ocornut
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502e360ee5
|
Removed the majority of size_t from the code. ImVector<> now uses int. (#262)
May trigger new compilation warnings?
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9 years ago |
ocornut
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6a22835f63
|
AA branch: ImDrawList: rename commands to cmd_buffer
Not strictly necessary but while we're doing minor breakage let's do
them at all once.
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9 years ago |
ocornut
|
b2b616be00
|
AA branch: ImDrawCmd idx_count -> elem_count
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9 years ago |
ocornut
|
f3303fa84f
|
AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API (#133 #254)
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9 years ago |
ocornut
|
8b4a470e1d
|
Examples: DirectX9: fixed size passed to vertex and index buffer Lock() + readjust default buffer sizes.
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9 years ago |
ocornut
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61e551e0ee
|
AA branch: fixed warning
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9 years ago |
ocornut
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7437b43b2d
|
Fixed warnings for more pedantic settings (#258)
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9 years ago |
ocornut
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2f03511062
|
Added ImGuiKey_PageUp, ImGuiKey_PageDown for user.
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9 years ago |
ocornut
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71e9f2a3dd
|
Fixed warnings for 64-bits builds
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9 years ago |
Gordon McShane
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6ee65fc5af
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Add conditional compilation of forward compat. glfw window hint to fix crash on later versions of OSX
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10 years ago |
ocornut
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b6f3c97e3b
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Examples: DirectX11: explicitly set rasterizer state.
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10 years ago |
ocornut
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5df542c3c0
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ImFontAtlas: doesn't clear input data, left to the application. (#224)
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10 years ago |
ocornut
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ad7f600e0d
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Examples: DirectX9/11: hide os curosr if ImGui is drawing it (#155)
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10 years ago |
ocornut
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18a00c7060
|
Examples: DirectX9/11: Fixed key mapping for down arrow.
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10 years ago |
ocornut
|
f400ea4ec8
|
Examples: OpenGL3: backup/restore current program and texture #195
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10 years ago |
Dale Kim
|
ac518a1d3e
|
Set modifier key state by inspecting imgui's io.KeysDown array.
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10 years ago |
ocornut
|
71429d306e
|
Examples: Simplified GLFW keyboard callbacks
|
10 years ago |
Dale Kim
|
fe15756129
|
Simplified glfw keyboard callbacks.
|
10 years ago |
ocornut
|
d809abbe1c
|
Examples: DirectX11: tidying up.
|
10 years ago |
ocornut
|
4f51b77937
|
Examples: OpenGL3: Tweaks (argh, github ui)
|
10 years ago |
ocornut
|
90766141b3
|
Examples: OpenGL3: Tweaks.
|
10 years ago |
ocornut
|
37f1715bfa
|
Examples: DirectX11: Removed unnecessary vertices conversion and CUSTOMVERTEX types.
|
10 years ago |
ocornut
|
1746b04065
|
Indexed rendering. Not in main branch because breaks rendering code too much. Will merge in trunk along with more major graphics changes lat
|
10 years ago |
ocornut
|
d9ff617ff8
|
Examples: Formatting #187
|
10 years ago |
heroboy
|
e09e2cbd28
|
set pixel shader and vertex shader to NULL
Previous graphic render may use shaders,so set pixel shader and vertex shader to NULL to force use fixed pipeline.
|
10 years ago |
omar
|
46769406dc
|
Update README.txt
|
10 years ago |
ocornut
|
73e2d56acc
|
Examples: OpenGL fixed-pipeline: added glBindTexture(0), via Anton M
|
10 years ago |
Dale Kim
|
4b7be31197
|
Fixed modifier key state setting in GLFW callbacks.
|
10 years ago |
ocornut
|
d25578efd8
|
Examples: initializing float + missing comment.
|
10 years ago |
ocornut
|
3abfb85613
|
Comments on font loading, fixed commented out paths and added DroidSans in the list
|
10 years ago |
ocornut
|
ed94edfd8e
|
Examples: Terser code + added commented out glUseProgram(0( suggestion in OpenGL2 sample.
|
10 years ago |
Adam D. Moss
|
c1766c95ed
|
OpenGL/GLFW: hide system cursor if imgui is soft-rendering cursor
|
10 years ago |
biller23
|
2f4271a2b3
|
typo ImGui_ImplGlfwGL3_KeyCallback()
|
10 years ago |
ocornut
|
cb285c4d35
|
Examples: uses SetNextWindowPos/SetNextWindowSize when applicable
|
10 years ago |
ocornut
|
04358c301e
|
Removed extraneous spaces
|
10 years ago |
Adam D. Moss
|
f2ff88b03a
|
opengl3+opengl example: if content window doesn't have focus, tell ImGui we don't have a mouse position. e.g. avoids tooltips popping up in imgui app when you're interacting with a different app window that overlaps it.
|
10 years ago |
ocornut
|
d3e444dfd9
|
Examples: DirectX9: fixed duplicate creation of vertex buffer. Size of static vertex buffer at top of the code.
|
10 years ago |
ocornut
|
06fbeed41a
|
Examples: Fixed Makefile
|
10 years ago |
ocornut
|
55edd522c2
|
Examples: Fixed Makefile
|
10 years ago |
ocornut
|
e97d02a294
|
Examples: Fixed Clang warnings in DirectX examples
|
10 years ago |
ocornut
|
7c9bd71512
|
Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples
|
10 years ago |
ocornut
|
2b0acc128c
|
Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples
|
10 years ago |
ocornut
|
8e0f04638d
|
Examples: Fix includes order to avoid conflicts between DXSDK_DIR and Windows SDK
|
10 years ago |
ocornut
|
e2c4ba21bc
|
Examples: Added 64-bit projects for MSVC
|
10 years ago |
ocornut
|
ef957b7878
|
Examples: Moved GLFW/GL3W to a common libs/ folder
|
10 years ago |
ocornut
|
834085c90c
|
Examples: Updated to GLFW 3.1
|
10 years ago |
ocornut
|
0911526424
|
Added io.KeyAlt + support in examples apps
Currently unused but supported by sample so that more people will have
it set up when menus needs them
|
10 years ago |
ocornut
|
d5b7b8398f
|
Examples: reference implementations honors drawlist user callbacks.
|
10 years ago |
ocornut
|
db5fc8a265
|
Examples: README direct the user to the opengl_example
|
10 years ago |
ocornut
|
5879f3f5ac
|
Examples: OpenGL 2/3 examples cleanup to match DirectX9/11 structure.
|
10 years ago |