2b0bd40b99 Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464) 3 years ago