6794 Commits (dd6a44abb14643824e62cd3ed1d818b189bbf530)
 

Author SHA1 Message Date
sergeyn dd6a44abb1
Fix compiler warning for Intel compiler (#4934) 3 years ago
Clownacy 4fb0c1f963
Correct some typos in FAQ.md (#4924) 3 years ago
ocornut cff0342454 Internals: moved lines into a Inputs section. 3 years ago
thedmd c2db4c2462 Demo: draw a section of keyboard in "Inputs > Keyboard, Gamepad & Navigation state" to visualize keys. 3 years ago
ocornut 69b697378b Comments, tweaks. 3 years ago
ocornut 26e59c8742 Nav: Fixed gamepad navigation in wrapping popups not wrapping all the way. (#4365) 3 years ago
ocornut 62d6be3747 IO: Removed ImGuiInputSource from public api for now, unnecessary. (#4858, #787) 3 years ago
thedmd 5ea47d9560 Backends: OSX: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) 3 years ago
ocornut 39c3412f91 Backends: SDL: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) 3 years ago
ocornut 3d85433748 Backends: GLFW: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) 3 years ago
ocornut 9f8c599ca7 Backends: Win32: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) 3 years ago
ocornut f33bb99821 IO: added AddKeyAnalogEvent() and support for ImGuiKey_GamepadXXXX. (#4858, #787) 3 years ago
ocornut 6e63fcaca3 Backends: Vulkan: Amends, fix miscast on 32-bit systems with the right ImTextureID=ImU64. (#914) 3 years ago
ocornut ceb26bac48 Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. (#914) 3 years ago
Marcell Kiss 29f104319e Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, add ImGui_ImplVulkan_AddTexture(). (#914) 3 years ago
Rokas Kupstys 19471da3fd Popups: Fix a crash when a new window is created after a modal on the same frame. (#4920) 3 years ago
ocornut 7ad42ff431 IO: renamed io.ConfigInputEventQueue to io.ConfigInputTrickleEventQueue. (#4858) 3 years ago
ocornut 26d04c948f Tables: Fixed positioning of Sort icon on right-most column with some settings (not resizable + no borders). (#4918). 3 years ago
ocornut 97b1ffcb3b IO: Reorder enums, compact a little in header. Removed const from internal GetKeyData(). 3 years ago
ocornut 91ae56af45 Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. (#4917, #3184) 3 years ago
ocornut 673f5e588d IO: moved fields to put more focus on the new functions + update misc docs/references + update main.mm in Apple+Metal example (#4858) 3 years ago
ocornut 90a6961638 IO: apply same flooring as UpdateMouseInputs() in dupe event processing. (#4858) + provision for test engine. 3 years ago
ocornut 7374b96f5c IO: Added input queue. (#4858, #2787, #1992, #3383, #2525, #1320) 3 years ago
thedmd b8e56dce83 IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit) 3 years ago
ocornut b6582a471a Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. (#4759) 3 years ago
ocornut 92c4ff1c2f Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. (#4858) 3 years ago
ocornut 0755767440 Backends: move io.AddKeyModsEvent() next to io.AddKeyEvent() submission, rely on mods from platform/source. (#4858) + fix #2622 again broken by 746c9f7 3 years ago
ocornut eb823655af Removed support for pre-C++11 compilers. We'll stop supporting VS2010. (#4537) 3 years ago
Adheesh Trivedi f84c93d834
Update BACKENDS.md (#4909) 3 years ago
RandomErrorMessage 45c4365ec3 Backends: GLFW: glfwGetKeyName is not implemented in emscripten (#4907, #4858) 3 years ago
ocornut 6188e94108 Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability (#4886) + IO docs update (#4858) 3 years ago
ocornut 553b04883e Backends: SDL: Fix for Emscriptem. Amend 98ce013. 3 years ago
ocornut 9551635684 IO: fix SetKeyEventNativeData() not handling ImGuiKey_None the same way as AddKeyEvent(). (#4905, #4858) 3 years ago
ocornut 200a8f1ea2 Backends: GLFW: Update mouse inputs using glfwSetCursorPosCallback() (breaking) + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons. 3 years ago
ocornut 98ce013242 Backends: SDL: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons. 3 years ago
ocornut bf4de2a46b Backends: Win32: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before Key Modifiers. 3 years ago
ocornut 7f8a89c25c Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName(). 3 years ago
Liu Liu 457d4b7b72 Backends: OSX: Adedd basic IME support for macOS. (#3108, #2598) 3 years ago
ocornut 290c51735e Fixed warning in ImFloorSigned(). (#4889) 3 years ago
Théo Monnom 0818a42396 Backend: WebGPU: Fixed incorrect size parameters in WGPU backend (#4891) 3 years ago
Bertie Wheen 96186a93b9
Typo correction in imgui_demo.cpp (#4892) 3 years ago
ocornut 956e03009a Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName(). 3 years ago
ocornut e8172fdfbc Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858) 3 years ago
ocornut b2e2cc44c2 Backends: OSX: Fixed typo. 3 years ago
ocornut 790132a672 Added io.AddKeyModEvent() and updated backends accordingly. (#2625, #4858) 3 years ago
thedmd 1797135db5 Backends: Android: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
thedmd ee436aa803 Backends: OSX: Update to use io.AddEventKey() will full key map (#2625, #1873, #4858) 3 years ago
thedmd da1864d79e Backends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
thedmd 1bfe4a75be Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
thedmd fe646ea591 Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456) 3 years ago