Johannes Barthelmes
b7a7d673b9
Fixed an integer overflow and div-by-zero in SliderInt() when v_max is INT_MAX ( #6675 , #6679 )
1 year ago
ocornut
d6d94d90bf
Version 1.89.9 WIP
+ Minor typo fixes
1 year ago
ocornut
f7eea63872
Version v1.89.8
1 year ago
ocornut
ab490dc7b8
Fonts: Amends for support for OpenType SVG fonts using lunasvg ( #6591 , #6607 )
1 year ago
Sascha Willems
fa2f1bfbb0
Examples: Vulkan: Fixed Vulkan descriptor pools. ( #6642 )
Only use required no. of types and sets
1 year ago
ocornut
eefc9035f0
Fonts: ImFontConfig::OversampleH now defaults to 2 instead of 3.
1 year ago
ocornut
79d6f4e211
Misc: Avoid stb_textedit.h reincluding string.h while in a namespace. ( #6653 , #4791 )
1 year ago
septag
f1781c20a3
Added IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION config macro to disable stb_sprintf implementation ( #6626 )
1 year ago
ocornut
1109de3827
Tooltips: fixed ImGuiHoveredFlags_ForTooltip conflicting with ImGuiHoveredFlags_NoNavOverride since 10c7709f
. ( #6622 , #1485 )
1 year ago
ocornut
db66e33e9e
Tables: fixed GetContentRegionAvail().y report not taking account of lower cell padding or of using ImGuiTableFlags_NoHostExtendY. ( #6619 )
Made GetContentRegionMax() fully defer to WorkRect when inside a table container.
1 year ago
ocornut
2bc5d17ac3
Tables: fixed calculation of multi-instance shared decoration/scrollbar width of scrolling tables. ( #5920 , #6619 )
Avoid width variation when resizing down a table hosting a child window.
+ shallow tweak to GetContentRegionMax().
1 year ago
scorpion-26
e5977f05d8
Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. ( #5625 , #6609 )
1 year ago
ocornut
d342ec10cc
Overlap, IsItemHovered: clarification on using IsItemHovered() on a non-reactive item after a reactive overlappable one. ( #6610 )
1 year ago
williamhCode
3dc3aef8a4
Backends: WebGPU: fix webgpu changes for Dawn. ( #6602 , #6188 )
1 year ago
ocornut
863ac31f01
Doc: various tweaks + tweak imconfig comments.
1 year ago
ocornut
33e13c85e1
Backends: Made all backends sources files support global IMGUI_DISABLE. ( #6601 )
1 year ago
ocornut
1a9ddd2396
ImDrawData: added AddDrawList() helper function. ( #6406 , #4879 , #1878 )
1 year ago
ocornut
c649aca20a
ImDrawData: changed CmdLists from raw array to ImVector<> owned by ImDrawData itself. Faclitate user-manipulation of the array ( #6406 , #4879 , #1878 ) + deep swap. ( #6597 , #6475 , #6167 , #5776 , #5109 , #4763 , #3515 , #1860 )
+ Metrics: avoid misleadingly iterating all layers of DrawDataBuilder as everything is flattened into Layers[0] at this point.
# Conflicts:
# imgui.cpp
# imgui_internal.h
1 year ago
ocornut
b7cdb5a31e
Scrollbar: layout needs to take account of window border size, so a border size will slightly reduce scrollbar size. ( #2522 )
Rework/revert intent of c1a61d25a
.
1 year ago
ocornut
140726d23f
Fixed CTRL+Tab dimming background assert when target window has a callback in the last ImDrawCmd. ( #4857 , #5937 )
1 year ago
ocornut
b32ef809c3
InputText: Fixed a case where deactivation frame would write to underlying buffer or call CallbackResize although unnecessary, in a frame where the return value was false.
1 year ago
ocornut
3349296370
InputText: Tweak ImGuiInputTextFlags_EscapeClearsAll handling so decision is taken on input buffer + Showcase a few more InputText() flags. ( #5688 , #2620 )
This makes is more obvious that value_change==true when apply_new_text != NULL.
1 year ago
ocornut
6aa408c6af
IO: Added io.ClearEventsQueue(). Obsoleted io.ClearInputCharacters(). ( #4921 )
cc #2425 #1153 #1600
1 year ago
ocornut
9a15730c2a
Demo: better showcase use of SetNextItemAllowOverlap(). ( #6574 , #6512 , #3909 , #517 )
+ Merge some shallow changes from range-select branch.
1 year ago
ocornut
3fe4319314
Version 1.89.8 WIP
1 year ago
ocornut
d4ddc46e77
InputText: Fixed a crash on deactivating a ReadOnly buffer. ( #6570 , #6292 , #4714 )
This will be part of 1.89.7 Tagged relase.
1 year ago
ocornut
40aac5875a
Changelog amends
1 year ago
ocornut
cb9015e254
Version 1.89.7
1 year ago
ocornut
121072cfe6
Backends: Vulkan: Amend for support for dynamic_rendering ( #5446 , #5037 )
Simplified for master branch.
# Conflicts:
# backends/imgui_impl_vulkan.cpp
1 year ago
ocornut
64172685d6
InputText: ImGuiInputTextCallbackData::InsertChars() accept (NULL,NULL) range, in order to conform to common idioms. ( #6565 , #6566 , #3615 )
1 year ago
ocornut
a02315e1c4
Combo: Made simple/legacy Combo() function not returns true when picking already selected item. ( #1182 )
1 year ago
ocornut
6137443d24
Overlap: moved ImGuiItemflags_AllowOverlap handling from ButtoBehavior() to ItemHoverable() now that it is possible. ( #6512 , #3909 , #517 )
This allows DragXXX, SliderXXX, PlotXXX etc to honor SetNextItemAllowOverlap().
1 year ago
ocornut
10c7709f30
Overlap: IsItemHovered: Changed behavior to return false when querying an item using AllowOverlap mode. Added ImGuiHoveredFlags_AllowWhenOverlappedByItem, ImGuiHoveredFlags_AllowWhenOverlappedByWindow., ( #6512 , #3909 , #517 )
1 year ago
ocornut
8439a73645
Overlap: Added 'SetNextItemAllowOverlap()' as a replacement for 'SetItemAllowOverlap()'. ( #6512 , #3909 , #517 )
# Conflicts:
# imgui.cpp
# imgui_widgets.cpp
1 year ago
ocornut
51f564eea6
(Breaking) Overlap: Renamed 'ImGuiTreeNodeFlags_AllowItemOverlap' to 'ImGuiTreeNodeFlags_AllowOverlap', 'ImGuiSelectableFlags_AllowItemOverlap' to 'ImGuiSelectableFlags_AllowOverlap'. Kept redirecting enums (will obsolete). ( #6512 , #3909 , #517 )
+ Internals: Renamed 'ImGuiButtonFlags_AllowItemOverlap' to 'ImGuiButtonFlags_AllowOverlap' without redirection.
1 year ago
ocornut
06f5b46133
Overlap: Fixed first frame of an overlap highlighting underlying item if previous frame didn't hover anything. ( #6512 , #3909 , #517 )
1 year ago
ocornut
d5d4d709c7
Drag and Drop: moved "drag souce doesn't report as hovered" from ButtonBehavior() to ItemHoverable().
Ensure DragXXX, SliderXXXX, InputText, PlotXXX follow same logic. Amend 251f178a6
, a33f0d1f7
1 year ago
ocornut
3ec128c5fd
Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap and holding item held, overlapping widgets won't appear as hovered. ( #6512 , #3909 )
Essentially we are going to remove calls to SetItemAllowOverlap() and standardize the fact that only 'HoveredId == id' test from it is performed.
# Conflicts:
# imgui_widgets.cpp
1 year ago
ocornut
0a53b45858
CollapsingHeader/TreeNode: Fixed text padding when using _Framed+_Leaf flags. ( #6549 )
1 year ago
ocornut
6b2e03c5b1
GetKeyName(): Fixed assert with ImGuiMod_XXX values when IMGUI_DISABLE_OBSOLETE_KEYIO is set.
1 year ago
ocornut
94c46d7486
InputText: Fixed not returning true when buffer is cleared by ImGuiInputTextFlags_EscapeClearsAll. ( #5688 , #2620 )
1 year ago
ocornut
cb5542bce5
Backends: OpenGL3: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. ( #6539 , #6333 )
1 year ago
ocornut
9214c28aad
IsWindowHovered, IsItemHovered: Assert when passed any unsupported flags.
1 year ago
ocornut
e7a4327eb8
IsWindowHovered: Added support for ImGuiHoveredFlags_Stationary.
1 year ago
ocornut
b60acfa87d
Tooltips: Added SetItemTooltip(), BeginItemTooltip(). Improved Demo section.
1 year ago
ocornut
0f72652c2d
IsItemHovered, Tooltips: Added io.HoveredFlagsForTooltipMouse, io.HoveredFlagsForTooltipNav now pulled by ImGuiHoveredFlags_Tooltip. ( #1485 )
1 year ago
ocornut
b3b8cbd001
IsItemHovered, Tooltips: Added ImGuiHoveredFlags_ForTooltip, ImGuiHoveredFlags_Stationary. ( #1485 )
Update demo accordingly.
1 year ago
ocornut
d4b94bd65b
(Breaking) Moved io.HoverDelayShort/io.HoverDelayNormal to style.HoverDelayShort/style.HoverDelayNormal. ( #1485 )
1 year ago
ocornut
f09ef23ae6
IsItemHovered, Tooltips: Tweak default delay again. ( #1485 )
Amend eec344c
1 year ago
ocornut
89d3dabf2e
Modals: In the case of nested modal, made sure that focused or appearing windows are moved below the lowest blocking modal (rather than the highest one). ( #4317 )
Fix FindBlockingkModal() which didn't do what the comments say for the first 2 lines.
This is also fixing a crash in FindBlockingModal() which can only happen with dock node, see "window_popup_nested_interruptions_2" and viewport_platform_focus_4" tests.
The dock-node related crash comes from the fact that automatic dock node and implicit debug window don't share a common ancestor, so ParentWindowInBeginStack ends up NULL before the loop had a chance to find a match.
1 year ago