6 Commits (d10641b04a3757884193b64753b9728c686d7aa9)

Author SHA1 Message Date
ocornut ab522dd18c Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537) 1 year ago
ocornut 357f752bed Docs: add more links to the top of every examples and backends files. 1 year ago
ocornut 0e8eb8c48e Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier. 1 year ago
ocornut 33e13c85e1 Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601) 1 year ago
ocornut b476184574 Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. (#6286) 1 year ago
Andrea Carcone 0b57c07c79
Backends: SDL3: Add SDL_Renderer for SDL3 implementation. (#6286) 1 year ago
ocornut b709b02e96 Backends: SDL_Renderer2: renamed all functions accordingly. (#6286) 1 year ago
ocornut 88e7d773df Backends: SDL_Renderer2: Renamed 'imgui_impl_sdlrenderer.h/cpp' to 'imgui_impl_sdlrenderer2.h/cpp' (#6286) 1 year ago
Gereon V 055e71518e Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335) 2 years ago
ocornut 8a6911b894 Backends: Fixes zealous warnings (#5760) 2 years ago
ocornut e816bc6723 Merge misc changes from docking branch to reduce small drift. 2 years ago
ocornut c54230d14e Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings. 2 years ago
ocornut f7f30476d5 Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927) 3 years ago
ocornut fd06ed833b Misc: tweaks + fix warnings on backends withtout -wno-memaccess (#4995, #5104) 3 years ago
Clownacy c39192ba64 Backends: SDL_Renderer: Fix texture atlas format on big-endian hardware (#4927) 3 years ago
Sean Ridenour 4bad852a78 Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 (#4819) 3 years ago
Rokas Kupstys 5c388c39f4 Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926) 3 years ago
ocornut 440824d431 Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464) 3 years ago
ocornut 5ccb66794b Backends: WebGPU: Passing explicit buffer sizes as validation layers appears to not do what the in-flux specs says. (#4766 3 years ago
ocornut dde31030e9 Backends: SDL_Renderer: use SDL_RenderIsClipEnabled() to pass NULL to SDL_RenderSetClipRect (#3926, #4582, #4633) 3 years ago
ocornut e443ea139d Backends: SDL_Renderer: Backup and restore modified ClipRect/Viewport. (#3926, #4582) 3 years ago
ocornut fba756176d Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926) 3 years ago
Sylvain 62b17f928e Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ (#3926) 3 years ago