omar
842e88a8e3
Examples: Avoid using ImColor() to not tempt newcomers into looking at it
7 years ago
omar
3dd3d0b248
Examples: DirectX11: allow creating device with feature level 10 sinec we don't really need much for that example. ( #1333 )
7 years ago
ocornut
d5d825debb
Nav/Examples: honoring the io.WantMoveMouse flag in most common examples ( #323 )
Missing support Vulkan (#549 ), Apple (#575 , #247 ), SDL (#58 , #356 ),
Allegro, Marmalade (#368 , #375 )
8 years ago
omar
b8ade0b94f
Examples: Main: Removed call to SetNextWindowSize()
7 years ago
omar
4abce8af58
Examples: GL2: Renaming, comments.
7 years ago
omar
d9016964ad
Examples: GL3: Comments, tweaks ( #1145 )
7 years ago
omar
7d1f2c0dc5
Examples: GL2: rename functions to include GL2 in name
7 years ago
unknown
cf48e28932
Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798
7 years ago
omar
92a6faca6f
IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates.
7 years ago
omar
3b11e73333
Examples: gitignore added patterns for modern MSVC versions
7 years ago
omar
b4fe5d36a4
Examples: OpenGL3+SDL: Fix types to uses GlEnum ( #1147 )
7 years ago
omar
7e452ec737
Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
7 years ago
omar
645875a240
Examples: Enable vsync by default in example applications ( #1213 , #1151 )
7 years ago
omar
166e8f6261
Examples: OpenGL2+GLFW/SDL: Added commented out glUseProgram(0) in main.cpp for visibility ( #1116 )
7 years ago
omar
c8794c246e
Examples: Vulkan: Batch file builds both debug and release
7 years ago
omar
f3cf5e0322
Examples: SDL+GL3: Fixed old comments ( #1229 )
7 years ago
omar
52df0032a5
Travis: Blind fix for SDL+GL3 project on the Travis build setup.
Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229 , #1209 )
7 years ago
omar
358e667b7a
Travis: Adding the SDL+GL3 project on the Travis build setup (for both Linux and OSX).
Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229 , #1209 )
7 years ago
omar
0fe5728971
Examples: SDL+GL3: Makefile fix for Linux ( #1229 , #1209 )
7 years ago
radius
8b6896faf9
add SDL GL3 makefile
7 years ago
radius
d43695b748
fix gl2 sample too
7 years ago
radius
e0aac34672
fix compilation on MINGW
7 years ago
omar
99ff2ec6fb
Examples: DirectX9/10/11: Comments
8 years ago
omar
51c200ac0d
Examples: DirectX9: Clarified texture release code ( #1163 )
8 years ago
TinyTinni
3a7111cfcd
casting to GLint on init
8 years ago
Nicolas Guillemot
ad3c1e68ab
save and restore sampler in GL 3 examples
8 years ago
TinyTinni
0981d8e381
fixes types
8 years ago
omar
b0db625cab
Examples: Vulkan: Fixed an extra validation (tested on Windows with VulkanSDK 1.0.46.0) ( #1042 )
8 years ago
omar
f87b152522
Examples: Vulkan: Various very minor stylistic fixes, fixing typos in comments, etc. ( #1042 #1043 )
8 years ago
Peter Particle
201d589714
Image presentation now depends on the completeness of command buffer submission through semaphores.
To maintain maximum frame rate we render to the last acquired swapchain image but present the last but one drawn image. This behavior is optional through conditional compilation macros.
8 years ago
Peter Particle
a9add1ce63
Removed redundant VkResult plugged into VkPresentInfoKHR pResults attribute. This is only meaningful when we present directly to multiple swapchains. In that case we can an VkResult per swapchain.
8 years ago
Peter Particle
eaae754211
Removed redundant barrier.
The transition of the swapchain image(s) can happen implicitly in the renderpass. This approach has been stated to be more efficient than using an explicit barrier.
See "Vulkan Programming Guide", Chapter 7: "Graphics Pipelines", section "Renderpasses".
8 years ago
Peter Particle
33874073dc
Fixed all issues found by vulkan debug report. Reasons for the major design changes are commented.
8 years ago
omar
89d03d5cca
Examples: Vulkan: Disable IMGUI_VULKAN_DEBUG_REPORT by default. Update .bat files for newer VulkanSDK.
8 years ago
Peter Particle
56dff3a080
Vulkan backend: optionally enabling vulkan validation layers and debug report callback
Additional layer, extension and the callback itself are used/created when IMGUI_VULKAN_DEBUG_REPORT is defined. The callback reports seven (potential!) errors which will be fixed with another pull request.
8 years ago
omar
5418bb19ff
Examples: Vulkan: windows batch file for 64-bits.
8 years ago
omar
c3d9e0a6eb
Examples: SDL2: Tweaked batch files for Win32.
8 years ago
omar
b3d237a5ce
Examples: SDL2: Added build .bat files for win32.
8 years ago
omar
9fdd66330f
Examples: SDL2+GL3: Fix blend func state save/restore ( #1120 )
8 years ago
Gregg Tavares
01286f6636
Fix blend func state save/restore
AFAIK there's no such enum as `GL_BLEND_SRC` or `GL_BLEND_DST` in OpenGL3 and OpenGL4.
Maybe they're left over from previous versions? They don't even seem to exist in OpenGL 2.1. In fact checking they were deprecated in OpenGL 1.5 (they exist in 1.3)
8 years ago
omar
f030087f8e
Comments to redirect people to OpenGL3 examples ( #1116 )
8 years ago
omar
50b4b29beb
Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 ( #1087 , #1088 , #1116 )
8 years ago
saschawillems
4da26d85cd
Clip negative scissor offsets to zero
8 years ago
saschawillems
12deb53b11
Set required depth member for buffer image copy
8 years ago
Peter Particle
337019a68f
typo, #elif instead of #else, fixed
8 years ago
Peter Particle
fd90da38e1
Vulkan backend: g_FrameIndex not used fix -> huge perf gain
Added a macro to switch between unlimited frame rate (VK_PRESENT_MODE_IMMEDIATE_KHR) and limited to 60 fps (VK_PRESENT_MODE_FIFO_KHR). Only the latter mode is guaranteed to be available, but the former one most likely is.
8 years ago
Marcell Kiss
e0244c8f62
Fix scissor offset being negative
8 years ago
Marcell Kiss
509df3e279
Fix new Vulkan validation warnings
8 years ago
ocornut
1396659b72
Examples: Speculative fix for OSX Makefile to make Travis happy (re #812 )
8 years ago
ocornut
d74a3349e9
Examples: DirectX9: Explicitely setting viewport to match that other examples are doing ( #937 )
8 years ago