41 Commits (f27af1b20ae50de916d35d4fe9bbe1b255582df4)

Author SHA1 Message Date
ocornut 1e18da5c38 Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. (#5061) 3 years ago
ocornut 11103f8253 Examples: SDL+OpenGL3: fixed build on ES2 target. (#4492) 3 years ago
ocornut e3988a84db Backends: OpenGL3: Embed our own minimal GL loader (amends). (#4445) 3 years ago
Rokas Kupstys 459de65477 Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445) 3 years ago
Giovanni Funchal 6792e1a3e0 Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244) 3 years ago
Nikolai Wuttke c6c15a44fa Examples: Add OpenGL ES 2.0 support to modern GL examples. (#2837, #3951) 4 years ago
ocornut 6a161b8789 Examples: Reworked setup of clear color to be compatible with transparent values. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 4 years ago
ocornut b1a18d82e3 Moving backends code from examples/ to backends/ (step 6: update markdown documentation) 4 years ago
ocornut 124c2608f1 Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency. 4 years ago
ocornut 7b1ab5b275 ImVector: Stricter bound-checking asserts. Fix warnings: trailing comma (old compilers), zealous preprocessor warnings. 4 years ago
omar fb7f6cab8c Backends: Amend, docs + extra comments. (#3330, #3245) 4 years ago
Moritz Heinemann 06f7854b16 Backends: OpenGL3: Add glad 2 to OpenGL loaders. (#3330) 4 years ago
ocornut 40b799023b Docs: Update fonts.md (#2861) + update all references to FONTS.txt 4 years ago
omar f2b01c3436 Changelog, tweak OpenGL3 backends. (#3061), update Gallery thread links. 5 years ago
David Kalnischkies ac4262ad01 Backends: OpenGL3: Support older 2.x series of glbinding as loader for OpenGL3 (#3061) 5 years ago
Rokas Kupstys 21b9e42964 Minor fixes to example_sdl_metal and a changelog entry. 5 years ago
Rokas Kupstys 5e2329b98e Backends: GL3: Implement glbinding opengl loader support. (#2870) 5 years ago
omar 26d177bc03 Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks 5 years ago
Rokas Kupstys 6892b81578 Remove trailing spaces from bunch of files. 5 years ago
omar a2f3dcfc97 Added comment about SDL and SDL_INIT_GAMECONTROLLER. (#2809) 5 years ago
omar 97691643b7 Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. Followup to 44cd8e3 (#2798) 5 years ago
omar 516c3dee80 Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632) 5 years ago
omar 431aa4e456 Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. 6 years ago
omar 6789ea3482 Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484). 6 years ago
David Amador 994a92d79d Added support to use controllers via SDL_GameController. (#2509) 6 years ago
omar f159eb35fb Examples: SDL: Removed unused code. (#2484) 6 years ago
omar d16dbc5b87 Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. (#2306, #1676) [@rasky] 6 years ago
omar 2c38b32db1 Removed trailing spaces (#2038, #2299) 6 years ago
omar d5b22fb635 Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation. 6 years ago
omar 9d155c73bc Examples: Misc comments mainly related to GLFW callbacks. (#1759) 6 years ago
omar a419d46205 Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178) 6 years ago
omar 1afd29d382 Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo. 6 years ago
Jiří Šebele f8b7e4d94f Examples: imgui_impl_opengl3 Fix GLAD error condition (#2059, #2002) 6 years ago
omar b127027cbd Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example. 6 years ago
omar ff83d0e369 Examples: Using fully qualified "Dear ImGui" name in window titles. 6 years ago
omar 73e13a0762 Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo. 6 years ago
omar fff014dfed Examples: OpenGL3: Added shaders more versions of GLSL + made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. (#1938, #1900, #1513, #1466, etc.) 6 years ago
omar 6201cad2b4 Examples: Comments, Demo: Log early out, TODO. (#1553) 6 years ago
omar cdf51cad2d Comments, documentation 7 years ago
omar 5a13e4dcde Examples: Renamed imgui_impl_sdl2.cpp to imgui_impl_sdl.cpp (#1870) + changelog bits 7 years ago
omar 8d58fbb5ed Examples: Renamed example folders. (#1870) 7 years ago
omar 85f9694bd4 Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). (#1870) 7 years ago
omar eb1c36fdfb Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. (#1695, #1769) 7 years ago
omar 74b7dce394 Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks 7 years ago
omar 2c9f45bbe7 Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787) 7 years ago
omar 63332d152a Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599) 7 years ago
omar 4b49f03a40 Examples: SDL+GL3: Added Navigation keyboard mapping. (#787) 7 years ago
omar 60fb7d31fd Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness. 7 years ago
omar cd3dd886de Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569) 7 years ago
omar cca9c3e3da Examples: Using Dark theme by default. (#707). Tweaked demo code. 7 years ago