haldean
b277cfffc8
Selectable: add support for specifying text alignment on selectables ( #2347 )
Adds a style variable to Selectable that allows clients to specify the
text alignment within Selectables, adds a section in the demo to
demonstrate selectable text alignment, and a pair of sliders in the
style editor to change selectable alignment on the fly.
In terms of implementation, this one is extremely simple: Selectable was
already calling an API that supports text alignment, but had hard-coded
it to top-left. This changes that to just pass the style variable
straight through to RenderTextClipped. Backwards-compatibility is
preserved by defaulting the text_align parameter to (0, 0), i.e.,
top-left.
This also fixes a bug with selectable text rendering that caused
right-aligned text in a selectable to be clipped incorrectly, because
the wrong clipping rectangle was being used.
6 years ago
omar
93d1179805
Examples: Extracted gamepad code into ImGui_ImplGlfw_UpdateGamepads(). Renamed matching Win32 function for consistency.
Added more link to nothing's oversample document. Spacing bits.
6 years ago
omar
3c07ec6a61
Made it illegal/assert when io.DisplayTime == 0.0f (with an exception for the first frame).
Causing too many subtle side-effect, e.g. IsNavInputPressed() would return true multiple times in a row.
6 years ago
omar
2206df9e7a
Demo: Added Auto-Scroll option in Log/Console. Comments. Removed some ImColor() uses.
6 years ago
omar
8522a4bbea
Fixed Clang warning ("multi-line comment"). XCode also also "space between \ and carriage return". Perhaps it would work with 2 spaces? Adding a dot for now..
6 years ago
omar
0236bc246f
Scrollbar: Fade out and disable interaction when too small, in order to facilitate using the resize grab on very small window, as well as reducing visual noise/overlap. (+1 squashed commits)
Internals: Added GetScrollbarID(). (#1185 )
6 years ago
omar
57a586b4f1
Font: Moved functions to internal block (not enforced). Made ConfigData pointer const. Added link to stb's notes.
6 years ago
omar
fcdf704dfa
Changelog: Added changelog from 1.40 to 1.47 (pasted from the Releases section) + some wrapping.
6 years ago
Elias Daler
cbc8e57410
Update README.md - change imgui-sfml link ( #2345 )
Changed link from https://github.com/EliasD/sfml to https://github.com/eliasdaler/sfml (no redirect + more reliable)
6 years ago
omar
417cf2237f
Font: Fixed high-level ImGui::CalcTextSize() used by most widgets from erroneously subtracting 1.0f*scale to calculated text width. Among noticeable side-effects, it would make sequences of repeated Text/SameLine calls not align the same as a single call, and create mismatch between high-level size calculation and those performed with the lower-level ImDrawList api. ( #792 )
6 years ago
omar
0640b6e67c
Shallow tweaks
6 years ago
omar
cc80d8e118
Examples: Metal: Compilation fix.
6 years ago
omar
169e3981fd
Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings.
6 years ago
omar
d16dbc5b87
Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. ( #2306 , #1676 ) [ @rasky ]
6 years ago
omar
a79785c0b9
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale).
This is to allow render functions being written without pulling any data from ImGuiIO, allowing incoming multi-viewport feature to behave on Retina display and with multiple displays. If you are not using a custom binding, please update your render function code ahead of time, and use draw_data->FramebufferScale instead of io.DisplayFramebufferScale. (#2306 , #1676 )
Examples: Metal, OpenGL2, OpenGL3: Fixed offsetting of clipping rectangle with ImDrawData::DisplayPos != (0,0) when the display frame-buffer scale scale is not (1,1). While this doesn't make a difference when using master branch, this is effectively fixing support for multi-viewport with Mac Retina Displays on those examples. (#2306 ) Also using ImDrawData::FramebufferScale instead of io.DisplayFramebufferScale.
Examples: Clarified the use the ImDrawData::DisplayPos to offset clipping rectangles.
6 years ago
Omar Cornut
ef7940699e
Examples: Metal: Removed unnecessary loop. Fixed OSX Clang warning in imstb_truetype. ( #1929 , #1873 )
6 years ago
omar
4b41d3b280
ImFont: Rearranged members toward an optimal CalcTextSize() loop. Removed comments from destructor. Made constructor more explicit.
6 years ago
omar
539f69b950
Updated STB libraries to latest (drift has been reduced with nothings/stb as most of our changes were merged). Using [DEAR IMGUI] markers when changed.
6 years ago
omar
00c637961b
Demo: Font selector allow selecting fonts with same debug name. ( #2332 )
6 years ago
omar
afc36cf802
Window: Fixed initial width of collapsed windows not taking account of contents width (broken in 1.67). ( #2336 , #176 )
6 years ago
omar
1b63ded8fa
Tabs: Fixed border (when enabled) so it is aligned correctly mid-pixel and appears as bright as other borders.
6 years ago
omar
29d38b59d0
ListBox/InputTextMultiline: Better optimized when clipped / non-visible.
6 years ago
omar
62084aac0f
DragScalarN, SliderScalarN, InputScalarN: Removed unnecessary string id after the integer PushID() calls.
6 years ago
omar
f366828dd2
Minor tweaks to reduce false positive of PVS Studio static analyzer.
6 years ago
omar
5bdc7d7a6f
Menus: Tweaked horizontal overlap between parent and child menu (to help convey relative depth) from using style.ItemSpacing.x to style.ItemInnerSpacing.x, the later being expected to be smaller. ( #1086 )
6 years ago
omar
e3dd95d335
Added IsItemActivated() as an extension to the IsItemDeactivated/IsItemDeactivatedAfterEdit functions which are useful to implement variety of undo patterns. ( #820 , #956 , #1875 )
6 years ago
omar
c59611a3b3
InputText: Fixed redo buffer exhaustion handling (rare) which could corrupt the undo character buffer. ( #2333 )
6 years ago
omar
97ed97b8ce
Plot: Register an ID to take the click the same way as other framed widgets. Set HoveredId in the FramePadding zone (between inner_bb and frame_bb).
6 years ago
omar
cef4e086ba
Internals: Selectable: Fixed rendering width miscalculation when starting pos is not line start pos, which would generally be unnoticeable. Could affect group lock X with a smaller SetCursorPos value but that's unlikely to be used.
6 years ago
omar
b8c24aff4c
Internals: EndGroup: Removed unnecesary parameter to ItemSize()
6 years ago
omar
521470b3cd
Internals: Removed unnecessary code.
6 years ago
omar
5a95c77388
Merge branch 'master' of https://github.com/ocornut/imgui
6 years ago
omar
b980e0077a
Tabs: Moved Tab List Popup to left-side to match docking button. Highlight selected tab. ( #261 , #351 )
6 years ago
omar
d38f4dc143
Tabs: Non-docking tab bars are storing names to allow tab list button + whole style scaling. Added ImGuiTabBarFlags_TabListPopupButton flag to show a popup button on manual tab bars. Locking FramePadding for the scope of a tab-bar to avoid sheering/clipping of tab item. Made scaling of tab ellipsis less awkward. ( #261 , #351 )
6 years ago
omar
d93e3c17fc
ImGuiTextBuffer: Fix size() to allow using ImGuiTextBuffer with resize(0) patterns.
6 years ago
omar
65c972e9e4
Update README.md
6 years ago
omar
f7c879eb60
RadioButton: Fixed label horizontal alignment to precisely match Checkbox(). + Internals: Checkbox, RadioButton: Single call to ItemSize() for flow layout purpose.
6 years ago
omar
0b05ba18df
Internals: DragScalar, SliderScalar: Calling ItemSize before ItemAdd as with every other widgets so we can more easily rearrange the signature of ItemXXX functions (toward allowing non-rounded sizes for scaling and flow layout).
6 years ago
omar
8e44aacc8e
Fonts: Fixed crash if FontGlobalScale is zero. Correctly debug naming default font if not 13 px. Demo: Moved PopupRounding along with other rounding values. Metrics: Displaying indexes with idx to be correct / less misleading.
6 years ago
omar
c23a19c26f
Internals: Exposed internal SetWindowPos to imgui_internal.h (for imgui-test)
6 years ago
omar
ac6d474103
Removed io.DisplayVisibleMin/DisplayVisibleMax (which were marked obsolete and removed from viewport/docking branch already).
6 years ago
omar
5fc6899dc2
Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). ( #2329 ) [ @BrutPitt ]
6 years ago
omar
5cb7040f66
Internals: Tracking dummy select scope id (currently always zero) to facilitate merging of the range_select branch. ( #1861 )
6 years ago
omar
d5945aa25b
Internals: Minor changes to TreeNodeBehavior() and Selectable() for the benefit of fhe range_select branch. ( #1861 )
6 years ago
omar
0d4a2a2cd0
Internals: Track ActiveIdHasBeenPressed (similar to ActiveIdHasBeenEdited). This is currently mostly for the benefit of the range_select branch. ( #1861 )
6 years ago
omar
52a9f8bd3e
Merged from Docking branch: Various small changes, comments, typos fixes, moved blocks. To reduce overall drift. Should be no-op.
6 years ago
omar
699e945a82
Merged from Docking branch: non-const ImVec2[] operator.
6 years ago
Michael Savage
2d363fa315
Fixed doc typo ( #2326 )
6 years ago
omar
16c0a0217c
Updating supporter list.
6 years ago
omar
1fb57c97c6
Internals: InputScalarAsWidgetReplacement: Fixed seemingly unnecessary calling of SetActiveID/SetHoveredID every frame, which in turns allow us to remove the g.ActiveIdAllow/Block settings duplicated.
6 years ago