omar
cc288e073c
Backends: OpenGL3: Tweaked initialization code allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before ImGui_ImplOpenGL3_NewFrame() if for some reason they wanted.
5 years ago
omar
a856c670c1
TabBar: fixed single-tab not shrinking their width down.
+ minor typo fixes (#2738 )
5 years ago
Matthias Moulin
2e756d5b47
Explicit narrowing cast from size_t to UINT ( #2726 )
Clang: `non-constant-expression cannot be narrowed from type 'size_t' (aka 'unsigned long long') to 'UINT' (aka 'unsigned int') in initializer list [-Wc++11-narrowing]`
5 years ago
Vilya Harvey
62143dff64
Backends: Vulkan: Added support for specifying multisample count. ( #2705 , #2706 )
5 years ago
omar
6cf4743f17
Backends: DX11: Fixed GSGetShader() call not passing an initialized instance count, would generally make the debug layer complain (Added in 1.72).
5 years ago
omar
f624455d7b
Version 1.73 WIP
5 years ago
omar
6a0d0dab5a
Version 1.72b (patch for nav)
5 years ago
omar
9183e7c426
Version 1.73 WIP
5 years ago
omar
ecb9b1e2eb
Version 1.72
5 years ago
omar
cbd5a21fb0
Backends: DX10/DX11: Backup, clear and restore Geometry Shader is any is bound when calling renderer.
Backends: DX11: Clear Hull Shader, Domain Shader, Compute Shader before rendering. Not backing/restoring them.
5 years ago
omar
29d9394a41
OSX: Disabled default native Mac clipboard copy/paste implementation in core library (added in 1.71), because it needs application to be linked with '-framework ApplicationServices'. It can be explicitly enabled back by using '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h. Re-added equivalent using NSPasteboard api in the imgui_impl_osx.mm experimental back-end. ( #2546 )
5 years ago
omar
f0348ddffc
Amend 0f86116
, renamed to ImGuiKey_KeyPadEnter Changelog.. ( #2677 , #2005 )
5 years ago
Aaron Cooper
0f86116a69
Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key.
5 years ago
omar
516c3dee80
Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. ( #2632 )
5 years ago
Vincent Hamm
cc4d76cc23
Implement SDL/dx11 sample
5 years ago
Vincent Hamm
342751c89e
Fiedx OpenGL ES 3.0 include for iOS and tvOS ( #2631 )
5 years ago
omar
5286ecb8a7
Version 1.72 WIP
5 years ago
omar
2da1c66d15
Version 1.71 + comments
5 years ago
omar
4597632662
Readme, comments, dear imgui prefixes
5 years ago
omar
431aa4e456
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
6 years ago
omar
480d57e6a2
Revert "Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. ( #38 , #103 , #1172 , #1231 , #2489 )"
This reverts commit 597c024904
.
6 years ago
omar
597c024904
Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. ( #38 , #103 , #1172 , #1231 , #2489 )
6 years ago
omar
c3d600abed
Fixed imgui_impl_opengl3 broken in previous few commits. ( #2591 , #2593 , #2594 )
6 years ago
Max Thrun
ed79b4d22e
Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. ( #2591 , #2592 )
6 years ago
omar
7755cbbef2
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. ( #2591 ) + Fix OpenGL3 code missing flag.
6 years ago
omar
b3dd03f582
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. ( #2591 )
6 years ago
omar
2742663ad2
Changelog, minor tweaks. ( #2585 )
6 years ago
actboy168
c0e690318a
Examples: imgui_impl_osx: Added mouse cursor support. ( #2585 , #1873 )
6 years ago
Mario Botsch
affa7e2422
Examples: imgui_impl_opengl3: Fix empty printout on shader load. ( #2584 )
Fixed minor bug in CheckShader and CheckProgram
The log_length reported by
glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length)
will at least return 1, since the string delimiter is also counted.
The old version would always print and empty string to stderr. This is annoying in the emscripten port, since it prints a red error message to the Javascript console. The new version fixes this behavior.
6 years ago
omar
31e3e861ef
Update changelog, comments, made empty/no-text clipboard return NULL as with other implementation. Minor style tweaks. ( #2546 )
Fixed IMGUI_DISABLE_WIN32_FUNCTIONS not disabling IME code.
6 years ago
Andrew Willmott
02de498a41
Add native mac copy/paste support to match win32 ( #2546 )
6 years ago
omar
ef13d95466
IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(), the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode support. (#2538 , #2541 )
6 years ago
omar
42fc563fed
Version 1.71 WIP + fixed minor typo
6 years ago
omar
d1d5075b66
Version 1.70
6 years ago
omar
d88121ff5b
Examples: DirectX9/10/11: Taking reference to device + subsequent merge of this in docking will fix DX9 issue #2524
6 years ago
omar
6c196cf432
Examples Readme and Changelog tweaks, added #2527 , re-ordered examples/README alphabetically.
6 years ago
Max Thrun
5ecc9d5865
Examples: Metal: Add GLFW+Metal example
6 years ago
omar
ae405b83a4
Examples: Added missing per-renderer local changelogs. ( #2037 , #1639 , #2452 )
6 years ago
Max Thrun
7c6ba3a1da
ImDrawCallback_ResetRenderState: Added Metal.
6 years ago
omar
5c1cd5c8c7
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. ( #2037 , #1639 , #2452 )
6 years ago
omar
1ca6e5b59f
Examples: Glut: Added note about missing cursor support. ( #2375 , #2465 )
6 years ago
omar
6789ea3482
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. ( #2509 , #2484 ).
6 years ago
David Amador
994a92d79d
Added support to use controllers via SDL_GameController. ( #2509 )
Updated sdl examples to use SDL_INIT_GAMECONTROLLER flag
6 years ago
omar
f159eb35fb
Examples: SDL: Removed unused code. ( #2484 )
6 years ago
Andre Weissflog
74a3878be4
emscripten: replace shell_minimal.html with 'soft fullscreen' version
6 years ago
omar
1f25cdd6b4
Clarified asserts comments + todo entries. ( #2500 )
6 years ago
omar
8130fd9816
Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). ( #2496 )
6 years ago
omar
1fe6533192
Examples: Emscripten: Tweaks for size. ( #2494 )
6 years ago
omar
35cbf9c052
Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings.
6 years ago
omar
eeea7da3d0
Examples: Emscripten: Fixed error in shell template. ( #2494 )
6 years ago