ocornut
bbd5119a26
Backends: Vulkan: comments about user using VK_DYNAMIC_STATE_VIEWPORT / VK_DYNAMIC_STATE_SCISSOR and not calling vkCmdSetViewport() / vkCmdSetScissor(). ( #4644 )
3 years ago
ocornut
e3bd9434b1
1.86 WIP + internals: tweaks table temp data code.
3 years ago
Rokas Kupstys
13cdf2ff0e
CI: Add MinGW DLL builds,
3 years ago
Rokas Kupstys
be03b8ff93
Misc: Fix build with MinGW when using IMGUI_API.
3 years ago
ocornut
55d35d8387
Version 1.85
3 years ago
ocornut
75c54e6384
Nav: Fixed vertical scoring offset when wrapping on Y in a decorated window.
3 years ago
ocornut
ba5c105c01
Menus: Fixed an assertion happening in some situations when closing nested menus (broken in 1.83). ( #4640 )
Broken since 936f5322
Weirdly chain-reaction caused by the fact following #4640 repro, the SourceWindow assignment in OpenPopupEx() picks Menu_04 before its closure. Value of SourceWindow since bda2cde6
#2517
3 years ago
ocornut
44f801186f
SetItemDefaultFocus() use ScrollToRectEx(), don't tab when Alt is held either, TabItemEx() uses ItemAdd's extra_flags, misc comments.
3 years ago
ocornut
ec6ca06898
InputText: Fixed selection rectangle appearing one frame late when selecting all.
3 years ago
ocornut
dde31030e9
Backends: SDL_Renderer: use SDL_RenderIsClipEnabled() to pass NULL to SDL_RenderSetClipRect ( #3926 , #4582 , #4633 )
3 years ago
Basil Fierz
30a6873a44
Backends: WebGPU: Fix missing initialization of local variable ( #4634 )
3 years ago
ocornut
31d033c9d8
Nav: refactor SetKeyboardFocusHere() into using Nav facility. Fix it for clipped items. ( #343 , #4079 , #2352 , #432 )
+ Removed references to counter used by previous implementation of SetKeyboardFocus functions (the TabStop ones will be removed after)
3 years ago
ocornut
fbe78b1a3a
Stack Tool: Docs ( #4631 ) + also prevent Metrics window from displaying twice.
3 years ago
Basil Fierz
25332fa5ac
Backends: Emscripten: Update the webgpu API to be compatible with chrome 4633 ( #4512 )
3 years ago
ocornut
2de96c4bd5
Stack Tool: Added Stack Tool (ShowStackToolWindow() function and available from Demo and Metrics window). ( #4631 )
3 years ago
ocornut
e443ea139d
Backends: SDL_Renderer: Backup and restore modified ClipRect/Viewport. ( #3926 , #4582 )
3 years ago
Guus Waals
30db674147
Fix printf format warnings on mingw clang ( #4626 , #4183 , #3592 )
3 years ago
ocornut
164a86d3b0
Moved !IsActiveIdUsingKey(ImGuiKey_Tab) check to UpdateTabFocus(). Added asserts to IsItemHovered() and IsWindowHovered().
3 years ago
ocornut
677fe33990
Backends: DX12: use dxgiformat.h to fix using forward declared DXGI_FORMAT ( #4594 )
3 years ago
ocornut
8f495e5543
Internal: added ScrollToItem() upcoming replacement to ScrollToBringRectIntoView() + ImGuiScrollFlags (WIP) ( #3692 , #3208 , #2812 , #4242 , #2900 )
3 years ago
ocornut
fc4988ffb0
Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527 )
3 years ago
ocornut
24a77824f2
Added ClosePopupsExceptModals() helper, unused for now (aimed at user being able to close popups on app focus loss, not necessarily a suitable default)
3 years ago
ocornut
bbb95a5e06
IO: modify io.AddFocusEvent() to tolerate in/out for multi-viewports. Amend 2f40be6
. (merged from docking) ( #3532 )
3 years ago
ocornut
fba756176d
Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. ( #3926 )
3 years ago
Sylvain
62b17f928e
Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ ( #3926 )
(Squashed 20 commits)
3 years ago
Martin Ejdestig
d7260104b1
Added comments about sliders clamping and ImGuiSliderFlags_AlwaysClamp ( #4573 )
3 years ago
Rokas Kupstys
15fe7ba31f
ColorPicker: Fix not being able to pick exactly (1.0f, 1.0f, 1.0f) color by dragging toward the edges of the SV square. ( #3517 )
Old code attempted to mitigate hue/saturation resetting for colors where these components are undefined. Since we now explicitly back up and restore these components this workaround is no longer necessary.
4 years ago
Rokas Kupstys
30546bc0e7
ColorEdit: Fix multiple issues. ( #4014 )
* Change g.ColorEditLastColor type to ImU32 and store RGB color value.
- Fixes inability to change hue when saturation is 0. (#4014 )
- Fixes edgecases where lossy color conversion prevent restoration of hue/saturation.
- Fixes hue value jitter when modifying color using SV square.
* Fix hue resetting to 0 when it is set to 255 by explicitly restoring hue if it is 0 and previous value was 1.
* Further reduce hue jitter by restoring hue when color is modified using SV square.
4 years ago
ocornut
15132217a3
Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation is disabled. ( #4547 , #4439 )
3 years ago
James McCartney
bc3d267c51
Backends: OSX: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. ( #4557 , #4563 )
3 years ago
ocornut
c6ca327fb2
Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. ( #4562 )
3 years ago
ocornut
ddddabdccf
InputText: amend validation test to allow pushing Activate events remotely. ( #4552 , #2321 )
3 years ago
ocornut
2cffcbdc64
InputText: fix Space key with nav enabled interfering with input text boxes (fix bd6c9e99
). made it possible to activate InputText with tweak gamepad button (why not, now that we can cancel) ( #4552 , #2321 )
3 years ago
ocornut
3973de7933
Internals: removed last parameter to IsClippedEx() + fix PVS studio warnings.
3 years ago
ocornut
2d0a6a4969
Misc: moved StacSizeOnBegin out of window instance into window stack data.
3 years ago
ocornut
66cd21db88
Misc: extracted ErrorCheckEndWindowRecover() out of ErrorCheckEndFrameRecover(). ( #1651 )
3 years ago
ocornut
d366694062
Disabled: Added assert guard for mismatching BeginDisabled()/EndDisabled() blocks. ( #211 ) + Added asserts for missing PopItemFlag() calls. Added both to ErrorCheckEndFrameRecover ( #1651 )
3 years ago
ocornut
4f10fe0a27
TreePush: removed arbitrary/weird suppot for TreePush((const char*)NULL)
3 years ago
ocornut
7b8bc864e9
Menus: Fixed vertical alignments of MenuItem() calls within a menu bar. (broken by f8fae022
). ( #4538 )
3 years ago
ocornut
82754561e2
Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when activated with mouse.
3 years ago
ocornut
17a7084b57
Menus: Fixed crash when navigating left inside a child window inside a sub-menu. ( #4510 ).
3 years ago
ocornut
321b84f01f
Internals: refactored IsWindowHovered()/IsWindowFocused() to make their logic more similar + change underlying value of ImGuiHoveredFlags_AllowWhenBlockedByPopup + comment out docking only flags.
3 years ago
ocornut
d9b427cce0
Nav: clarified/renamed NavInputId as NavAcivateInputId, added flags shared by both.
(this commit should have no visible side effect but is designed to introduce the followup commit refactoring SetKeyboardFocusHere into using a Nav request)
3 years ago
ocornut
755bf985d2
Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. ( #4445 , #4514 )
3 years ago
ocornut
607ad8c949
Drag and Drop: Fixed using BeginDragDropSource() within a Begin()/BeginChild() that returned false. ( #4515 ) + BeginDragDropTarget()
Note how 79ae6d3b
adedd a SkipItems test in BeginDragDropTargetCustom() only.
Catching this similar to work needed to neatly represent the error in #4375 #4158 , #4008 , #2562
3 years ago
ocornut
bd6c9e99fc
InputText: Allow cancelling/validating input with gamepad nav events.
Amend 158995f2
(#2321 )
3 years ago
ocornut
0a154b30ad
Nav, ButtonBehavior: reworked old code which ended up 1) calling SetActiveId repeately and 2) misleadingly set g.NavActivateId (amend af38749e
)
3 years ago
ocornut
ade4c15eea
Nav: Tidying up, renaming + update AnyRequest flag in NavMoveRequestSubmit().
3 years ago
ocornut
528104a89b
Menus: adjust closing logic to accomodate for varying font size and dpi + remove seemingly redundant use of g.NavActivateId where pressed was enough.
3 years ago
ocornut
5ee40c8d34
Nav: always disable highlight if nav is disabled, fix for IMGUI_DEBUG_NAV_SCORING, minor renaming.
3 years ago