1216 Commits (eec344cc1e40185e505d593ba2cef2f18dea2266)

Author SHA1 Message Date
ocornut eec344cc1e Tweak HoverDelayClearTimer. Not exposing since I am unsure logic is viable (and is rather complex with upcoming addition of stationary logic). (#1485) 1 year ago
ocornut 534340cd88 Tooltips: Tweak default offset for non-drag and drop tooltips. 1 year ago
ocornut e95d66faa8 Clipper: Rework inner logic to allow functioning with a zero-clear constructor. (#5856) 1 year ago
ocornut 9c16976749 Debug Tools: Added 'io.ConfigDebugIniSettings' option to save .ini data with extra comments. 1 year ago
ocornut 3cc9d2051a Examples: Win32+OpenGL3: Fixed not calling DefWindowProcW() as with other Win32 examples. (#6516, #5725, #5961, #5975) 1 year ago
ocornut 884e3fd21f Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value. (#6491, #6189, #6114) 1 year ago
ocornut dec082ff97 Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. (#6375, #6508) 1 year ago
ocornut 4fab72b40e BeginChild/Tables: Fixed BeginChild temporary activation id collision. Fixes regression in 1.89.6 leading to the first column of tables with either ScrollX or ScrollY flags from being impossible to resize. (#6503) 1 year ago
ocornut 61ebb37843 Version 1.89.7 WIP 1 year ago
ocornut 5319d1cffa Version 1.89.6 1 year ago
ocornut 075b975fed Fonts: Fixed crash when manually specifying an EllipsisChar that doesn't exist. (#6480) 1 year ago
ocornut b476184574 Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. (#6286) 1 year ago
ocornut 88e7d773df Backends: SDL_Renderer2: Renamed 'imgui_impl_sdlrenderer.h/cpp' to 'imgui_impl_sdlrenderer2.h/cpp' (#6286) 1 year ago
ocornut 7e03ae3240 Window: Fixed resizing from upper border when io.ConfigWindowsMoveFromTitleBarOnly is set. (#6390) 1 year ago
ocornut 08145bc45c Fonts: Fixed crash when merging fonts and the first font has no valid glyph. (#6446) 1 year ago
ocornut 45c8c3b611 Listbox: commented out obsolete/redirecting functions that were marked obsolete more than two years ago: ListBoxHeader(), ListBoxFooter(). 1 year ago
ocornut df8667b18b Comments/typos tweaks 1 year ago
GamingMinds-DanielC e489e40a85 Clipper: Amend ecb0aaa (#6424, #3841) 2 years ago
ocornut ecb0aaa7c2 Clipper: Renamed ForceDisplayRangeByIndices() to IncludeRangeByIndices(). (#6424, #3841) + commented out obsolete ImGuiListClipper() constructor. 2 years ago
ocornut 513af1efc9 Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default. 2 years ago
ocornut 0397321be0 Debug Tools: Added 'io.ConfigDebugIgnoreFocusLoss' option. (#4388, #4921) 2 years ago
ocornut 6656553fa4 Nav: Record/restore preferred position on each given axis. 2 years ago
Jason Millard 39f7248d4a Backends: OpenGL3: Add glBindSampler for GL ES 3.0. (#6375) 2 years ago
ocornut 6cdedf5834 Drag, Sliders: if the format string doesn't contain any %, when using CTRL+Click to input we use a default format. (#6405) 2 years ago
ocornut 5dc6013713 Backends: SDL3: Fixed build on Emscripten/iOS/Android. (#6391) 2 years ago
ocornut 7c291ba31b Tables: Fixed command merging when compiling with VS2013. (#6377) 2 years ago
ocornut 031e152d29 Examples: DX9, DX10, DX11: Queue framebuffer resize instead of processing in WM_SIZE. (#6374) 2 years ago
Koostosh fd943182bd ImVec2: Added unary minus operator (#6368) 2 years ago
ocornut d3ad2f357f Menus: Fixed an issue when opening a menu hierarchy in a given menu-bar would allow opening another via simple hovering. (#3496, #4797) 2 years ago
ocornut b47507951e Nav: Fixed CTRL+Tab into a root window with only childs with _NavFlattened flags erroneously initializing default nav layer to menu layer. 2 years ago
kimidaisuki22 565aa0b763 Examples: Vulkan: pick integrated GPU if nothing else is available. (#6359) 2 years ago
ocornut 00d3f9295e Nav: Fixed navigation within tables/columns where item boundaries goes beyond columns limits. (#2221) 2 years ago
ocornut 662ce46971 Debug Log: Fixed not parsing 0xXXXXXXXX values when the identifier is at the end of the line. 2 years ago
ocornut 9308cfdcfb Examples: Amend Win32/Winapi + OpenGL example. (#3218, #5170 and #6086, #2772, #2600, #2359, #2022, #1553) 2 years ago
ocornut a338b78eb9 Backends: OpenGL3: amend reset GL_POLYGON_MODE separately for front and back when possible. (#6333) 2 years ago
lukaasm 0948cfc19e InputText: do not set WantTextInputNextFrame during the frame InputText is deactivated. (#6341) 2 years ago
lukaasm e49d31a1c9 Tables: do not show empty tooltip when user submits TableHeader with no label to display. (#6342) 2 years ago
Gereon V 055e71518e Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335) 2 years ago
Gereon V f304603e13 Backends: GLUT: remove call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame(). (#6337) 2 years ago
ocornut 064153fca4 Version 1.89.6 WIP 2 years ago
ocornut 1ebb913827 Version 1.89.5 2 years ago
ocornut 6324280432 Examples: Vulkan: rework extensions setup + enable some to avoid validation layer errors. (#6109, #6172, #6101) 2 years ago
ocornut 995f92a456 Nav: Made PageUp/PageDown/Home/End navigation also scroll parent windows. 2 years ago
Elie Michel d81f2ae4fb Backends: WebGPU: Use WGSL shaders instead of precompiled SPIR-V + add Gamma uniform. (#6188) 2 years ago
Elie Michel e67f2f4791 Backends: WebGPU: Align buffer sizes upon creation. (#6188) 2 years ago
ocornut cbdac1e150 Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends. 2 years ago
ocornut 9203883bbe Comments + Metal using SetTexID(0) for consistency. 2 years ago
David Maas e92b29ad53 Backends: OSX: Added support for io.AddMouseSourceEvent(). (#6314) 2 years ago
David db4c4e3321
Backends: Android: Added support for io.AddMouseSourceEvent(). (#6315, #6318, #2702, #4921) 2 years ago
ocornut a7703fe6f7 Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). (#6306, #6071, #1953) 2 years ago