8453 Commits (f759cdff2b01c47a3d0494e75dd899f08f048dae)
 

Author SHA1 Message Date
ocornut f759cdff2b ImStrv: made length() returns an int as it simplify the most common case (of passing %.*s to printf) 4 months ago
ocornut f148c83fa8 ImStrv: allow constructing from two null pointers. 6 months ago
ocornut f568c349df ImStrv: Combo(), ListBox(): maybe seems better to not introducte the ImStrv [] versions? 7 months ago
ocornut 601487bca9 ImStrv: convert Combo()/ListBox() to use ImStrv in their getters. 7 months ago
ocornut d0bddaece7 ImStrv: Fixed BeginCombo() with ImGuiComboFlags_CustomPreview + fixes for latest (amended). 1 year ago
ocornut ca24d56873 ImStrv: add needed disambiguishing functions for const char* now being ambiguous. (5079) 2 years ago
ocornut 1f8c7cefcc ImStrv: backtracked for now on supporting ImStrv for format strings. 2 years ago
ocornut 20a25d6eaa ImStrv: Fixed various compile errors/warnings. 2 years ago
璀境石 67ac1448d9 ImStrv: enhanced VS debugger .natvis support. build fixes. (5333, 5906) 2 years ago
ocornut 0ee814d469 ImStrv: standardized code doing format copy, optimized ImStrStr 4 years ago
ocornut a79fc701cc ImStrv: moved double char* function signatures under #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS blocks. 4 years ago
ocornut 35b03c6172 ImStrv: changed ImStrv xxx=NULL args to an explicit xxx=ImStrv() 4 years ago
ocornut a11e538755 ImStrv: Step 2 - change ImStrv typedef to struct, perform all other logic conversion. 4 years ago
Rokas Kupstys 07cf825460 ImStrv: Step 1 - change string type to ImStrv in API. (REBASED) 4 years ago
ocornut 99109c0b3b Amend Changelog, oops didn't get it in the previous commit. 3 weeks ago
ocornut 83b64b8be2 Version 1.91.4 3 weeks ago
ocornut ab9ce2a927 Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787) 3 weeks ago
ocornut 3982cb35dc Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard". 3 weeks ago
ocornut 1ff9768aa3 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787) 3 weeks ago
ocornut 634a7ed988 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059) 3 weeks ago
ocornut 0bae2db77f Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav. 3 weeks ago
ocornut 0536ace2b6 Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787) 3 weeks ago
ocornut 23b655f8e3 Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787) 3 weeks ago
ocornut 7a56b41124 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200) 3 weeks ago
ocornut db26fe7ca8 Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. (#8071) 3 weeks ago
ocornut 604f2fa84a InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065) 3 weeks ago
ocornut 38617a5ad3 Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited. 3 weeks ago
ocornut 0f6a463fae Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too. 3 weeks ago
ocornut e6b5cafe65 Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes. 3 weeks ago
ocornut 706438a43c Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84. (#8064) 3 weeks ago
Pascal Thomet 04d9a04557 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607) 3 months ago
ocornut 83ecc846dc Disabled: clicking a disabled item focuses parent window. (#8064) 3 weeks ago
ocornut 67e5f3505d InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057) 3 weeks ago
DOTTEL Gaël 971d243a87
Fixed typo (#8063) 3 weeks ago
ocornut 49a9eee33f Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924) 3 weeks ago
ocornut 50de550ecd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036) 3 weeks ago
ocornut 42f47590f9 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation. 3 weeks ago
ocornut 97da66209c Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused) 3 weeks ago
ocornut 462d167456 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057) 3 weeks ago
ocornut ad37b79bca Nav: shallow tidying up. 3 weeks ago
ocornut 626d358e55 Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200) 3 weeks ago
ocornut b001038901 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200) 3 weeks ago
ocornut ba5161740e Amend d885fe4, fixes default value of ConfigNavCaptureKeyboard. (#2517, #2009) 3 weeks ago
ocornut d885fe4dd0 (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009) 3 weeks ago
ocornut 349af8766c InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417) 3 weeks ago
ocornut 20ae8bd4c3 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651) 3 weeks ago
ocornut c4bc674482 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921) 4 weeks ago
ocornut 98d52b7b26 DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665) 4 weeks ago
ocornut f29e505d94 CI: remove --disableLicenseExpirationCheck. 4 weeks ago
ocornut a0b811dd37 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616) 4 weeks ago