Thomas Pöchtrager
947cf3434f
Added printf attribute to printf like text formatting functions
9 years ago
ocornut
470200ee5c
Update documentation
9 years ago
ocornut
85dab1a680
Fixed documentation
9 years ago
Chris Maughan
d667de9490
Clear font texture view to ensure Release() doesn't get called twice
9 years ago
ocornut
11d91a27a4
Carriage return ( #289 )
9 years ago
Jonathan Adamczewski
f158617551
Show SDL error message on init failure
9 years ago
ocornut
52a74701f5
Updated projects to reference new files ( #219 )
Didn't update iOS example (#247 )
9 years ago
ocornut
0eb196d544
Examples: OpenGL3: simplified code using glBufferData for vertices as well ( #277 , #278 )
9 years ago
ocornut
dc1cb9e625
Tweak
9 years ago
Nik Voss
bc9bae6d01
To support drivers with strict core profiles, a buffer is used for the indices as well ( fixes ocornut/imgui#277 ).
9 years ago
omar
98047b1b65
Update README.txt
9 years ago
omar
f53d5da0f8
Update README.txt
9 years ago
Daniel Gibson
b7d1b91e4b
Use ImGuiIO::AddInputCharactersUTF8() in SDL2 example
Now Unicode text input works in this example.
9 years ago
Daniel Gibson
02a0967243
Fix SDL2-example for Linux
The header is called "SDL_opengl.h" - case matters on Linux.
The main() function must indeed be called main(), on Windows it'll be
renamed to SDL_main (for SDL2main.lib) by #define in SDL_main.h
(which is included by SDL.h)
I added an entry to the example's README that describes how to build
it on Linux.
9 years ago
ocornut
4842ac3bc6
Fonts: added Cousine-Regular.ttf
9 years ago
ocornut
0224d29a35
Examples: comments.
9 years ago
ocornut
fcec337061
Examples: Simplified font examples comments.
9 years ago
ocornut
f2bed00d80
Examples: README
9 years ago
ocornut
5ab23ab1c0
Allegro 5 example: removed public domain mark, MIT as the rest, with @bggd approval
9 years ago
ocornut
2f574ef952
Allegro 5 example: converted for indexed rendering.
9 years ago
ocornut
bbaaab7537
Allegro 5 example: fixed uv coordinate of non-default texture.
9 years ago
ocornut
4d2d0ce5cd
Allegro 5 example: handling of hardware and software mouse cursor rendering.
9 years ago
ocornut
8db229b96f
Allegro 5 example: fixed key modifiers, keyboard input, clipping, added pagedown/pageup.
9 years ago
ocornut
c58d61dfd1
Allegro 5 example: formatting, match other example structure, fixed mouse buttons.
9 years ago
ocornut
489e28ec11
Allegro 5 example: main.cpp matches other examples. added window title.
9 years ago
ocornut
1845ff4690
SDL example: tweaks ( #233 #226 )
9 years ago
ocornut
19e3c1506f
Allegro5 example: added example from https://github.com/bggd/a5imgui_example
9 years ago
ocornut
e49977a913
SDL example: hasty readme.
9 years ago
ocornut
b7e63c163c
SDL example: update for indexed rendering.
9 years ago
ocornut
a14f6696a3
SDL example: more cleanup to match other examples ( #233 #226 )
9 years ago
ocornut
22e099366f
SDL example: further cleanup to match other examples ( #233 #226 )
9 years ago
ocornut
4167528001
SDL example: moved event loop to main.cpp , adding page up/page down. ( #226 )
9 years ago
Joel Davis
81cebb9c85
Simplified to not combine vert buffers like the opengl3 example
9 years ago
ocornut
b7a2a6b23f
SDL example: renamed folder, added in README
9 years ago
ocornut
b3ae2976c5
SDL example: tweaks and fixes.
9 years ago
ocornut
e3b9a61883
Examples: OpenGL3: simplified code. Upload each vertex array separately. (cf #264 )
9 years ago
Joel Davis
ca042134ae
Update ios example for API changes and index rendering
9 years ago
ocornut
7d144eb899
iOS Example: Optimise PNG files size
9 years ago
ocornut
fb27360ea8
iOS example: shallow tweaks and fixes (untested)
9 years ago
Joel Davis
eee6dab226
iOS example working based on modified OpenGL3 example + Synergy
10 years ago
ocornut
d03b046ef4
AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention ( #133 )
9 years ago
ocornut
502e360ee5
Removed the majority of size_t from the code. ImVector<> now uses int. ( #262 )
May trigger new compilation warnings?
9 years ago
ocornut
6a22835f63
AA branch: ImDrawList: rename commands to cmd_buffer
Not strictly necessary but while we're doing minor breakage let's do
them at all once.
9 years ago
ocornut
b2b616be00
AA branch: ImDrawCmd idx_count -> elem_count
9 years ago
ocornut
f3303fa84f
AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API ( #133 #254 )
9 years ago
ocornut
8b4a470e1d
Examples: DirectX9: fixed size passed to vertex and index buffer Lock() + readjust default buffer sizes.
9 years ago
ocornut
61e551e0ee
AA branch: fixed warning
9 years ago
ocornut
7437b43b2d
Fixed warnings for more pedantic settings ( #258 )
9 years ago
ocornut
2f03511062
Added ImGuiKey_PageUp, ImGuiKey_PageDown for user.
9 years ago
ocornut
71e9f2a3dd
Fixed warnings for 64-bits builds
9 years ago